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File 127467548155.png - (5.09KB , 586x148 , tgmud.png )
313782 No. 313782 ID: e513f1 hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
Okay, since the main post was massively outdated and it was filled with unpleasant things that could drive a newbie away, I've decided to just go ahead and start a new one.

TGMUD is a Multi User Dungeon created for /tg/chan, with mostly /quest/ content, based off the CoffeeMUD engine (which is really fantastic, if a bit buggy). It is now graciously hosted by Dylan, possibly until TLE reappears if he is willing to host it again.

The channel is #tgmud on irc.rizom.net. The MUD is hosted on www4.tgchan.org temporarily, on port 5555.

If you were a member of the old tgMUD, I sincerely apologize. It is difficult to run a project, and I definitely did not handle it the right way. If you felt insulted or wronged by my behavior, I am sorry for it, and I would like to welcome you back to the reboot with no hard feelings. I promise to be less of a dick this time.
104 posts and 18 images omitted. Click Reply to view.
>>
No. 317785 ID: 8fe206
Peak hours are still around 9PM EST right? Or did that shift, because hardly anyone's on that time of night when I check in.
>>
No. 317787 ID: 1854db
>>317785
There were some people on around that time just today. It's not as active as it was half a year ago, but it's not dead or anything.
>>
No. 317788 ID: 8fe206
>>317787
What's the usual number of players? I was on today and there were only 4 people, as opposed to like August when there were usually 18 people on at a time. Is that just because lawlsummer or something?
>>
No. 317789 ID: 1854db
>>317788
Probably! We've lost some players though, for various reasons.

The max now would be more like... I dunno, 12-15, assuming nobody's playing more than one char at the same time.
>>
No. 318065 ID: 1854db
Okay, we've got a slew of races available from Curelian to Scellor, a variety of leveling areas up to like 60 at which point things become a bit more restricted... Right now we could use more players and builders!

We have security settings for people to build without being full admins. Feel free to apply for that position!


File 132708631475.jpg - (29.17KB , 550x413 , Falchion.jpg )
317913 No. 317913 ID: 3fbae5 hide watch expand quickreply [Reply]
Ok. So as much as I love Pathfinder(and I really do) I find there are too many things that irk me; to the point that houseruling them all is just silly. In that vein, I'm thinking of building my own system; from the ground up, based off of as many other systems (cherry picking the good stuff) until I end up with something interesting.

A friend, fellow DM, and rather intelligent fellow, suggested I design the most basic of basic first, and so for this first post, I will post literally the first and most fundamental rule in the game. It isn't original, it isn't unique, but it's my start.

when attempting an action that requires a check, a player rolls a d20, and adds all relevant modifiers related to that check. If the final score is equal to or higher than the check's difficulty, the check succeeds. If it does not; the check fails. Passing or failing by increments of five cause successively more positive or negative effects to happen.

From here I was going to branch into attribute scores, then into the action system, followed by skills and movement, and finally combat; wrapping up the more technical aspect of the game. Each time I'm stuck I'll post an in-depth writeup of the ideas I am toying with, and test it against your guys' votes and opinions. But, for now, I have computers to fix. Expect the first bit written by the end of today, if not earlier.
38 posts and 1 image omitted. Click Reply to view.
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No. 318042 ID: 9130c6
>>318041
Devoted a lot of the thread to this, but...
I don't remember the series, but I was reading through a comic the other day with a great deal of focus on how the weapons and skills worked with things. I'm not just saying more damage; more like the higher strength you are, the higher you should be pushing the requirements on your weapon- if you're a really strong spear-wielder, then you should keep using heavier and heavier spears, even if it's just 'Tie rocks and giant chunks of lead onto the end of this spear' or the like. If you push the limits of speed with a set of daggers, then you'd want to keep improving them with I don't know, little hooks or magic that makes them fluid in form or the like. If you're pushing the limits of endurance, then armor that keeps getting thicker and thicker seems reasonable.
>>
No. 318050 ID: dfc57c
As far as I understood, Combat Skills in this system are things like Bull Rush, Disarm, Trip, Sunder, Overrun, etc. What I meant was for example a halberd enables a char with enough halberd skill a Trip with better success chances.
>>
No. 318056 ID: 9130c6
>>318050
Yes.
I'm suggesting that the weapon should be altered as the character gets better with it, to better take advantage of the user's skill.
If the fighter keeps getting stronger and stronger, and doesn't care about keeping the stats evened out, what's to stop him from eventually carrying around a hammer the size of a volkswagen casually on one shoulder, since he's got five belts of giant strength on and bracers of same on all his limbs?
Obviously he can't start with the hammer, but working up to it...
>>
No. 318059 ID: e8cde6
That sort of thing is basically what level-ups are for. You get a stat bonus every "tier" you go up, and, for example, as a warrior, you do more damage with what is essentially a mundane weapon.

