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File 132177075255.jpg - (50.60KB , 800x600 , battlequestdis.jpg )
45791 No. 45791 ID: 1a1779
where doing it man

where MAKING THIS HAPEN
Expand all images
>>
No. 45792 ID: 7f4c74
I am enjoying this so much you don't even know.
>>
No. 45793 ID: aebc1f
fanservice, you sell-outs!!
>>
No. 45794 ID: 6f1d54
bisonyes.wav
>>
No. 45795 ID: e79d6a
Ho boy, this is gonna be awesome.
>>
No. 45801 ID: 54af1f
:D
>>
No. 45805 ID: f61b94
File 132181521724.png - (70.03KB , 600x600 , andnowatotallypointlessinterludenobodyaskedfor.png )
45805
Onboard the Senerkaharinole (lit. "Long Word")

"...weird energy signature from that planet. But, uh, there's a slight problem, captain."
"What is it, analyst?"
"Oh. Oh dear. Two groups of readings that don't match anything in the archives."
"And you're sure it's not just another two groups of unusual areeni ships again?"
"Yes sir. Oh. These groups are large. Very large."
"Well. On the one hand, first contact with new species is always important to the Alliance. On the other hand, I do like staying alive."
"Run away again, sir?"
"Yes. Run away again."
>>
No. 45819 ID: 73eb25
Vaejra: How many wrecking bars do you have? Those things are awesome. If you haven't figured it out already we think most tozols not in hiding are dead. Diplomats went genocidal.

A summary of your equipment capabilities would help us a lot.
>>
No. 45832 ID: 1444d5
I managed to scroll down just enough to see the Tozol arrival before having to run out the door, hike across London, and spend several hours lifting and moving I-beams, among other things, by hand with only the aid of a tiny dolly (I blame theatre-types and their lack of planning).
My grin managed to last all the bay there and back again. I don't have an appropriate "you're awesome!" imagemacro to convey this.
>>
No. 45849 ID: a2fa74
>>367060
The Astranians demand total control and the submission of all other species. That is SOP for inter-species interaction as shown by their long history of aggressive wars, slavery, and oppression.

Tozols are immune to psionics, and even a squad of Scellor lack the physical capacity to force themselves on a Tozol. These are concerns of no-to-minimal risk.
>>
No. 45851 ID: b79855
File 132196222613.jpg - (23.23KB , 290x290 , like_bite_does_it.jpg )
45851
>>355619
>Vaejra: How many wrecking bars do you have? Those things are awesome
Eight. Everyone carries one.

>>367105
>Do we have any inflitrator-ey types?
Yes. Eight.
>Or some way to hack into their communications and eavesdrop on what they're doing.
That's my job, and Reya's, but we have many other jobs.

>Please tell me it's the very best kind. >>/questdis/338706
Yes. We call it the Nice Gun.
>>
No. 45857 ID: 6f1d54
>>355651
What sorts of weaponry do you have on-hand at the base, and of those which are the most effective at dealing with armored infantry, and out of the eight of you which weapon does each prefer (we already know that Anak prefers his Nice Gun)?
>>
No. 45870 ID: 869052
...I feel kinda sad having noticed this, but...

>Specialist Kaselir Vrin was deployed to this planet in a hibernation cocoon packed inside her tank destroyer, part of a rushed package to let the squad dig in for the long haul. Not being part of the original unit of pathfinders, she considers herself something of an outsider, even after all these years.
>A Tank Destroyer. Kaselir nicknamed it Syel, after some old girlfriend. It's meant to have a crew of two, but can be operated by one. With so few tozols, it's Kaselir's alone, though Thaen knows how to drive it.

> inside her tank destroyer
> Kaselir nicknamed it Syel, after some old girlfriend.

> her
> girlfriend


Nice to see that space weasels don't have a 'Don't Ask, Don't Tell' policy. *inb4 she gets ALL the fanart*
>>
No. 45882 ID: 784dcc
Tozols were created to be ultrasoldiers, weren't they? That would affect their combat readiness negatively.
>>
No. 45887 ID: 1854db
>>355651
Why are there only eight of you after 20 years? Shouldn't you be breeding to bolster your forces even on guard duty?

Or were there four of you initially?
>>
No. 45889 ID: c891d3
>>355687
Well, Baj was born on-world, and Kaselir was apparently a later addition to the squad, but that still leaves six.
>>
No. 45892 ID: 1e3433
>>355682
You don't need to know your fellow soldiers sexual orientation to be combat ready. Unless gays have poor night vision or something, in which case it might be useful to know.
>>
No. 45894 ID: 1444d5
File 132205060494.png - (101.85KB , 1450x1400 , heightmap.png )
45894
So, it turns out creating a heightmap & texture is far easier than simply persuading one of many programs to just apply both to a plane and render it. One of you may have better luck.
>>
No. 45895 ID: 1444d5
File 132205063298.png - (154.38KB , 1450x1400 , nokey.png )
45895
>>355694
>>
No. 45900 ID: 1c429d
>>355692
Actually it's the ones that haven't been pairing off that are suffering vision problems after 20 years of deployment.
>>
No. 45910 ID: 2563d4
File 132208462493.png - (31.13KB , 640x480 , tozols-are-no-strangers-to-love.png )
45910
>>/quest/367515
>>>what're the natural abilities of a fully capable tozol?
>...see infrared, ultraviolet, and energy signatures, hear and analyze radio...

"An antique field transmitter and a copy of Pop Hits of the '80s? What the hell are you---"
"Psyops. Very advanced."
>>
No. 45911 ID: 09ae70
"Will you cut it out with them negative waves?!"
>>
No. 45924 ID: 73eb25
File 132210890650.png - (327B , 16x16 , Battle_Quest_Favicon.png )
45924
>>
No. 45963 ID: da696f
>>355710
now i wont be able to read this quest without the GTA Vice City soundtrack playing in the back of my head.
>>
No. 45980 ID: 2563d4
Just as long as you don't start associating that soundtrack with the whole race. Flashback FM perhaps isn't the best accompaniment to Penji's adventu---

She's on fire
And she burns through the night at the speed of light
She's on fire
With the heat of the beat right beneath her feet
>>
No. 45982 ID: 6f1d54
File 132220935431.png - (116.62KB , 500x497 , ThaenSexEdTalk.png )
45982
>>355687
I'll field that one.

Without going into too much detail on our reproductive processes (I'd need a partner to demonstrate), we simply don't have enough stock for a full-scale breeding program. Normally, a female obtaining the proper nutrients and materials can bring a squealer to term in three months time. However without the best exotics, that time-span can lengthen greatly, as she's forced to synthesize materials from what's available. And on this planet, acquiring even sub-optimal materials is impossible. That's with just the eight of us, mind. We'd need more tozols to make more tozols.

We did however bring along some nutrient rations (Or else Baj wouldn't even be here) and while we probably could have produced another two tozols, that would have completely consumed our reserves. In the event of grievous injuries, or even a centuries-long deployment scenario, we'd be proper fucked.

So, in summary, we we just don't have the necessary resources.

>>355657
While I can't speak for the others, my preferred weapon of choice is a modified repeating plasma rifle I picked up on Malendira. Shame I wasn't able to bring it with me when I was shipped out here.
>>
No. 45996 ID: 806251
I imagine producing terrible, half-assed tozols with grisly birth defects like humans sans folic acid is right out.
>>
No. 46017 ID: 784dcc
Why are tozols so reliant on rare substances to fix themselves and make new ones? Were they created by a civilization at the height of luxury and interstellar mining dominance?
>>
No. 46416 ID: bdb886
>>355817
Maybe said creators wanted to be able to easily control production?
>>
No. 46418 ID: 1444d5
>>355817
Probably just simply functionality. If you want to design a creature that can sprint 150kph, you're not going to design bones made of something silly lime Calcium, right?
>>
No. 46419 ID: 806251
We can totally make a creature with impossible superhuman biology and a natural hyperspatial interdiction field out of everyday matter. No problem. :V
>>
No. 46420 ID: 806251
>>355817
Also, yes, yes they were.
>>
No. 46424 ID: 742d20
>>356218
what are a cheetah's bones made of? cobalt?
>>
No. 46425 ID: 3873fd
>>356224
And they can run at 90km/h all day, all day.
>>
No. 46440 ID: 784dcc
Specific, exotic requirements basically means "I need a supply chain for this".

I suppose the whole Diplomat thing means that the normal intermission resupply opportunity no longer exists, though.
>>
No. 46446 ID: b79855
It doesn't exclusively mean you need a supply chain. They can also be hypothetically obtained by raiding enemy supplies, looting local materials, or recycling a giant pile of RayTech equipment and dead Scellor...

A longer term solution might be to land enough guys (who don't all have to be tozols) to build up local mining and processing infrastructure.
>>
No. 46448 ID: 1444d5
File 132242990532.png - (921.59KB , 1920x1080 , rend.png )
46448
>>355694
>>355695
Not really worth it.
>>
No. 46449 ID: 6f1d54
So hey, question about the actual quest.

