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File 130681433719.jpg - (66.32KB , 619x464 , Blackbeard In the Neighborhood.jpg )
37315 No. 37315 ID: a76809
Blackbeard:
Mercenary.
18 Million dollar bounty on his head.

Armaments:
Longarm:
Battle Rifle
Queen Ann's Revenge: A custom .95 JDE bullpup rifle with inertia operation recoil compensation, semi-automatic fire and a ten-round, detachable magazine. It weighs ninety pounds, and is one meter long.
Melee weapons
Cutlass:
Once it has tasted someone's blood, it can orient on them and continue to guide its bearer towards the unslain foe, until such time someone else bleeds on its edge.
Gladius:
Any stab wound made with this blade will continue to bleed at full force, even as blood pressure drops beneath a point where such output would continue. Until a wound is forcibly sealed, it will continue to bleed until the target runs out of blood.
Bastard Sword:
Able to rust and corrode metal armor of any form at a touch, and will cause leather armor to rot, cloth arm to dry and snap. It decays and ages only that which is not currently alive-to normal flesh, it is no more than a sharp blade.
Katana:
Blade is able to stretch up to thrice its initial length of three feet if swung with sufficient force-while it elongates as if elastic, the material is still rigid to any attempts at manipulation, and cuts as well as it normally would. Attempts to use it on armored targets can damage the blade, magic or no. Against the unarmored, its ability to slice flesh is incredible.
Rapier:
Able to twist and coil when thrust, it acts like a drill, the perfect armor piercer-largely useless against large targets due to its limited wounding ability, ideal against small, heavily armored foes.

Additional Equipment:
20 separate Summer Court crafted charms against harm and death, ten of which are oriented around projectile attacks. Not all of his charms are expendable.

So, this guy here is moving to Istanbul soon, having heard the market is GREAT for Guns for hire, what with all the intergang war right now, between the germans, the chinese, the italians.... Guy figures there's a LOT of money to make. So he's coming to make a name for himself-

He's coming to take Armas' job.


And with that: Guns for Hire discussion. Things you like. Things you don't like. Ideas, plans that are not immediately relevant to the plot? Put them here.
Expand all images
>>
No. 37316 ID: a76809
WARNING
WARNING

HISTORICAL DIFFERENCE BETWEEN REAL LIFE TIMELINE AND GFH TIMELINE

THE SS WERE ABLE TO CAPTURE A KALININ K 7 FROM THE RUSSIANS.

SKORZENY WAS AWARE WHERE IT WAS WHEN HE FLED.

And So I present to you, Skorzeny's baby, the results of sixty years of funding and research put into building a flying fortress.

I give you the Donnergrollen

-The prop engines have been replaced with independently adjustable, freely directed turbojets, allowing for faster flight, higher maneuverability, the ability to hover, directly ascend and descend.
-The old armor plated fuselage has been replaced with modern layered alloys and composites with reduced weight and increased defensive properties.
-A total of nine THEL (Nautilus Laser) apertures are mounted as anti-missile and close to mid-range anti-air defense systems. One facing downward, one facing outward on each crew compartment, one facing forward and up, one facing backward and up on each wing, and one facing directly backwards on the middle of the wing.
-The new turbojets, the nine total Nautilus lasers and the comprehensive communications and sensor equipment are powered by a reactor created from stolen blueprints of the reactor on the US NR-1 nuclear submarine and Project Pluto, making the Donnergrollen the only nuclear-powered aircraft in the world.
-Each crew pod is equipped with an fully adjustable Gau-8 turret with 63,000 rounds per gun pod. Due to the engine configuration, this means the Donnergrollen can perform two independent strafing runs, or provide saturated fire on two separate locations, depending on whether it is hovering or not.
-Each of the two crew pods has a set of twenty missile launchers carrying W54 nuclear warheads married to modern missile chassis complete with computer assisted lock-on and seeking technology.
-Each wing is outfitted with a radar target designator. Both pool their data to provide assisted targeting to all Donnergrollen weapon systems for target identification and positioning purposes.
-A bevy of target jamming and communications interception software and equipment on board means that all enemy communication and lock-on attempts will be combated within a two mile zone of the Donnergrollen.
-A total of two UGM-133 Trigent II missiles rebuilt with data from Project Pluto. Thanks to Nuclear ramjet propulsion, can penetrate far deeper into enemy airspace without risk of interception.