Effectively, as you level, you can eradicate the ever-living hell out of a small gang of mundane humans without even taking a single lick of damage. You are harder to hit, hit much more often, and can resist the lucky blow they might get off on you.

As a Warrior, that threat is multiplied, because you do additional threat, as well as more hit with your favored weapon, on top of having additional skill points to put towards trip, bull rush, etc.

Considering it like that, even a level 1 character is terrifying compared to a regular mundane npc.

More of this will be roughed out via the lore of the game, which I've been industriously working on.
>>
No. 318064 ID: 3fbae5
Terrans;
Terrans are a well-rounded, versatile people, with many shades of grey, but few extremes. Terrans are fairly simply put, human in form. Commonly between 5 and 4 feet tall at adulthood, Terrans have a wide variety of body types, tending towards an athletic build. Most Terrans have tan skin, often with darker freckles on the face, shoulders, arms and legs. Their skin color varies from fair to swarthy, but never pure white or black. Most Terrans tend to have earth-toned hair, ranging widely from almost-black to sandy blonde. As a Terran gets older, their hair slowly fades in color, never becoming white, but instead taking on pastel hues. Terran eyes range from green to violet, with tones of browns and hazel in-between. With such diversity, comes many forms of personal identification. Hair dye and piercings are fairly common, but scarification and tattoos are not; and are often related to rebels, criminals, and violence.

Elemeis;
Bestial form and great in strength; the varied elemeis are competent warriors, strong and proud. Elemeis are humanoid in form, but often with digitigrade legs, snouts, and other mamallian animalistic features. though they can tend to have different forms, such as a more feline or canine face, their are of the same race, and can interbreed without trouble. Some clans have tails, though it's considered a somewhat uncommon trait. Almost all Elemeis have strong, well-defined bodies, with hard, toned muscle. They have four fingers and an opposable thumb on their hands, with four toes on their feet. Their entire body is covered in fur, under which they have skin which often follows the pattern of their coat in tone, but tends to be lighter, with pinks and tans instead of browns and blacks. Most Elemeis have short fur covering their entire body, as well as hair on their head, which ranges in color from completely black to forest brown, to pure white, but never green, pink, blue, or purple. Eye color varies, but
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File 132893026022.png - (23.85KB , 687x457 , page1center.png )
317995 No. 317995 ID: d12795 hide watch expand quickreply [Reply]
So, i'm thinking about DMing a 3.5 campaign. It's going to be an any supplement that works with d20 3.5e dnd. The starting levels will be ECL 5 or fifth level characters and the setting is going to be post fictional renaissance, ie there's going to be guns. If interesting send a pdf character sheet of your character to bamump2k9@yahoo.com and i'll try to respond with my skype name and a link to the dice generator that i use. My hopefully starting date will be tuesday the 21st, but will delay if circumstances are bleak. Hope to see some takers.
28 posts omitted. Click Reply to view.
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No. 318055 ID: 6a5a08
Sent my sheet.