What exactly determines when we shift focus onto a different faction?
>>
No. 46450 ID: b79855
>>356248
Sorry I didn't make the elevation more interesting. I questioned both the need and my ability. (Hay let's make a contour map in SAI Painter what a great plan) Does anyone know a good (cheap or free) program I could use for this sort of thing in the future?
>>
No. 46463 ID: da696f
>>356250
I remember I used Autodesk Revit in my architecture class in high school to plot the topography of a build site, and i remember he gave out a site where you could download it for free, although I forget the URL. Also i'm not sure If it can cover the same area without scaling it down.
>>
No. 46466 ID: 1444d5
>>356250
>Sorry I didn't make the elevation more interesting
Ah, that's not what I meant, just that I failed to consider beforehand whether making a 3D version would really serve any purpose. Turns out it's easier to read the 2D version (hence why maps were invented in the first place. Herp-a-derp on my part).

Besides, 'create a heightmap' really meant 'flood-fill the contour lines with shades of grey and hit it a million times with the blur filter', which is why the isolines ended up not actually being iso-.
>Does anyone know a good (cheap or free) program I could use for this sort of thing in the future?
You could try Terragen Classic (http://www.planetside.co.uk/content/view/16/28/), Height Map Editor (http://hme.sourceforge.net/), or Gesesis/Landformer (http://www.geomantics.com/index.htm).
If you're just working in 2D, then drawing the contours by hand is more than sufficient and far, far easier.
>>
No. 46592 ID: 784dcc
>other than as mildly useful weather control device
>mildly useful weather control device
>weather control device
>water-susceptible Raytech
Oops. Opportunity 1 for tozols missed.
>>
No. 46593 ID: b6edd6
>>356392
The tozols don't know about the water thing. (I don't know if the Scellor know about it.)
>>
No. 46595 ID: 84b916
>>356393
I thought astranian shields protected them from that, as long as they were up?
>>
No. 46602 ID: 2563d4
>>356392
I think the whole area is supposed to be some degree of blizzard/snowstorm anyway; it just hasn't entirely come across in the art.
>>
No. 46627 ID: b79855
>>356402
Yeah, I pretty much cocked that up due to not having an easy way to draw snow blowing around.

You'd think drawing white tozols fighting mice in a snowstorm would be easier!
>>
No. 46679 ID: b79855
  If I were allowed to vote on whether or not to do the psychic attack, I would post this.
>>
No. 46785 ID: 2563d4
>>/quest/370379
It was in fact an entirely (*cough*) serious suggestion, since I can't think of anything that'd cause a puffed-up Astranian to fly into an indignant rage faster than HONK.
>>
No. 46786 ID: f72f26
breast honking is very serious business
>>
No. 46788 ID: 5aae31
>>356586
EXTREMELY.

Also, very Scellor.
>>
No. 46837 ID: 2563d4
I don't really have time to suggest proper, but:
>she is also embarrassed and humiliated - emotions which are alien to scellor within this context
So while having the undermind all stare judgementally might be funny, it's actually unhelpful.

Likewise for remove clothes (I see where you're going with this, etc.) to some extent, plus I'm not sure---metaphors and all---if such an extensive physical action is possible without her just beating Piyerra back. (Which would be catharsic, i.e. undo our work so far!)
>>
No. 46873 ID: 5aae31
>What should be obvious is that not everyone actually WANTS the scellor to win, so people suggesting things that'd put the astranian's back up is to be expected. That said, continue honking them boobs.

Yeah uh... Pot calling the kettle black (and having since deleted my own post) but I think we shouldn't put votes in for factions we don't like trying to screw them up. I honestly thought my own post was going to be one in a sea of "strip her clothes off" even though I thought it was an awful idea, and while I was right, it doesn't make it right for me to post something seconding or thirding (Or Seventhing or whatever in this case) someone else's idea that I think will get the side I don't like in deep shit, or the idea that I personally hope will get them stabbed in the eye. For some reason I thought I'd be the only one to do it, and then I saw Z's post which seemed to suggest otherwise and made me realize "Oh shit, this ain't kosher."

So if you did make a vote intentionally trying to screw over the scellor, please delete it. If you made a vote trying to have fun and be kinda goofy, which the scellor are pretty good at, keep it there. Let's not try to intentionally sabotage opposing sides, it just ruins the fun of this quest.
>>
No. 46876 ID: 2563d4
Quite possibly the "you suggested something different from me, therefore you're trying to sabotage the quest" whining is worse than any attempts at actual sabotage, which at least has a chance to be ignored to death by the authors unless it somehow gets a majority.
>>
No. 46886 ID: 2563d4
Also:
>>/quest/370896
"You should ignore other people's suggestions because they're dumb" is pretty fucking low down on the list of shitty behaviours you can display in a quest thread (along with posting two suggestions to an update in the first place).

Try to at least keep the mad in /dis/ and not shit up the quest thread with 500 posts of hurr before the Astranians even get a turn.
>>
No. 46888 ID: 5aae31
>>356676
I'm just saying if someone did that, like I did, they should probably delete their posts, as it's not cool. I'm not proposing we organize a witch-hunt or anything, the suggestors should be able to moderate themselves on this.
>>
No. 46889 ID: bdb886
oh for fucks sake

we just wanna see psychic titties

this isn't people wanting their favourite fursona space race to win because its their favourite fursona space race, it's just plain "oh man inquest nudity". That's it. Yeeesh. You'd think an experience in Questing would tell you that instead of leaping to the conclusion that there's a god damn conspiracy or some shit.
>>
No. 46890 ID: 20f620
I'm pretty much agreed that it's standard Quest horniness at work. Eh. Gotta adjust and filter for that as it suits you.
>>
No. 46892 ID: f27b6b
Agreed. HornyQuester is DumbQuester. I too have succumbed to this foolishness. Standard ops.
>>
No. 46895 ID: 2563d4
I'm beginning to wonder if people are so desperate to go "tgchan just horny" (you'd never hear me say such a thing etc.) that they've managed to make themselves forget that honking actually worked pretty well. You are controlling a space-slut in the mind of a militant space-nun, and want to establish dominance and piss them off. What, do you think a philosophical debate with cast-iron arguments is going to be the most effective path here?
>>
No. 46897 ID: 784dcc
>>356695
>honking worked pretty well
>The telepathic link remains at its relatively low level.
It was just a sort of meh move. Not a bad move, as it asserted some dominance didn't forfeit the initiative (she's still "disorientated"), but not a very good one either.
>>
No. 46899 ID: b6edd6
>>356695
It only worked at all due to the surprise. Now that we announced our presence, we will no longer have surprise.
>>
No. 46916 ID: 1854db
>>355782
Can Tozols eat their dead to recover rare elements that they would need to reproduce?

What about mining operations?
>>
No. 46917 ID: 5aae31
>>356716
man, that's a really grim idea, but that seems like it would work.
>>
No. 46925 ID: bf6893
>>356717
It seems reasonable that eating your fallen would work, but I doubt that it would be of much good to reproduce right now. The preggers female would still be a normal soldier up until at least a few months into it, but that's not exactly going to help in the current conflict.
>>
No. 46932 ID: 2563d4
>>356699
Yes, because talking would have worked so much better with the element of surprise.

>>356697
>Net positive result
>Meh

Also:
>Removing cloak (as well as snatching knives) increases dominance, strengthens link, and gets us some preliminary intel*

I don't think you lot are just mad because quest are trying to get characters naked. I think you're getting madder because as a strategy it's working.

* ...which, admittedly, we will get in full just as soon as Astranians get a turn :V
>>
No. 46933 ID: ac8176
I'd point out that none of the suggestions said anything about using hostility against her, and that seems like an amazingly flimsy excuse to sort of force the scellor to succeed right here after all those suggestions.

Sure, some said to take the knife, but Piyerra wasn't in any position to do that last update, and how the hell does self hostility strengthen the link when that is a much stronger astranian attribute than scellor?

I mean seriously now, that felt like we were forced into winning based on a loose interpretation of a minority suggestion at best. While stripping her wasn't the best idea, the others wanted to insult her, which she didn't do in favor of going for the knife... which really should have gotten HER cut anyway.
>>
No. 46934 ID: ac8176
>>356733
Using HER hostility/hostility towards herself, rather.
>>
No. 46937 ID: 2563d4
>>356733
>I'd point out that none of the suggestions said anything about using hostility against her
You would, but you'd be wrong~
>>/quest/370675
>the knives or swords would be a great place to start, take them and use them against her. would have her own psyche be attacking her essentially.
>>
No. 46939 ID: b6edd6
>and how the hell does self hostility strengthen the link when that is a much stronger astranian attribute than scellor?
Two things:
1. Piyerra constantly argues with Raddle and is annoyed by his impulsiveness and smugness, which are traditional Scellor traits
2. The Undermind itself (the suggesters) had a massive argument about what to do, with large chunks raging at other parts of itself
>>
No. 46941 ID: 5aae31
>>356739
This seems to be degenerating into emotions that aren't stereotypical rather than emotions/concepts that are alien to either side.
>>
No. 46943 ID: b6edd6
>>356741
I don't get what you are saying. I think it would make sense that the psychic profiles are based mostly on the individuals who are directly involved in the fight.
>>
No. 46945 ID: cfa804
>Situation states that in order for the scellor to succeed, they need to get the commander to start thinking like a scellor and less like an astranian
>Astranian forced to feel self-loathing, something completely alien to scellor
>Scellor gain the advantage

Sure isn't rigged for jukashi's mary sues to prevail
>>
No. 46947 ID: 453e62
>>356745
you do know jukashi and lonelyworld talk to eachother about what could happen. they aren't making things up.
>>
No. 46948 ID: 5aae31
>>356745
I didn't want to say anything but... Yeah. That's certainly a thing.
>>
No. 46954 ID: d94b60
File 132355354039.jpg - (56.93KB , 488x452 , dilbert-sarcasm-supportiveness-difference.jpg )
46954
>>356745

The joke, see, is that the common conception of the scellor has them think of themselves as the bee's knees. So of course self-loathing is "alien". Why wouldn't it be?