A little Nazi Flying Doom Fortress for you.
>>
No. 37317 ID: 234c26
>Ideas
So the goblins have these brownies that are basically invisible messenger and watcher minions, right? I can't help but wonder how hard it would be for Armas to get a handful of brownies contracted out to him as loyal minions for the duration of his life. Could be ridiculously handy. Given that the goblins have a wildly stilted view of what is valuable and what is a reasonable period of time compared to humans, it might turn out to be surprisingly affordable or completely impossible.

>Things you don't like
This quest really needs an obsessively updated wiki and it doesn't have one. I will have to get on that one of these days, if only because it's so damned easy to lose track of things. If nothing else we should use it as Armas' appointments calendar and list of outstanding debts and obligations.
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No. 37329 ID: 81f32a
File 130687281920.jpg - (314.08KB , 1638x1072 , BLOCKBERD.jpg )
37329
>>
No. 37331 ID: f0e3ae
awesome! a dedicated GFH dis thread.

@Goblins training: so far you are just teaching them how to use the guns you own. What about flashbangs, grenades, teargas, teasers? How about buying some common guns types you don't currently own to teach. For example, shotgun and low caliber small arms (eg, a typical .22 pistols).
Also teach how to set land mines, or satchel charges. and improvised explosives.

How about mentioning defensive techniques used in war. How to avoid getting shot, urban warfare techniques, recognizing a flash-bang and how to protect yourself when you see one thrown at you, etc.

Now, if training with them in the above starts to dry up you can bring up new things, such as:
Learning about general capabilities of modern war machines. Tanks, submarines, smart bombs, airplanes, Helicopters, Helicopter mounted chain-guns, nukes, etc. Get some instructional videos and explain their general properties. Ask sometimes merchant if the items in the last paragraph, being items you can't teach the use of only share general information about, should they be part of the instruction or should they be traded to SM separately. I imagine the latter since you can't teach them that, he just needs to know what to find other mortal teachers for... OR you could find teachers for those specifically. Do you have any relatives or close friends in the army who pilot a helicopter or drive a tank? Have the deal stipulate that they are responsible for acquiring said war machine and its supplies.

gate discussion:
Fang:
>"You are familiar with the concept of spontaneous combustion?"
>"The vast majority of cases are due to the Other side. As it and beings within it try to reach the mortal plane, they reach out to anything that can act as anchor. While some beings from the Other side can directly possess individuals without immediate issue, the Other side itself cannot. So when is it not an individual, but... a multidimensional living world, no mortal can take it. They are destroyed as a Gate to the Other side is opened in their flesh."

Ogrimar / summer aspect:
>Call those gates the Nevernever-opening.

Goblin:
>You have not become a living Conduit, nor have you died.

Alright, so first of, it seems that such gates are NOT actually always lethal as fang has said, since the goblins have said that another possibility is to become a "living conduit".
>>
No. 37332 ID: f0e3ae
>>347117
I like this!
>>
No. 37337 ID: 692cff
>>347131
A living conduit is a wizard, which is something we can never be. Got to have absolutely no magic whatsoever when hit by magic lightning for that.
>>
No. 37342 ID: f0e3ae
>>347137
where did that info come from?
And what if you somehow predict the next time it is going to happen and somehow expel all magic from your body just before it happens?
>>
No. 37344 ID: 692cff
>>347142
Got it from IRC, and not possible One, we don't know if even the potential for bloodline powers counts as having magic, and two because the Cannibal magic is ingrained in our Soul now, so no getting rid of it. The palindrome bonus only builds up an immunity to all(good and bad) magic energy because we get sort of used to channeling shit-ton of it. All in all, it's a bad thing, but if it happens one more we'll get a bonus related to rule of three.
>>
No. 37347 ID: 234c26
>>347117
>I will have to get on that one of these days
So some people have started working on this, and I was looking at implementing something nifty- trying to put together a template that we can use for every character which is basically a collapsible box that has their original image, name, description, affiliations, a link to the initial post in which they appeared, a list of notable assets/weapons, a summary of their actions in-quest, and possibly any other facts that we know about them (such as IRC-stated information).