IRC stands for Instant Relay Chat, I'm pretty sure. It's really just a chatroom with a fancy name. rizon.net is an example, though its on-site chat client is subpar and crashes a lot, so you would want an IRC client. I use Colloquy, but I'm pretty sure that's mac-only.
>>
No. 318057 ID: 53aede
>>318055
okay, lets see.... okay, i guess this can work.
On rizon go to #bamump and i'll have to npc you here on skype, but i will relay what is going on
>>
No. 318058 ID: 53aede
File 132986424745.jpg - (4.48MB , 2552x3504 , IMG_0081.jpg )
318058
a map
>>
No. 318060 ID: 6a5a08
Nomad 5
HP gained: +3
Psionic Body HP gained: +4
Feat chosen: Psionic Talent 1 (+2 pp)
Psion bonus feat: Psionic Talent 2 (+3 pp)
PP gained from Psion: 8
New Max HP: 30
New Max PP: 39
Skill point distribution: +1 to Concentration, +5 to Climb
Powers learned: Recall Agony (2nd level), Time Hop (3rd level)
>>
No. 318063 ID: 53aede
>>318060
thx sala, now about that next time we play. My schedule looks like it may be Wednesday the 29th, we'll try the same thing with skype and irc, but i may have everyone switch over to irc depending on how the situation may be cast. We will still be using the same dice generator with the same password. If anything comes up remember to mention it here, i will check this thread regularly. Also, for those who want to sit in such as an audience you are welcomed, i might anyone who does that play npcs to help me out. So with that outta the way, I will hopefully see you guys on wednesday.


File 132668583674.jpg - (11.89KB , 288x356 , 1324032374509.jpg )
317891 No. 317891 ID: a8be1c hide watch expand quickreply [Reply]
Thus Spake the Orky Fella:
Hey y'all, trying to make a good trap style dungeon in D&D 4e, similar to the good old grimy days of 2e when I first started. The party, while having played some pnp, have not actually played D&D before, and I want to teach them caution and care, to approach things with measured amounts of guts and glory, suspicion and malign.
Any tips that you have here, things that you lot remember from your youth or things you have sprung on your own players? Starting at level 1, and open to a lot of ideas. The area is a classic underground cave dwelling that is under a river.
16 posts omitted. Click Reply to view.
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No. 317998 ID: 5cdf9b
>>317997
Did I mention that the dragon lied about almost everything except for the fact that yes, the room chronicles the rise and fall of the various empires of the races in it's murals, but since the language is supernal, the dragon has no idea what the details are?
That no one tried to identify the dragon, the murals, tried to discern the truth in the words they heard? That they went into the room still wounded from the fight against the kobold raiders and orc?
>>
No. 318004 ID: 9130c6
File 132903953077.png - (52.56KB , 475x200 , fyiad.png )
318004
>>317998
>>317997
How.
Just straight up how.

>childish, irritating dragon
Have it give them humiliating and pointless tasks to prove loyalty, then pic related when they inevitably object.
>>
No. 318011 ID: 274a74
>>318004
Oh, make no mistake, I have plans.
The dragon will eventually eliminate them, and until then, you may be right.
Small, silly, pointlessly vicious little dalliances may be what the doctor ordered.
>>
No. 318061 ID: dd1abd
File 132993781570.jpg - (65.84KB , 640x464 , 1328587523296.jpg )
318061
>>318011
Updates, people, updates.
They go back to town and stupidly tell the town elders EVERYTHING, including the dragons plans to have them raze the town.
To be sure, the elders are like WAT, then learn that they have essentially failed every single task set to them, from securing the goods, mapping the cave to scattering the kobolds. One of the elders, Guilliman (HURR), decides to give them the money promised upon the scattering the kobolds, as they had slain the raiding orc boss, a paltry sum, and they were summarily booted from town, told not to return without a dragon's head in tow. Pleas to have them send soldiers to help them were denied as they were not going to send the young men of their town off to die foolishly; there are stupid adventurers like themselves for such tasks.
After deliberating, they decide to kill the dragon. They return to the cave, meander a bit, go back to the dragon, having planned to sneak attack him. This plan fails when the dragonborn all but declares they are going to fight him rather than submit (why do they let this guy talk???) during a short conversation with the dragon.
Battle time. It was brutal. The warden dropped slow effects on the dragon every round, and the party ate dragon breath like it was going out of style (the recharge rolls were always 6). The cleric got slapped with a claw, than dragon breathed to death, turning into a popsicle. I felt bad about that, the only character that had actually stood up to the dragon was laid low by ice breath the last time, and finally killed this time. His last act was a critical Cascade of Light that honestly turned the tide of the battle. The ranger got slapped down in the same blast, pulled up due to temp. hp, than dummied up hardcore by using her bow while threatened and put back down. The warden landed the killi
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No. 318062 ID: dd1abd
>>318004
Also, this is EXACTLY what happened.
Repeatedly.