This idea is of course entirely true and no scellor would ever have reason to see their species as flawed, especially not a telepath whose job is to deal with non-scellor all the time. Such a scellor definitely wouldn't ever have reason to be annoyed at their own species' lack of regard for how other species behave or think, and they would love the eternal outward cycle of expansion their species engages in to preserve the status quo of easy life for the sentient upper class. The way most scellor deal with their biggest problems by not thinking about them and expecting everything to be all right eventually is an incredible virtue for any species. And it's not like the scellor in their history of aggressive colonialism could ever have done anything bad. Nothing that would be worth remembering or feeling any guilt or shame about, anyway!
>>
No. 46959 ID: 2563d4
>>356745
>Jukashi's mary sues
I must have missed the update where the Space Doobies made planetfall.
>>
No. 46961 ID: b6edd6
>>356759
Of course you missed them. They are just that sneaky.
>>
No. 46972 ID: 5aae31
  Radde_Calls_Ekia.avi
>>
No. 46973 ID: b738b4
>>356716
The Scellor are in a bit of the same boat as the Tozols; Their populations are both limited by access to rare resources. How much relative to each other we don't know.
We know psykonium can't be created, or at least the way it is isn't known. So recovering what's left of the Scellor dead, and any Scellor gear containing psykonium, would be an important after-action job.
What goes into getting the preferred, or even the substandard, materials that make a tozol are unknown. Undoubtedly it's a very long process of harvesting, mining, refining, processing, and manufacturing, involving rare materials to start with, to make the preferred super-exotics. So scouring the battlefield for tozol bits and bodies to be processed would definitely be easier. Grisly, but easier.
>>
No. 46978 ID: b79855
Tozols are definitely not limited in the same way Scellor are. They're not going to need to invade other species because they've depleted entire solar systems of a special gotta-have-it material.

It's more akin to having a gadget that runs on electricity but being stranded in the middle of nowhere with no electricity. You don't need to align the twelve stones of vorba after retrieving them from annoying element-themed dungeons. You just need an outlet. But you don't have one.

If, say, 100 tozols had landed, instead of 7, with the proper technical skills, they'd have probably set up enough infrastructure by now to get them everything they need to start churning out babies.
>>
No. 46980 ID: 784dcc
sort of a "rare"-earth metal thing where, while not really uncommon, you don't get concentrated deposits?
>>
No. 46982 ID: b79855
Pretty much. Plus there's also sci-fi tech synthesizing stuff.
>>
No. 46984 ID: bf6893
How's this for paranoid?
What little information Piyerra gets out of the Astranian is suspiciously vague, as if she doesn't know her own forces. Seemingly impossible for her to not know. Piyerra remarks that queen bat-bitch might be better at this than she thinks. At the same time, the link gets stronger for no apparent reason.
It's a trap. The astranian commander, Ekia, is no fool. Raddel practically told her that the scellor were going to assault her and prepared for it. That may well be the plan she was discussing when Piyerra arrived. The Astranian that Piyerra's fighting isn't really her. It's a decoy. The information is vague because it's planted there. The link is getting stronger because the real Ekia is strengthening it from psychic concealment, in preparation for her own attack.
Piyerra is expected to come in overconfident, waste her power on a decoy, and then be vulnerable to Ekia's counterstrike.
Someone tell me how I'm wrong, will you?
>>
No. 46985 ID: 5aae31
>>356784
How I wish that were true...

I'm just hoping that trying to shake her faith by trying to take the necklace makes her super duper offended, repel Piyerra and probably injure her somehow.
>>
No. 46986 ID: b6edd6
>>356784
The link increased for a moment, but went back to its previous level when Ekia retaliated with the cloak. Ekia might be a strong psychic, but I don't think she is powerful enough for a mere decoy of hers to be able to hold its own in a fight against a group of linked Scellor.
The false information part might be true though.
>>
No. 46989 ID: 453e62
also the way the psychic connection works is it locked onto HER. to make a decoy would require some INSANE skills and probably another psychic.
>>
No. 46991 ID: 2563d4
>>356786
>The false information part might be true though.
Or it might just be usual Astranian leadership incompetence, and plain old disbelief that they could be that ignorant and indifferent about their forces.
>>
No. 46998 ID: 0d7a83
>>356784
>Signal got stronger for no reason.

>>/quest/371035
>Of course, a sense of racial shame is utterly alien to scellor, so... oh, hold on. The connection has increased. Huh.

I think the joke might be that Radde is so insufferable he's managed to make Piyerra slightly ashamed of the Scellor.
>>
No. 47001 ID: 5aae31
File 132364349433.jpg - (79.76KB , 500x500 , laughing astranians.jpg )
47001
>They thought taking the necklace was a good idea!
>>
No. 47047 ID: b6edd6
(Asking because it is a thing we might know as the Undermind):
Can positive emotions strengthen the link as well, or is it only things like anger that work? This seems like a great opportunity to make our commander feel smug, a traditional Scellor emotion.
>>
No. 47137 ID: d6ae01
Due to the nature of this quest, there are going to be some suggestions that are... counter-productive. Trolling or not, they are legitimate suggestions and will not be deleted.

Have some faith in Jukashi, Testpattern, and LonelyWorld. They'll know which suggestions are serious and which are obvious attempts to help the other side.

So please don't report counter-productive suggestions as trolling. However, do report any and all hostility towards suggesters. I want to ensure this quest remains as friendly as possible.
>>
No. 47138 ID: 5bf190
>>356847

Shared positive emotions would make the connection stronger.
>>
No. 47139 ID: 4183c9
>>356937
>Have some faith in Jukashi, Testpattern, and LonelyWorld.
I don't know, man. They're kinda excessively behind the boob quota. There's only 16 days left in the month, and at this pace... Man, it doesn't look too good.
What if they don't meet the quota? It'll be horrible! You know what happens if they don't! I don't think anyone wants to see that.
>>
No. 47141 ID: 8211e6
>>356937
So, wait, the official position on this is "don't report obviously counter-productive suggestions that you are tacitly advising the authors to just ignore instead?"
>>
No. 47153 ID: 784dcc
>>356938
and shared negative emotions?
>>
No. 47157 ID: 784dcc
Well, if raytech is as water-vulnerable as it was made out to be in crashquest...
>>
No. 47158 ID: 784dcc
also, anti-Astranian, pro-scellor/tozol. allied victory?
>>
No. 47179 ID: d6ae01
Big Possibly Not That Dumb Argument moved to the BDA thread.

Please try to be more civil in here. This quest is going to cause some heated discussions, but we can still try to get along a little bit.
>>
No. 47183 ID: b79855
In case there was any confusion: Metagaming and sabotage are not allowed.

OOC sabotaging via bad suggestions, I mean. Sabotaging things in the quest with explosives and stuff is okay.
>>
No. 47184 ID: 8c0848
>>356983
Nice unenforceable rules you have there. Shame if anything should happen to them.
>>
No. 47186 ID: 5aae31
>>356984
Well it's just gonna be really unfun for all sides if we honestly make attempts to sabotage the other factions. Winning at this quest should come from making your own awesome sandcastle, not kicking over other people's sandcastles.

Yeah, it's unenforceable, but this is a pretty small group, if we discourage it in general hopefully enough will get the idea that the shit ain't cool.
>>
No. 47188 ID: 5aae31
>>356958
Also I'd like to note that there's no such thing as an allied victory here.

The scellor and astranians and tozols all want the artifact. Nobody's going to play nice or split it in two for two sides to take home. This is an all or nothing gambit, you leave with the artifact or you leave/die in failure.

Unless you're the scellor, then you are simply forced to leave with no chance of actually dying, ever.
>>
No. 47191 ID: d60822
>make a quest about factions fighting
>subset groups of /quest/ers are fans of these factions
>factionalization occurs among /quest/ers
Kinda predictable in retrospect.

>>356986
But each faction wants to kick each other's sand castles over.
>>
No. 47193 ID: 784dcc
so we'll never know if tozols have a backdoor installed, ready and waiting for the undermind! D:
>>
No. 47195 ID: 5aae31
>>356991
Well okay, it's not a perfect analogy.

Really, the core problem comes from the characters we play as being enemies when the perspective shifts. It'd probably alleviate a lot of the tension if the factions actually fought characters we don't have control over when the perspective shifts.

Like if we control Tozol Team A and really get attached to them, and then the scellor fight Tozol Team B, the people controlling the tozols won't have the specific Tozols they're following/controlling be the ones in danger of being killed with no way to help them other than sabotaging the current played faction who are not tozols.

Or for the Scellor, if we are playing the astranians and fighting Radde rather than fighting Piyerra, I think that would work too. (Though with Comfybat's popularity, I'm hoping she's the player character myself...)