File 124824463178.png - (318.12KB , 927x872 , lowdee.png )
1157 No. 1157 ID: 581607 hide watch expand quickreply [Reply] [Last 50 posts]
Anyone know where I can find up-to-date ACT logs?
69 posts and 29 images omitted. Click Reply to view.
>>
No. 317378 ID: 543aa6
File 131041579933.png - (69.60KB , 880x350 , pixel.png )
317378
and this
>>
No. 317379 ID: f7ae22
In case anyone wanted to just download everything:
7z: http://www.multiupload.com/Z10W109O18
Zip: http://www.multiupload.com/7TJADPLC9M
Contains all original logs as well as the HTML conversions. Hambol 1-46, Lowdee 1-45.
>>
No. 317888 ID: d1ad31
File
Removed
http://www.multiupload.com/DMFCXWOV87
Hambol 47-52 and Lowdee 46-56
>>
No. 317902 ID: 7a92ed
>>317888
YES YES YES /meme

Thank yoouuu.
>>
No. 318049 ID: 94ed3e
Since Multiupload died, reuploads.
Everything: http://uploadmirrors.com/download/88BX9RPK/ACTLogs.zip
Hambol 47-52 and Lowdee 46-56: http://uploadmirrors.com/download/UBO1Z9GX/ActLogsnew.zip


File 132971936010.jpg - (172.20KB , 830x1172 , 1328446120688.jpg )
318035 No. 318035 ID: 2397ca hide watch expand quickreply [Reply]
I wish to create a Legends of the Wulin discussion thread.

http://eos-sama.com/legendofwulin/index.html

For those unfamiliar, it is the spiritual successor of the Weapon of the Gods RPG and has been compared to FATE and Exalted.

You roll a pool of dice and create matching sets. The more sets you can create, the more actions you can do.

Anybody here familiar/interested in this game?
>>
No. 318036 ID: bdb3f8
Never heard of it. There is some exalted interest around here. That dice system sounds kind of like Cthulhu Tech though.

I am not by default interested in feudal Asiatic settings, but I am willing to read a summary of up to two paragraphs in length before making a decision.
>>
No. 318037 ID: 2397ca
This is the article that got me interested in the game:

http://www.nuklearpower.com/2012/01/11/nerding-it-up-with-legends-of-the-wulin/

It's longer than two paragraphs, though, but it's not too heavy.

The setting is themed after "Wuxia" fiction, which you may be familiar with if you've ever seen Iron Monkey, Crouching Tiger Hidden Dragon, Kung Fu Hustle, etc. Essentially, mastery of martial arts and chi leads to super-human abilities.

The setting by default assumes "Ancient Romantic China" but there is a great thread on RPG.net called "Nihao Honey 2" where they took this game and put it in a modern, shonen-anime setting.

http://forum.rpg.net/showthread.php?576867-Legends-of-the-Wulin-Nihao-Honey-year-2


File 132971711165.gif - (158.67KB , 800x900 , 1299323467753.gif )
318032 No. 318032 ID: 204897 hide watch expand quickreply [Reply]
I found this copy amongst a bunch of my files and am posting here so *anyone* will be able to download it before I lose it again.
http://www.mediafire.com/?48nvkghr4fadi2b


File 127062395540.png - (2.81KB , 100x100 , Icon.png )
313511 No. 313511 ID: cf68aa hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
rolled 87 = 87

Rolling for stuff here.
116 posts omitted. Click Reply to view.
>>
No. 317853 ID: fc7101
rolled 13, 15, 15 = 43

2 or less is a failure
>>
No. 317854 ID: fc7101
rolled 9 = 9

boss
>>
No. 317855 ID: fc7101
rolled 4, 10, 20, 4 = 38

everyone attacks
>>
No. 317917 ID: 97486c
rolled 1 = 1

1- Overlord 2- Butler
>>
No. 318024 ID: 70147e
rolled 8 = 8

stab


File 131215984731.jpg - (245.77KB , 848x1200 , Sanguinus.jpg )
317482 No. 317482 ID: 2b8edc hide watch expand quickreply [Reply] [First 100 posts] [Last 50 posts]
Looking for players for a possible Pathfinder game!

Game will be weekly, more often if everyone is mysteriously available and in the mood.

Game will start at Level 1.

Game will use the Pathfinder SRD. http://www.d20pfsrd.com/

If you have other books you want to use, you must provide a digital copy of some sort for me to read.

Either post images of character sheets, or use one of the various online generators available.

I'm looking for something between 3 to 5 players. Sessions will run until 'practical stopping point', or for about three hours, maybe.

A practical time will be decided when everyone is gathered.

Let's get this show on the road!
125 posts and 27 images omitted. Click Reply to view.
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No. 317968 ID: b2d917
Might not make it
>>
No. 317973 ID: 31afe3
>>317968
Sorry I didn't make it, guys. The day was shit in general - I didn't have the energy even had I gotten home at 5.
>>
No. 317992 ID: 9130c6
Windows fuckery. Pardon me for a moment.
>>
No. 318020 ID: ec8060
Hey me and Ted aren't gonna be there tonight, we're both exhausted for different reasons. Apologies.
>>
No. 318022 ID: a9f1dc
Considering moving to saturdays at the same time as usual.

If you can't make it please notify.


File 132943522007.jpg - (9.88KB , 222x251 , 1322400253779.jpg )
318019 No. 318019 ID: 8ff502 hide watch expand quickreply [Reply]
So I'm new to tabletop games, and I'd like to start a game of CoC. I have a group of people interested, but I was wondering how we would go about this. Are they any tips, rules, etc. I should know about running this, and CoC in general?
>>
No. 318021 ID: 274a74
CoC is not D&D, or many of the other games you may have heard bandied about. Do not treat it as such.
Make sure you do right by the lore, it's 60% of the game.
Make sure the players understand they are not going to "win". CoC is a brutal game, at times, where the few victories are presaged by defeats in spades. The easily butthurt need not apply.


File 132821305560.jpg - (93.61KB , 644x960 , 407008_360972120580934_197009883643826_1452836_880.jpg )
317965 No. 317965 ID: 36ca65 hide watch expand quickreply [Reply]
Don't support WotC guys. I was banned from their official forums today for pointing out the poor quality of several of the their supplements for 4e in a thread about addressing the increasingly puerile content of the fluff in the books. My point was that if WotC truly wants bringing back older fans of previous editions which is their stated design goal of the new game that this would also need to be addressed because older gamers expect more for their money in this economy. Suddenly banned. Corporate Whores.

Picture Unrelated
3 posts and 1 image omitted. Click Reply to view.
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No. 317978 ID: 90e99d
File 132837552853.png - (33.72KB , 999x799 , AreYouFuckingKiddingMe.png )
317978
>get banned for breach of forum rules
>"hey guys, stop supporting this business?"
Are you serious?
>>
No. 317979 ID: 36ca65
>>317978
>>317977

Exact copy of post

To be honest I am already disappointed in much of what I am hearing of this edition mechanically but where WotC could still save themselves in my eyes is by writing books with good fluff I would want. However before they could do this they would need to address the decrease in the quality of writing we have seem since the release of 4e, both in terms of how well thought out pieces of fluff are (addressing Verisimilitude) and by writing it above a grade 6 reading comprehension level. I know this is a mass marketed product but given WotC seems to be dead set on bringing back older gamers who stopped keeping with contemporary D&D I don't see why they shouldn't at least improve it to a high school level of reading comprehension.

Now the request for adding at least 4 years onto the level of reading comprehension is very straight forward but I also feel that WotC would have a much better product with fluff worth reading if they actually put more thought into the fluff they write, not just how they write it. I am sure there are people out there don't care about verisimilitude, think it gets in the way of fun or think every setting will look like Eberron if magic's effects on society are taken to it's logical conclusion. Well I can tell you right now that those are not valid points not to do it because:

a) If they don't care then it works either way and the added effort on the part of the writers justifies the price tag of the book
b) The only people who think its not fun are the kind of people looking for "LOL SO RANDUMB" and will do what they want regardless
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No. 317981 ID: 049dfa
I wouldn't have banned you for that garbage, but I would have called you a fag and deleted your post.