Yeah, really it's the notion of control over a character being taken away from the players so we can't tell them "No, duck under there!" or "Go for the gun, not the knife you twit!" Even if it doesn't actually effect anything, if we have some responsibility in a character's death it feels better than having someone else control them and they die, even if it's the DM that knows the character best of all, or worse, allow us to blame the players for another faction for killing our character, which is just going to end in drama.

Just my $0.02
>>
No. 47199 ID: e3f578
Just started reading this cool thing.

Honestly I'm just going to suggest creating a form of apathy for battle, like one does when playing the starcraft series, in the case of Fenix. You didn't want to kill him but you did anyway to see the results of the story, that and you couldn't continue if you failed to do so. But the slight apathy is necessary nonetheless to get a good story.

Just try your best in suggestions for each faction, hope your favorite characters survive to the aftermath, and say good game at the end despite the outcome. Lord knows if cool people we liked didn't die at least sometimes there would be no tension or emotional investment, creating a poor reason to even pay attention to the work of fiction. And in here it looks inevitable. This is war you dolts, it's about death. Otherwise, why write about it?
>>
No. 47202 ID: 2563d4
>>356986
>Well it's just gonna be really unfun for all sides if we honestly make attempts to sabotage the other factions.
That's rich coming from someone who just did it.
>>
No. 47207 ID: 73eb25
Ekia, what's it feel like to be a porn star?
>>
No. 47208 ID: 5aae31
>>357002
This quest has a lot less characters than Starcraft though. Sure, there's a bunch of tozols, but we don't know any of them just yet, we only have gotten to know Piyerra for the scellor, and all we have is a few lines of dialog period for Ekia, though we can infer a bit more from her appearance and how she acts than the others.

If you boiled down Starcraft to just Raynor, Infested Kerrigan and Tassadar, and then killed Raynor and Tassadar, that'd be pretty lame. But if there's more characters introduced who are just as awesome as the ones we've seen so far, or characters that are more fleshed out in the case of the tozols, we'll just have to see what happens.

Tassadar is the only "main" character who truly died, and even he went down in a blaze of glory in the ending cinematic. It was a satisfying death, which is a great thing that so few manage to get right.

>>357002
Not following this conversation too closely, are you?
>>
No. 47209 ID: d60822
>>357008
We kind of know Comfybat too, just by virtue of how much fanart she already has.
>>
No. 47210 ID: 5aae31
>>357009
Well no, it's more that she wears robes, is referred to as a ritualist, has tubes coming out of her head and is described as a pscion, is always seen laying down with a glass of wine and seems to have very little patience for the scellor that instantly gives her a lot of personality. We can tell what sort of person she is just by looking at her and hearing a few bits of dialogue. We might not be right just yet, but we can tell a few things.

Basically, LW is excellent at character design, and I personally think Ekia and Fuze are his best in this regard. You can apply the profile test to all of his characters easily, you can look at any of them and gleam a lot of who they are just from their appearance and how they carry themselves, et cetera. Actually, I think the only one who is hard to place when it comes to first-glance appraisal is probably Zane, but she's introduced as a soldier and we learned who she was and what she was like pretty quickly in ITQ/ColonyGuard.

Looking at these characters and getting an idea of who they are is almost impossible for the tozols as we haven't seen them off duty yet, there's a whopping eight of them being introduced at once, they all wear armor and equipment that might not be identical but look very similar from afar, and they're soldiers who act like soldiers. We have some characterization from them, but yeah.

For the scellor, it has literally been Radde and Piyerra and everyone else is offscreen. They look like they dress in pretty average gear for scellor, and while Piyerra has some characterization, there's nothing all that special or engaging about either one of them. They're a pretty standard wacky guy and straight man(woman) pair. While again, there hasn't been a lot of time to get characterization for them down, I do have faith we'll learn more about them and what makes them special in the future, particularly Piyerra.
>>
No. 47211 ID: d60822
>>357010
Damn, you don't need to jump down my throat to defend her.

Personally, LW's characters tend to lack personality by my perception. They look different and have different attributes but don't make it all the way to behaving like people. At least not to me. To be fair, the same is true of damn near everyone's characters.

>implying tozzles ever go off duty
They're a pretty disciplined race.

And I agree with you about the Scellor.
>>
No. 47213 ID: e3f578
>>357008
For Tassadar's death, you were controlling and rooting for that faction at that time. It was also a self-sacrifice rather than a regular battle death. You have to kill Fenix I think, when you're playing Terren or Zerg, I forgot which, at least once in Brood War. Fenix, like Ekia at the current moment, was an enemy, a foe at that point in time. While you were playing as his opponents, you had the responsibility of killing a character that most Starcraft fans liked or came attached to.

I'm talking about long term though, I suspect non-fodder, named character deaths for the Astranian and Scellor factions to come after a climatic moment, likely by the time we've established proper characterization for said character. Tozols, by knowing each and every name and personality of that faction, are all non-fodder characters and the real risk for not really getting to know a character before they likely die come from that faction. At the current moment, early in this quest, the worst deaths we're probably going to get are foot soldiers with weak characterization. The current struggle looks like it just involves information and doesn't look like it could cause a death, so stuff like sabotage or hurt feelings that we're talking seems unnecessary because who gives a shit about the factions for christ's sake. Characters are the meat of the reader's emotions in fiction. Comfybat could make it out of this even if her faction loses, so could the two Scellor's we've met. And if they don't, they could have a great and honorable death.

Tozols are fucked though if they lose in their faction. With just eight of them, it's obviously all or nothing with their goals. Retreat seems like an unlikely option for them to take so a tozol faction loss is their complete and utter annihilation. And speaking about the narrative in general, a great and honorable death for each of them would be too many great and honorable deaths for a single faction. They luckily have guerilla tactics to employ, which I'm betting that tgchan is great at executing these tactics but not countering them and they're hella tough, so we should be able to get them characterized good enough before at least one of them inevitably dies. when playing as Scellor or Astranians, the main focus will be between those two with sporadic tozol conflicts thanks to few tozol numbers.

Apathy for which faction gets the victory in this fight in this quest is necessary for everyone to successfully get along, limit conflicts, enhance the quest's narrative, and, most importantly, keep it fun. When the important character's deaths come, people will just had to deal with it like people did with Fenix. Otherwise, why enjoy narratives structured like StarCraft or BATTLEQUEST with multiple opposing faction choices in the the first place when you won't be able to?
>>
No. 47222 ID: 049dfa
>>357002

See? This is EXACTLY what I was talking about. Getting upset and snippy about an obvious, flagrant joke that nobody expected to be taken seriously. Better bail while you have the chance phil, or you're going to have an aneurism.

>>357013

>implying tozzles can die

>>357008

>tassadar
>truly died
>has continued to appear afterwards
>>
No. 47225 ID: 942aec
>>357022
You kill Fenix twice, both times as the zerg, and while he was liked he wasn't a main character. He was just some guy that was likeable.

But yeah, given that even Starcraft doesn't really kill off it's main characters like this should definitely say something.
>>
No. 47230 ID: e3f578
Man I was just using Starcraft for a comparative example, though apparently a poor example. Still, man, gotta deal with character deaths in this quest anyway when they come. Figured that even though Fenix wasn't a "main" character, his death had emotional impact for the player that had to kill him to move forward as he played Fenix's enemy faction. He's probably alive in another dragoon 2.0 or something now, but killing him each time has emotions and regret involved, relevant emotions similar for when playing a faction opposite to a fan favorite character when playing this quest, should they die! But you may have to kill them! Well, not really, since your not forced to post at all for that moment and help the other side kill your favorite character, but you'll just have to deal with it if questers kill them off! When your favorite faction comes up, post then and kill the fuck out of the other sides with positive suggestions to spite those questers that way!

If Tozols can't die, then the question of who wins was answered the minute the Lieutenant picked up the communication between ComfyBat and Sunglasses and Psy-girl that I can't remember her name. Luckily, a win for them just means getting those two off planet and leaving the tozols alone, so killing comfybat and sunglasses/Psy-Girl isn't necessary for their survival. But that's lame in a narrative, not killing dudes simply because suggesters know them. No tension at all!
>>
No. 47235 ID: 942aec
>>357030
I'm not arguing that we should never kill characters from the other sides, I'm just saying we shouldn't kill the ones we directly control as one faction while playing as another faction.

Like in the Scellor side, we're controlling Piyerra. That would mean that Radde's fair game. In Starcraft you target Rayner a couple times, but he always gets out just before you blow up his base or something.
>>
No. 47249 ID: 2563d4
File 132399186085.png - (41.57KB , 640x480 , i-already-did-arguezol.png )
47249
>>357002
Oh, I'm terribly sorry. I appear to have made a factual error. When I said:
>That's rich coming from someone who just did it.
And mentioned (elsewhere) proxying up, I should, in fact, have written:
>That's rich coming from someone who just did it and got their Porn Mafia buddies to join in.

><Beakie> You'll find that was me, Bitequest and Gnoll

Clearly I was in grave error to assume it was solely Beakie on the absolutely scant evidence that he's been crawling up the walls in #tozol about how he's barely able to stop himself sabotaging the thread.

><LonelyWorld> no sabotaging is not encouraged
><LonelyWorld> but suggesting unwise decisions because they seem more in character is
><Beakie> ...LW that's sabotage
><LonelyWorld> Beakie: maybe it depends on motive
><Beakie> No, LW, please don't tell me that

I'm sorry. I'm just not that great at memorizing the shifting sands of people's IDs.