Fag. (I'm leaving the post there for context)
>>
No. 318007 ID: 9c7334
That pic's from Facebook, isn't it?
The number pattern looks familiar.
>>
No. 318010 ID: 36ca65
>>318007

marine-claude b. uploaded it to her profile, that's where I got it. The mannequin was made from a full body cast of her.


File 132469237314.jpg - (36.49KB , 762x506 , desert_sun-1209.jpg )
317806 No. 317806 ID: bdb886 hide watch expand quickreply [Reply] [Last 50 posts]
A thread for the rolling needed in Red Sands.
47 posts omitted. Click Reply to view.
>>
No. 317943 ID: 31afe3
rolled 3 = 3

>>317942
>>
No. 317951 ID: 31afe3
rolled 18 = 18

10 chance
>>
No. 317952 ID: 31afe3
rolled 72 = 72

50 chance
>>
No. 317954 ID: 31afe3
New mutation table: Darkness.

1 - Night Vision
2 - Antennae
3 - Longer limbs
4 - Darkness Skin
5 - Lighter body
6 - Silenced body
7 - Photosensitive
8 - Chitinous armour
9 - Forgettable
10 - Claws
>>
No. 317988 ID: a9f1dc
rolled 76 = 76

50


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317871 No. 317871 ID: 448d82 hide watch expand quickreply [Reply]
You know what time it is?
Time for a magic: the gathering thread!

Figure there must be a few magic players here.

So, bout dat new planeswalker, quite spiffy eh?
Good day for token lovers in anycase.

And why yes, this is a huge spoiler, but then, all I have to say is, you would have found out about him before getting him anyway!
1 post omitted. Click Reply to view.
>>
No. 317883 ID: 448d82
He almost doesn't need the ulimate.

The first two can cuase so much damage by themselves!

Still, cardsteal is something I always find hilarious.

Falkenrath Nobles would be my choice, but really, combos with all the vamps.

Don't even need to splash white for him, throw a manalith or something like that in.
>>
No. 317958 ID: 31afe3
I've been looking for some help with my casual deck, any takers?
>>
No. 317971 ID: 502b88
I still dislike planeswalkers (the card type, and most of the new ones introduced along with it) and the mythic rarity in general.

>>317958
Hey, I'll help in any way I can.
>>
No. 317972 ID: 31afe3
>>317971
4 Kazandu Blademaster
2 Kabira Evangel
4 Makindi Shieldmate
3 Ondu Cleric
4 Hada Freeblade
4 Talus Paladin
20 Plains
4 Bone Saw
2 Mask of Avacyn
4 Adaptive Automaton
4 Join the Ranks
4 Sylvok Lifestaff
1 Umezawa's Jitte


Looking for better equipment and Allies.
>>
No. 317985 ID: 7abd3e
auuugh, that's basically a white rush deck :|
Personally, if I was you and wanted to make the deck especially mean, I'd drop most/all the artifacts, pick a second (or third color if you think you can get a reliable mana base for it), grab some mana-fix lands, and focus on low-mana allies.
Alternatively if you want other ideas for all-white.. Mask of Avacyn is pretty expensive, I'd suggest lightning greaves instead I think, or drop it entirely. Spidersilk Net might be nice if you're threatened by fliers. I'm not good with equipment though so there are probably better ideas here. I want to suggest a couple cards like Parralax Wave, Otherworldy Journey, or Momentary Blink(especially this for your Ondu Clerics) - you have no control currently and cards like that can do wonders at critical times, and have good synergy with your deck. Likewise a couple disenchants may save you from opponents' combos, or if you don't like risking dead cards Leonin Relic-Warder, although these are definitely more side-board ideas than main-deck.


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317886 No. 317886 ID: 36ca65 hide watch expand quickreply [Reply]
I am preparing the start an Cyberpunk campaign using most of the Eclipse Phase rules but a different setting (Only one of the player in my group "gets" the setting, failed at running it once already as the campaign will be set on nearer future Earth with some of the more advanced tech absent).