Where by "sorry" I mean "Well done. You have proved a point that a nice thing put on in public can be shat on by arseholes by being the arseholes in question who shit on it. I hope you're all very proud. I'm sure there's a reason why this doesn't fall afoul of 'just because you don't like a thread doesn't mean you can shit all over it', which I'm sure Godfather Seal (a longtime fan of the rule) will furnish me with very soon, and which probably begins with 'you' and ends in 'mad'."

I kind of make weird typos sometimes, you see.
>>
No. 47250 ID: 4183c9
>>357049
I have two demands. These demands apply to both yourself and everyone else.

The demands are as follows:
1. Stop not having fun.
2. Stop fighting for Stalin.
5. More tits. MORE.

Also note how I meet these demands.
>>
No. 47253 ID: 2563d4
File 132399412298.png - (54.04KB , 640x480 , roz-was-a-scellor.png )
47253
>>357050
A compelling argument.
>>
No. 47254 ID: d60822
Proposed solution: If Beakie or someone else makes a suggestion that's obviously retarded, just don't listen to it.
>>
No. 47260 ID: 25d956
>>357049
Seal didn't do it. I have no idea who made the original comments that I "this"'d because they were at the bottom of the quest and I thought it was funny. Beakie and Gnoll then did the same because I guess they thought it was funny? There was no great master plan to ruin anything.

Nothing seems particularly ruined at this point. Please stop freaking out.
>>
No. 47262 ID: 049dfa
>I'm sure there's a reason why this doesn't fall afoul of 'just because you don't like a thread doesn't mean you can shit all over it'

Yeah, because making a couple of obvious joke suggestions that can't possibly be construed as mean-spirited by any functioning individual doesn't count as 'shitting all over a thread.' Especially when the scellor have a goofy sillytime tone about them to begin with.
>>
No. 47268 ID: cdb8cb
Does it count as sabatoge if you don't care if any of the three win?
>>
No. 47273 ID: 9c7c3b
...I'm just waiting for The Splinter to show up. Then I know who I'll be rooting for.
>>
No. 47276 ID: e3aff6
I am curious; did the plan itself not work or did it just coincide with running out of time?
>>
No. 47277 ID: b79855
I don't really see this as being a big deal. If and when it becomes a problem, I'll start worrying more.

Until then, "Oh no, what if /quest/ starts posting dumb suggestions?" is not my most urgent concern.
>>
No. 47286 ID: 2563d4
>>357073
The problem with Splinter arriving would be that the next update would be a large collection of mushroom clouds and trails from orbital railguns, The End.
>>
No. 47303 ID: f72f26
>>357086
Jukashi, Test and I had a long discussion about nuclear weapons (or their equivalents)

they're existence is ommited for the same reason they are omitted in pretty much any good rts or traditional strategy game,

mainly because it makes things completely impersonal and boring more often then not.
a point you've just illustrated.

so for example if any other races were included (this will not be the case)
their nuclear capabilities would also be ignored.
>>
No. 47308 ID: 1854db
>>357076
We had severely limited time, because they were going to throw up the shield as soon as they could. We ALSO weren't doing very well, so we didn't get much info. If we had gotten the link stronger faster then we might've gotten more, but in the end I think the endeavor was doomed to mediocrity.
>>
No. 47310 ID: cca336
>>357103
b-but nukes are all that Splinter is :<
>>
No. 47314 ID: 1444d5
If you implement nukes, you either end up with a cold-war scenario where nobody can use them without causing a GAME OVER, or you quickly enter into a Lensman Arm Race. I personally like firing superluminal planets into stars as a weapon system, but that sort of progression means you have to either have started with a very large scale laid out, or pull the "no, seriously, these badguys were just pawns of the real badguys!" card out your ass several times.
>>
No. 47321 ID: 1e3433
>>357110
You forgetting the power armor, physical augmentations and hyperspace ammo?
>>
No. 47322 ID: b738b4
>>357108
I suspect many, including me, were gung-ho to bring the Undermind to bear like a cannon and smash the puny Astranian psyker. Then it turned out to not be a battle, in the sense of raw psionic strength verses strength, and we were actually not in such a great position. For an engagement that probably didn't last more than a minute, that we got anything is something.
>>
No. 47323 ID: 9c7c3b
>>357121
Err, yeah.
You know, Splinter probably wouldn't use it's nukes right away. They'd make one base right next to the tower and another on the opposite side of the planet, then drag out the skirmish into a several-month-long siege while digging in and denying access to the tower for all three sides. THEN come the nukes.
>>
No. 47357 ID: 9cb4b3
>"Well, I don't think any astranian's gonna have a sense of justice all that strong. But you, you're a diplomat; fairness and laws and all that are your bag. And you don't approve of war either, do you? So you go in there, and at the back of your mind you're thinking, it isn't right. And worse still, you're aiming to do permanent damage if you can, to get info we can use to kill people, and they won't be coming back. So, Piyerra, you're fighting, but all the while you've got voices who want you to give up, back off; little voices thinking maybe you deserve to get a bit of justice for what you're doing. Some of them are our good friends, and some of them are you yourself."

Hmm. This part has me thinking...

>"Well, I don't think any astranian's gonna have a sense of justice all that strong."

I think this is sort of a loaded statement.

A sense of justice being strong can either mean that they are steadfast in their beliefs or that they are actually a strict but fair person regarding moral/ethical right and wrong.

Justice is a belief that the guilty should go punished, and that punishments should be fair. A stereotypical astranian's sense of justice might not be overly "strong" in that their punishments might not be fair and their sense of right and wrong may be skewed in the eyes of the scellor, but it seems to me that the stereotypical scellor's sense of justice would be equally weak in the eyes of an astranian.

If instead he means that Comfybat might not be steadfast in her beliefs, we have yet to see that, but I think that assuming the stereotypical astranian won't be steadfast in their beliefs with how their society works is an entirely wrong assumption too.

In the end, Justice is sort of defined by people and society, and Astranians and Scellor have very, very different sets of ethics. Seeing as how there is no universal system of right and wrong, only what their respective societies say, on a psychic level I don't think Piyerra can be "more right" and have her sense of justice overpower Comfybat's in this way. That might have been what cutting her fingers on the necklace could have represented, Comfybat's sense of justice was not only steadfast, but SO alien to Piyerra that attempting to link to it harmed her.
>>
No. 47358 ID: 1854db
Vaejra: Do Tozols have casual wear? Like, things to wear that aren't armor. For sleeping in, perhaps?
>>
No. 47359 ID: 9c7c3b
>>357158
I'm pretty sure that ALL tozzle clothing is armor of one form or another. They probably have metal-plated pyjamas.
>>
No. 47367 ID: 35bcde
>>357157
I think that comment represents the profound differences in Astranian and Scellor culture. Normal astranian things scellor regard as horrific, thus the face that there is a 'just' astranian is weird.
>>
No. 47369 ID: 2563d4
>Redirect or delay the lava
The lava's not the dangerous bit:
http://en.wikipedia.org/wiki/Pyroclastic_flow
>>
No. 47373 ID: 453e62
except the explosion was triggered by bombs, the volcano itself did not explode.
>>
No. 47379 ID: 9cb4b3
>>357167
I don't think you could have missed what my post was saying any harder.
>>
No. 47380 ID: 2563d4
>>357173
http://en.wikipedia.org/wiki/1980_eruption_of_Mount_St._Helens
"Blown" open by an earthquake.
>>
No. 47382 ID: 453e62
>>357180
yes, helens was like a really shook the fuck up bottle of something fizzy, and the earthquake opened it.we don't know how much, if any, pressure was in this volcano that was just bombed.
>>
No. 47395 ID: 73eb25
File 132426686321.png - (495.98KB , 1450x1400 , escape_route.png )
47395
posted here to keep main thread uncluttered
>>
No. 47398 ID: 453e62
>>357195
except the volcano that blew is to the north. your idea moves them closer.
>>
No. 47400 ID: 1444d5
>>357195
>>357198
I think it's the caldera to the south of them that blew.
>>
No. 47401 ID: 453e62
>>357200
except the tozols specifically said they rigged a northern volcano with bombs.
>>
No. 47402 ID: 80b862
>>357198
Lava's easy to avoid if you're not fixed in one spot or something. The pyroclastic flow, on the other hand, is a massive, fast-moving, far-spreading cloud of ash that will pretty much bury everything in its path, but is generally dense enough that it doesn't travel uphill. That is what we're running from.
>>
No. 47410 ID: 73eb25
I assumed they had rigged up mulitple volcanoes with bombs and set off the one nearest the landing site.

If it's the northern one that went off we don't have a damn thing to worry about.
http://en.wikipedia.org/wiki/Pyroclastic_flow
>The larger ones can travel for hundreds of kilometres
>Most pyroclastic flows are around one to ten cubic kilometres and travel for several kilometres.
correction, we may or may not be fucked.

If it's the southern one near us we've got about 3 minutes and 15 seconds to get away before we are covered with 250C ash and boulders.
>>
No. 47411 ID: 73eb25
>>357210
I fucked up. We are 15km away, not 30km. It would reach us in 1 minute and 36 seconds.
>>
No. 47418 ID: f72f26
File 132432072939.png - (69.79KB , 408x300 , Ekia1.png )
47418
>>357007
>Ekia, what's it feel like to be a porn star?
hmm It seems you are thinking of someone else.
>>
No. 47427 ID: 73eb25
>>357218
Do you have a twin sister then?
>>356810
>>357080
It looks like you.
>>
No. 47428 ID: e3f578
Man, do Astranians even have pornography? Hell, do the tozols and the Scellor do too? The Scellors might not on the fact they'd prefer to get it on themselves for real so demand would be pretty low for their species. Tozols look practical as all hell and their culture looks mainly to be focused on combat. Of course, because of that I can see demand for porn, if sex is unavailable and they need focus on the situation, porn would be a decent source of stress relief.
>>
No. 47430 ID: f27b6b
Clearly these are questions we need answers to at once. Stranner porn, Scellor porn, Tozol porn. Does it exist? What is its market value? Is it a useful item?
>>
No. 47431 ID: cdb8cb
>>357228

Tozols keep their porn in something called a "hornbook".
>>
No. 47464 ID: cf49fc
>>357231
It's contents are classified at the highest levels, as it's entirely detailed technical diagrams and schematics.
>>
No. 47491 ID: 2563d4
...do the Astranians realize that a volcano's gone off? It seems like the kind of thing TC'd bring up, or at least mark on the map.
>>
No. 47492 ID: cf49fc
>>357291
It didn't go off. The Caldera was bombed, causing a slow magma release.
>>
No. 47520 ID: 1e3433
>>357292
The top of the volcano blew off and shook the ground for miles, for all you know there could've been enough pressure in the volcano to cause a pyroclastic flow.
Also upon further inspection there appear to be GIANT FUCKING ROCKS flying in every direction.
Volcanoes are no joke and the Astranians should probably notice it.
>>
No. 47521 ID: 453e62
>>357320
and when we were tozols they specifically said THEY PUT BOMBS AT THE VOLCANO!
>>
No. 47524 ID: 2563d4
You idiots are arguing over complete irrelevancy.

A volcano has gone 'splode. Is it OOC for Astranians to know, yes/no. The nature of the 'splode does not change this question.
>>
No. 47525 ID: f72f26
Astranians would definitely notice an exploded volcano
>>
No. 47532 ID: 9cb4b3
>>357325
I think the issue was more "Has the volcano exploded yet and can they see smoke pouring out the top or is lava just flowing down?"
>>
No. 47583 ID: 3947e9
So... we are made to play all 3 sides...
This strongly leads me to believe there is going to be some team up vs a 4th interloper.
>>
No. 47696 ID: 56f9e4
>>357383
space doobies
>>
No. 47714 ID: 73eb25
Questions to all factions.
What is your policy on taking prisoners and treatment of PoWs?
What is your policy on enemy surrendering?
What is your policy on any sort of ceasefire or agreement to generally stop killing each other?
>>
No. 47860 ID: f72f26
File 132538062380.jpg - (68.63KB , 408x300 , TacticaCommand.jpg )
47860
>Man, do Astranians even have pornography?

Romance stories and related media fulfil the roll in Astranian society that pornography does in lesser cultures.

Pornography as you would know it does in fact exist in Astranian society, it is exceedingly rare however and is highly illegal to produce, distribute or even posses copies of.
>>
No. 47861 ID: 1b0f2f
Bah, illegal shmillegal. It's not like the Astranian Alliance is going to break down my door this minute and arrest me for having copies of
>>
No. 47863 ID: 40cb26
>>357660
Is it just as illegal if the porn isn't of astranians? And on the other side of the coin, is there astranian porn in circulation outside of their own culture?
>>
No. 47869 ID: 83dfbb
>>357660
Does written romance literature include acts of consummation directly after a paired bonding ritual or is even that banned?

Same for films. What is considered tasteful? If the two are shown as in love and bonded, what is generally shown if they decide to do what lovers do at that point in the story?
>>
No. 47983 ID: 24dd8d
>>357663
I think you already know the answer to the second question
>>
No. 48012 ID: f72f26
File 132574875733.jpg - (56.72KB , 408x300 , TacticaCommand2.jpg )
48012
>Is it just as illegal if the porn isn't of astranians?
porn of non-Astranians is not illegal.
however social stigma is extremely prevalent around the issue.

>And on the other side of the coin, is there astranian porn in circulation outside of their own culture?
This fact has been proven to be true.

>Does written romance literature include acts of consummation directly after a paired bonding ritual or is even that banned?
this is not banned

>Same for films. What is considered tasteful?
insufficient data available, rephrase in a more specific question.

>If the two are shown as in love and bonded, what is generally shown if they decide to do what lovers do at that point in the story?
Actors embracing while clothed is shown, a cut usually follows. dialogue implies actions but rarely declares them.

>---- - ------ ---- ------ ----- ----
hidden request acknowledged.
uploading classified log entries.

[cut]
02:25DrunkWorldthey like thier romance stories
02:25DrunkWorldand totally masturbate while reading them (well many do)
02:25whaatheh
02:26DrunkWorldthough they'de be super angry and upset if you ever brought up such a notion
02:28whaati find it kinda funny how you consider voidshadow's race to be bigger prudes
02:28*** BeakieHelmet joined #tozol
02:28*** Fredrick joined #tozol
02:28+++ ChanServ has given op to Fredrick
02:29DrunkWorldAstranians show faces, tails and sometimes even shins and forearms, in public even!
02:30whaatwell they dont have tails
02:32DrunkWorldthey don't show anything
02:32whaatwell they do have porn
====[edited]
02:34DrunkWorldAstranians have porn, it's just illegal
02:34DrunkWorldand rare
=[edited]
02:34DrunkWorldromance novels are super common though
02:34DrunkWorldthey are pretty much everywhere
02:35whaatill bet
02:36DrunkWorldwhat pornography does exist, is all based on popculture
02:36DrunkWorldfor Astranians to get into porn it has to be a character they are very familiar with
02:37DrunkWorldand they are super picky about it being perfectly in character
02:38whaatso high quality illegal porn
02:38DrunkWorldthere's a reason why it's rare
02:38whaatmust be expensive
02:38DrunkWorldvery
02:39whaatkinda funny considering its the opposite with voidshadow's race
02:39DrunkWorldbut even then by human standards it's pretty tame
02:40DrunkWorldmostly just nudity
02:40DrunkWorldor off camera moaning
02:40whaatso a normal movie
02:41DrunkWorldwith the pinacle of hedonism being straight sex, or a blow job
02:41DrunkWorldby straight sex I mean missionary position
02:45BeakieHelmetblow jobs are the best
02:45BeakieHelmetsrsly
02:46DrunkWorldAstranians are big fans of them
02:46whaatim not sure i want to put that inside somebody's mouth
02:47DrunkWorldbut it does depend
02:48DrunkWorldsome Astranians loathe the idea
02:48DrunkWorldbut most embrace the concept
============================[edited]
02:53BeakieHelmetI mean they have lessened sex drives, I don't really imagine them going for porn all that often
02:53DrunkWorldoh you only missed the beginning
02:53BeakieHelmetoh
02:53BeakieHelmetone thing I was wondering about is whether or not astranians have matchmaking services
02:54DrunkWorldBeakie they are totally like you when it comes to porn, they demand the characters act in character
02:54BeakieHelmethaha I saw that part yes
02:54BeakieHelmetI like a lot of things about the astranians
[edited]
>>
No. 48013 ID: 1b0f2f
Tactica Command: being machine in nature, and therefore non-Astranian, have you starred in any pornography productions?
>>
No. 48015 ID: e3f578
oh shit yeah man, these fuckers have sentient AI
that implies they can have culture and desires too
How is AI culture? I imagine no sex drive though, beyond a minor desire to replicate but you just have to copy/paste or program one yourself from scratch.
>>
No. 48019 ID: 0d7a83
File 132577578212.jpg - (3.14KB , 150x150 , Hal-9000.jpg )
48019
>>357815
I'd imagine there's strict measures in place to stop that happening. Organics generally don't like the idea of replicating A.I.s.
>>
No. 48384 ID: 5bec67
>>355782
>we'd be proper fucked.

No you wouldn't. Remember?
>>
No. 48916 ID: 1854db
Okay, I gotta know.

Do the authors get told information about how the other races operate while they're updating? Because what I just saw is hard to believe. There's no reason for a scellor to just shut down like that even if the shield somehow cut them off from the Undermind, since they are independent entities. If it was a drone, then sure.

It would be pretty hilarious if all three of those scellor were drones controlled at a distance to test the astranians' combat abilities. I mean, the whole skirmish seemed like an giant clusterfuck and not something any trained army would do. They jumped directly into an enemy formation, vastly outnumbered. That's pretty fucking stupid.

A different issue is that Astranian soldier continuing to fight while having half their arm lopped off. Humans can't just ignore that sort of pain, and afaik Astranians aren't physically superior to humans in any way. Do they have combat drugs or something?
>>
No. 48917 ID: 1854db
Oh also

Jesus christ LW, finish your turn already!
>>
No. 48919 ID: ed57e8
>>358716
uhhh, that is how ALL scellor work, as said in the undermind thread. they remote control the bodies from the undermind. sentients just are powerful enough to not just go along with what the undermind or other scellor tell them.
>>
No. 48922 ID: 2563d4
>>358716
>Do the authors get told information about how the other races operate while they're updating?
Yes.