The player characters will be part of a special corporate police force on Earth and I am trying to think up some high profile cases they can do. Given the Orwellian tier surveillance that exists in public places, people's location being tracked 24/7, anyone they come within 20m of showing up on a list associated with them and anyone they talk to being highlighted on the list all through their Mesh Inserts what are some good ways that people can commit non-crimes of passion in the first place?

Obviously things can be hacked but the criminal infrastructure for people without these skills would be impossible to maintain by any group of people for too long due to the capabilities of the above surveillance combined with advanced analytical software to recognise criminal organizational patterns?

Basically what I am saying is there anyway to actually make this type of campaign work without seriously breaking suspension of disbelief? This kind of data mining is easy mode even for today's analytical software, all we lack currently is the infrastructure of sensors and implants in RL.
1 post omitted. Click Reply to view.
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No. 317889 ID: 99faf2
Alternately, security is incomplete: a panopticon. Yes, you could be watched anywhere at any time but in truth you're not. There's so much data to filter through that unobtrusive crimes go undetected for months and it's only after investigation that the pieces are put together and the perpetrators are uncovered.

The public, and maybe even the rank-and-file of the corporate police force, believe that surveillance is more powerful than it is, and that's what keeps the system working.

So the players can either be that rank-and-file, slowly realizing how flawed their organization is... or they can be members of the elite secret unit required to hide the big lie.
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No. 317890 ID: 30df25
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317890
High profile cases for police in a post-Singularity setting?
- Anonymous already mentioned one of the problems with omniscience: the time it takes to process all that data. Sure the criminal was recorded somewhere, but even with expert-sysystem AIs that still only narrows down the footage to 72 hours worth of useful tape, which would need to be reviewed and correlated by actuals with training. However, the PCs have to find the culprits in 48 hours "or else," so they're sent to do conventional forensics and investigation.
- Take a page from Masamune Shirow's "Ghost In The Shell": the criminals are people who were briefly hijacked and injected with a compulsion that seemed harmless at the time. All the footage shows the hijacked people, but never the hijacker since the hijacked ones never broke behaviour patterns before the compulsion was triggered... can't even tell how long a 'puppet' had the compulsion since it could lay dormant for years.
- this time borrowing nan idea from distributed computing: the crimes are committed by teams of people, but each person does something small and innocuous, something that would not exceed detection thresholds for uncivil behaviour. ie.: man found dead, poisoned after spending the afternoon in a cafe. No trace of the poison in the cafe's plumbing, nor on any of the staff. None of the drinking containers detect for poison. Turns out it was a half-dozen patrons in the busy cafe, each depositing a small amount on the victim's cups with accidents or helpful carrying during the day. Each small amount was harmless, and wouldn't alert the shop's pollution monitors, but as the victim drank, and got new cups, the poison accumulated to a fatal dose in her bloodstream.

Or, alternately, you could make things easier on yourself as a GM and *not* have omniscient surveillance in your world.
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No. 317892 ID: 36ca65
But that would not be realistic. To me maintaining my own suspension of disbelief is more important than anything else. The minute I can't do that I lose interest in GMing.
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No. 317959 ID: 1444d5
The obvious solution is that the 24/7 surveillance is fairly trivially broken, but infrequently so (with most users either not even considering the possibility, or deciding the benefits outweigh the privacy limitations). Making the system totally completely secure would not only be impossible, it would be vastly more expensive than dealing with the issues caused by untracked users.
Making the system voluntary leaves plenty of room for areas with minimal tracking. Read 'Harmony' by Project Itoh for some ideas.
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No. 317980 ID: 71dee5
use a spin on the GITS "ghost hacking" idea:

the criminals have all been mind hacked. they do not remember committing the crimes, nor what they did with the loot.

the realm crooks are the ones who controlled these victims

are you bad enough dudes to find them?


or maybe its someone exploiting the constant survilance: blackmail done via stolen personal info gleamed from surveillance logs


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317897 No. 317897 ID: 30df25 hide watch expand quickreply [Reply]
So... it's Dominion with maids in frilly dresses? I don't know if I should be happy or scared.
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No. 317957 ID: f74c90
Be ecstatic. The lighter tone of the fluff makes the game hilarious.


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