In fact, you delightfully polite person, them trying to get hold of each-other at the same time is a contributor to delaying >>358717

>A different issue is that Astranian soldier continuing to fight while having half their arm lopped off. Humans can't just ignore that sort of pain
[citation needed]
Also just going to handwave vaguely in the direction of adrenaline and survivalist tales of people who cut their own limbs off to escape entrapment, etc.

>>358719
>they remote control the bodies from the undermind
Without digging through logs (no time), I am pretty damn sure Jukashi said this is only true of drones.
>>
No. 48923 ID: 5b0d85
>>358716
Considering that astranian shields negate psychic abilities there could be a number of reasons the scellor got brain fried by being completely within astranian shields.

That said, I can verify they all OK all the update's contents with the other authors, so Jukashi likely OK'd this personally.

tl;dr quit your whining and let the astranians have their full turn.

We had to sit through two other turns before we got a single one, you can sit through one before we go back to tozols or scellor or whoever.
>>
No. 48925 ID: f2e3ae
A scellor's psychic pattern is like a connector between their body and the Undermind; it's attached to both, at either end as it were, but the connection is much stronger to the Undermind. If anything strains the link, it's the body that'll lose out every time. Things which completely sever the connection are very rare (they'd have to function in several unusual dimensions), and if that happened the body would still be alive, just driven insane; if the bond is merely suppressed, however, the body simply falls unconscious, depending on how thoroughly suppressed it was. The astranian shields are more powerful in this regard than the effect which did something similar in WotU (though they have their own limitations, such as the specific physical location and energy drain and such).

There are possibly ways around it for a scellor with enough of the right skills, but only with preparation. Scellor with a "deeper" bond, such as Maolla, may also be a bit more resistant, perhaps, whereas drones (who have a much "lighter" connection) would be more vulnerable.
>>
No. 48927 ID: f72f26
Hey everyone, I'm really sorry for the slow rate of updating

I plan to speed up the updates from this point on, and wrap everything up

your patience in this is appreciated,
>>
No. 48928 ID: 1854db
>>358723
>tl;dr quit your whining and let the astranians have their full turn.

Hey, there's no need to be an asshole. LW's turn has definitely been longer than the other two. By both updates and RL time.
>>
No. 48929 ID: b6edd6
>I mean, the whole skirmish seemed like an giant clusterfuck and not something any trained army would do. They jumped directly into an enemy formation, vastly outnumbered. That's pretty fucking stupid.
It is easy to feel invincible when you can both teleport and respawn. Of course, the Astranians have much more limited resources here, but careless habits die hard.
>>
No. 48930 ID: 2563d4
>>358725
>If anything strains the link, it's the body that'll lose out every time.
That seems rather at odds with the notion that they're an under rather than an overmind. (But should we take this to WotU dis?)
>>
No. 48931 ID: 87fa55
>>358730
I figure the distinction has more to do with the structure of it. The fact that it's not just one big mind, but a soup of individuals.
>>
No. 48935 ID: ed57e8
course that all changes if you kill a FUCKLOAD, way more then there are in this quest. like, several planet's worth. then it turns into a overmind and uses rage mode. which most likely involves throwing planets around. since with just a single planet of them they could change the orbit of their homeworld.
the effect would be like all of the scellor in the universe looking at a single location and going "tonight, you"
>>
No. 48939 ID: b78699
>>358731
The distinction is relatively subtle. The difference between suggesting and commanding. An overmind is normally active, the Undermind is normally passive. In a military metaphor, you could say it's like the difference between a bunker and a tank.

>>358735
You'd have to kill more than half of all scellor alive, round abouts, and only after already killing enough fast enough to cancel out how many new scellor are being born.

Scellor biotech is principally superior for farming and life support. They have fantastic medicine, no sense of personal space, and access to scifi architecture technology. They are very expansionist when it comes to life-supporting planets. Under ideal conditions, without special reason to pop kids out super fast, every scellor female alive produces two children every year, which evens to 1 child every year for every individual. Around 1 in 30 scellor are sentient; non-sentient drones usually live around 30 years, and scellor start having kids at around age 6.

In their home setting, liveable worlds are common, and there are ridiculous ancient-advanced-technology whatsits like ringworlds and dyson spheres littering the galaxy. Terraforming is relatively simple, if slow, and FTL travel brings you from one star system to a neighboring one in a matter of hours, if you've got the money for a decent engine. Scellor have been spacefarers for hundreds of years. The only limits on their expansion are how much psykonium they can find (they only need more to increase their population, what they already have sustains them indefinitely), how many worlds other people let them colonize, and how many of them get killed by the people who aren't letting them colonize worlds.

Are you a bad enough dude to kill half of the scellor?
>>
No. 48940 ID: 1444d5
>>358739
>Under ideal conditions, without special reason to pop kids out super fast, every scellor female alive produces two children every year, which evens to 1 child every year for every individual.
>Scellor population doubles yearly
Fuck a duck! 'Expansionist' hardly even covers it.
>>
No. 48941 ID: e3f578
>>358739
I want to see such a bad enough dude. Kinda.
>>
No. 48950 ID: 1b0f2f
>>358740

That'd be 2 children per female. 1 doesn't double. Anyway if skellor have too many kids w/out psykonium, the kids just die.
>>
No. 48951 ID: 1854db
>>358750
Say there are 10,000 scellor. 5,000 women. In a year, the women pop out 2 babies each. At the end of that year there are 10,000 adult scellor and 10,000 baby scellor.

So yeah, it doubles every year. I'm wondering how exactly they deal with that sort of population growth.
>>
No. 48952 ID: 1854db
ON THE OTHER HAND it takes more than one year for a scellor to start popping out babies, so... not quite double every year. I guess it's more complicated than that.
>>
No. 48953 ID: b82a1d
It sounds like psykonium is the limiter, and the reason the entire galaxy isn't awash in Scellor.
>>
No. 48956 ID: ed57e8
god help everyone if they find a way to manufacture it.
>>
No. 48963 ID: 2563d4
>>358751
You're forgetting the death rate, too. (And since we're talking bodies here, the fact psychic patterns can survive doesn't matter, except that it might make them less careful at keeping said death rate down.)

They are still outdone by mice for raw growth rate: http://en.wikipedia.org/wiki/Fancy_mouse#Breeding
...but those kind of have population booms and busts with food supply. And get eaten. A lot.

There is the question of what the growth rate of psychic patterns is. We known it's not hard-linked to body-population growth rate because Maolla has previous lives and had to wait to be born after chargen, i.e. a dying body doesn't mean a dying pattern and a new body sometimes re-uses an old pattern rather than creating a new one.
>>
No. 48965 ID: ed57e8
>>358763
they are extremely un-careful. they use the super experimental stuff.
>>
No. 48967 ID: e3f578
>>358763
Wait, so psychic patterns is what uses up the psychic rock stuff and not the bodies?
>>
No. 48978 ID: ed57e8
>>358767
the bodies use it. they recycle the bodies after death. and it doesn't get used up. recycling gets it all back out.
>>
No. 49253 ID: 1854db
So apparently the Scellor were doomed to fail from the start? The Astranians were better off in psychic skill, technology, mobility, and preparation time.

Why bother having them as a fucking choice then if they were never a contender? This may as well be Tozol vs Astranians quest. Except now the Astranians can just rush the tozols with their bullshit weaponry; who gives a shit about subdermal plating if rayguns just vaporize flesh? This isn't a contest anymore.

I also think it's complete bullshit that all the sabotage that went on during the scellor turn had an actual effect, then we were prohibited from doing anything like that anymore. Why legitimize it while at the same time preventing it from happening again? That's just fucking playing favorites.

OH YEAH AND HOW ABOUT ALL THE FUCKING RAILROADING HUH
>>
No. 49255 ID: 1b0f2f
>>359053

U just mad cause the furries are winning
>>
No. 49256 ID: ed57e8
>>359055
no cause furries are OP
>>
No. 49257 ID: 1b0f2f
Nerf the furries or we quit the Internets you!
>>
No. 49258 ID: 5b0d85
>>359053
The scellor were not doomed to fail, they /completely failed/ in their first chapter and got NOTHING done.

The Astranians are the underdogs in this and it's not like any scellor died before anyone gets too much in a huff.
>>
No. 49260 ID: a9f1dc
>>359058
>And it's not like any scellor died

Huh. I guess they can survive being hacked apart without needing to respawn.
>>
No. 49261 ID: 1854db
>>359058
We didn't get a chance to DO anything! We said to do x, y, and z, and then went on the psychic voyage, after that the turn ended. No progress report on anything. The psychic voyage was sabotaged heavily and we had no fucking idea what we were supposed to be even doing through most of it. If the fucking bat saw the scellors' location through the psychic attack that's just bullshit because it breaks the rules that we were told. She didn't do ANYTHING during the attack but smack our greenie in the face. She didn't get any psychic information about our location according to the rules we were told and it's patently ridiculous that scellor would be that ignorant about the danger. If LW claims that she got information through that, he's FUCKING CHEATING.

Don't fucking give me that bullshit about Astranians being the underdogs. They have every fucking advantage over the scellor right now but numbers. Information, technology, psychic warfare, position, resources, time. And they always had those advantages! This is a fucking set-up. So I say again, if we were never given a chance to win, why let us even play?
>>
No. 49262 ID: a9f1dc
>>359061
>So I say again, if we were never given a chance to win, why let us even play?

I fully agree with this sentiment.
>>
No. 49263 ID: 5b0d85
>>359060
No, that's the thing, they just respawn, they aren't dead for good.
>>
No. 49264 ID: bdf35e
It's just a game.
>>
No. 49265 ID: 2563d4
>>359064
No, sadly it's a game between three factions with rabid fanboys.
>>
No. 49267 ID: a9f1dc
>>359063
...Somewhere else entirely, out of the battle.
>>
No. 49268 ID: 73eb25
>>359065
Go tozols!
>>
No. 49272 ID: 1854db
>>359064
People expect certain things from games. When those expectations are not fulfilled, of course they don't fucking like it.

Also what does "It's just a game" even mean? Does doing something that's designed to be enjoyable suddenly mean you can't get mad about what happens while doing it?
>>
No. 49273 ID: 1b0f2f
*takes pipe out of mouth* What you all don't realize is this is a rock paper scissors situation. Astranians toast Scellor with their beam weapons, fanatical bloodthirst and psychic blocking shields. Tozols ruin Astranians when their shield tech turns out to be the same as your average Displacer and in short, doesn't work at all. Then Scellor come in and the Tozols are all so naive and horny they get seduced right away turning the whole thing into a giant orgy.
>>
No. 49277 ID: 049dfa
>>359061

>. The psychic voyage was sabotaged heavily

The ONLY suggestion that was taken there that could remotely be considered 'sabotage' Ended up having no negative effect.

>If the fucking bat saw the scellors' location through the psychic attack that's just bullshit because it breaks the rules that we were told. She didn't do ANYTHING during the attack but smack our greenie in the face. She didn't get any psychic information about our location according to the rules we were told

You mean the 'remember, everything that happens is metaphorical!' rule? That we were explicitly told? And how part of the Scellor got cut off and left behind? And how she specifically mentioned that she lost a part of herself during the attack?

>and it's patently ridiculous that scellor would be that ignorant about the danger.

Because the Scellor totally don't have a culture that supports recklessness and disregard of consequences for actions.

>And they always had those advantages! This is a fucking set-up.

Yeah, it'd be almost like if the Tozzles were casually decimating astranian armored patrol units during their turn or something.
>>
No. 49283 ID: 5bf190
I'd like to answer a couple of issues, here.

> How did Ekia know where the scellor were?

She always knew. Leaving aside the question of how easy it is to spot giant metal ships leaking radiation lodged in the landscape, the scellor are, psychically, really obvious. Every one of them is constantly being fed with psychic energy from the rest of their species to the point of saturation, and feeding information, sensations and thoughts back the other way. Their natural modes of communication with each other are either telepathic messaging or psychically vibrating the air to make sound. Sentient scellor, who have more self-control (read: they have some self-control), can conceal themselves and their communication from casual detection, but drones, who have no mental restraint, cannot. The scellor could have landed anywhere on the planet and Ekia could probably point right at them, so long as they have a pile of drones around.

And this was always a thing! Even during the intro of the quest, when the characters were in the vastness of space, Ekia mentioned being able to feel them. And when Radde listed the reasons why he chose that landing space, concealment was not one of them; in fact, some of those reasons were formed on the assumption that the astranians would attack them there.

> Why did the ayaar attack, so dumb

It shouldn't be a spoiler, now that that section is over, the reveal that the ayaar intent was to cause confusion and chaos, then teleport in, grab a captive and leave. The scellor have effective and scary methods of getting information, and such a captive would be invaluable! But the attempt was always going to be very risky. In this case, the gamble failed.

It's psychological. Scellor, being "immortal" as they are, have a huge safety net under everything they do, most of the time. Almost all their aggressive expansionist policies and the ways their race operates are designed to make sure this continues to be the case. Combine this with the cumulative tedium of repeated living - a big part of why the scellor are such thrillhounds - and any scellor's natural inclination, when faced with a range of options, is to take the big risk with the big reward. Or even the big risk with the medium reward. They're just too used to the idea that, no matter what, it'll all be ok in the long run. High-class scellor, such as Radde and Piyerra and, indeed, the ayaar, are supposed to be above this sort of thing; but it remains a weakness, especially with spur-of-the-moment situations - such as when you're presented the chance to take a valuable captive and your best chance is right now, before the enemy has set themselves up properly. The ayaar leader made the call to take the risk, and dice came up low.

He was sort of crazy anyway.
>>
No. 49289 ID: 1854db
>>359083
That... wasn't really handled as a hostage grab. They teleported in then just stood there and fought. If I were to have planned it, I'd have had two of the trio pop in near the front of the formation, calling all attention to them, then a few seconds later the third would pop in at the rear to grab someone who's unprotected. Then the first two would just teleport out.

Quick and clean... instead they just sortof stood around and took on vastly superior numbers without using teleport-evasion or gravity wells, which I would've been effective at disrupting the mass of the enemy. Or disarming them if used with enough fine control...

Also why didn't the surviving one use time travel to just replay the battle? Did they simply not have the ability? I'm a little uncertain how rewind works, to be honest. After the rewind, do replayed events affect the 'present', or are changed events limited to the area of effect of the rewind? So that it's like, in the 'present', the area seems to have been changed as if someone edited reality there? So it's not so much changing the past as it is recovering possible futures/present events in a specific location...? Or does it cause a time offset in that area, so that the past is effectively brought into the present to be revisited?
>>
No. 49295 ID: 5bf190
>>359089

None of the ayaar were powerful enough to use the time-rewind power. That's basically the "ultimate ability" of that psychic discipline, and only a few have it. In the scellor home setting, it's also illegal, by interstellar law. To answer your questions, though, it's less like time travel in actual fact and more like moving everything within a certain area back to the position it was before. The sun, for example, would stay where it was in the sky, not move backwards.

As for the grab, you need two ayaar together to teleport an unwilling target, or just a target that can't teleport themselves. The ayaar leader was supposed to be the distraction, which is why he teleported in first and started acting up as a big scary guy. There's also limitations to "chaining" teleports, you can't just go bamf-bamf-bamf. You need to either move away from where you teleported or wait out a "cooldown", of sorts.
>>
No. 49303 ID: b6edd6
What sort of craziness happens at the edge of the time thing's area of effect (like if somebody recently left the area)?
>>
No. 49307 ID: ed57e8
>>359083
actual dice? ugh, i hate actual dice.
>>
No. 49333 ID: 5bf190
>>359107
No, those dice were a metaphor.

>>359103
It's not a strict three-dimensional bubble; not only everything that is in the area, but WAS in the area is affected. In the specific case of something leaving the area, it disappears from where it is and returns to where it was. This does cause chaos, which is part of why it's illegal. Things which are directly on the border of the effect, in particular, are in extreme danger.
>>
No. 49337 ID: 40cb26
>In the scellor home setting, it's also illegal, by interstellar law.
Is there any way for them to even know that?
>>
No. 49343 ID: 5bf190
>>359137

Space police.
>>
No. 49347 ID: 40cb26
>>359143
Man those guys aren't any fun at all.
>>
No. 49348 ID: 3af198
>>359147
fun is also illegal
>>
No. 49355 ID: 1444d5
Now everybody's finished rolling out the Jump To Conclusions mat over 'ZOMG y u scellor railroad?!', let's change tack:
>>/quest/386156
>they will go on to live a thousand lives, each as meaningless as the last. each scellor the witting and unwitting pawn of their precious hive mind [...] with all thier mindless obedience they remind me of you Tactica Command, and that troubles me, I would like you to think about what that means.
So Ekia seems to know about the bugs, and implies she intends to Do Something About That.
>>
No. 49369 ID: e3f578
She's planning on replacing the Hivemind or become one of her own?
Cause that sounds like an insanely stupid but badass villainous plans I'd expect from the Astranians.
>>
No. 49373 ID: 1854db
>>359155
I don't see what that has to do with the bugs. The hivemind she's referring to is the Undermind, meaning she doesn't actually understand how it works.
>>
No. 49378 ID: ed57e8
>>359173
indeed, scellor do not have a hivemind.
>>
No. 49389 ID: 1444d5
>>359173
She's using the Scellor, somewhat incorrectly, as an analogy for the bug's control of the Astranians. Attempting to get TacticaCommand to identify weaknesses in that command structure, as a precursor to attempting to turn it against the Astranian high command. Best logic to use to turn someone traitor is their own.
>>
No. 49507 ID: a2853b
>>359169
>>359173
>>359178
>>359189
That is a good point. The Astranian culture doesn't leave room for the peculiar pseudo-socialistic-anarchistic-capitalistic-deistic-secularist mindset of the Scellor people.
They made the Undermind, it exists as a sort of spiritual 'organ' much like a second backup brain. Any attempt to mess with it is at best going to give all scellor a migraine, or worst case induce the Undermind to awaken fully into an individual being, inducing a Slaanesh-birthing Eye of Terror-class event.
>>
No. 49509 ID: ed57e8
>>359307
it being a single consciousness was what happened when it was first made. it moved their planet out of the way of a extinction event.
so when their civ was around.. looked like bronze~iron age they did that. they could move a planet. think about what would happen NOW if it went rage mode. it could probably crush stars into black holes.
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