And I have to ask... does the tgchan wiki not support collapsible boxes? Because without the collapsing putting that much information on the page would be utterly ridiculous. (It is possible that I just don't know what the hell I'm doing, of course, and the wiki does support it but I'm going about it all wrong.)
>>
No. 37459 ID: c6ce12
Here are some chat longs that should probably be shared. One is for a trait we could potentially earn if we eat the right things. The next describes what our latest trait does. The one after that deals with if it can break rule of three deals made before it was acquired. And the last is a potential way we could use the knowledge of the third portion of the chat logs and the trait effectively.

20:04GuileI want to meet someone of german, italian and japanese descent. Rule of Three AND All Axis Power bloodline.
20:05TheBeardiestBobYou have just describe the body Hitler possesses
20:05GrailOh well, we're not going to fight Hitler any time soon.
20:06TheBeardiestBobyeah-Skorzeny's the one that is an actual threat and not some 'WEHWEHWEHI'MNOTFUHRERANYMOREBAWWWW' bitch
20:06GrailI bet the flesh of Hitler is pretty damn tasty though
20:07GrailOh man Bob, could we get a trait like the New Vegas perk Meat of Champions?
20:07GrailIf we manage to eat Hitler and several other world leaders?
20:08TheBeardiestBobIf you eat from: An angel, a devil, some sort of divine immortal being of neutral origin, a king and a queen... then yes
20:08TheBeardiestBobyou would get an AWESOME Wendigo-perk
20:09TheBeardiestBobCan you say 'Favored of Bakbakwalanooksiwae?"
20:09TheBeardiestBob...Actually, I don't know if you CAN say that
20:10GrailWhaitiri count for the divine immortal being?
20:10GrailOr does she not count as neutral?
20:10TheBeardiestBobyes, yes she does count as neutralo
20:10TheBeardiestBoband the demon blood would not work, as that is imp blood
20:10TheBeardiestBobwhich is like dirt weed, but blood

15:14TheBeardiestBobNew trait lets you go 'SORRY SON' to Deals made with Rule of Three-at any point you can forcibly break free of the deal, negating its properties if an involved party.
15:14TheBeardiestBobI would not recommend advertising such an ability
15:14TheBeardiestBobsince just about NO ONE can do it, what with needing to be struck by magic lightning three times and all
15:15ManOfTroySO, bob, when we hit Six, or Nine, will we start being this anti-magic black hole?
15:16TheBeardiestBobnext levels are six, nine and thirteen, yes
15:16TheBeardiestBobI would not recommend reaching thirteen


19:17GrailHm wonder if our new power of three trait applies to rule of three agreements we have already made, like the one with Cornelius
19:18TheBeardiestBobit does-but the magically savvy can feel such a deal breaking-and he would NOT be happy
19:19GrailSo he would know if the witch undid it as well?
19:20TheBeardiestBobyup
19:20TheBeardiestBobyou can't pick both sides
19:20TheBeardiestBobyou are meeting the addams and munster family types
19:20Gunpowder_SymphonyI expect we'd lose that bargain credibility trait too if we cheesed out of the deal, huh?
19:20Guileso, only resort to the lycanthropes if it turns out we cant kill doony
19:21Dkay_rule of the 3 is not that great of a trait, I think, if we use it too much we might lose our Word like Gold trait
19:21Guileonce might be enough, if Zosimus spreads it around
19:21GrailI honestly like the Werewolves better
19:21Guilestill a good option to have, tho
19:21GrailBut the way we have to join them kind of sucks
19:22TheBeardiestBobalso, consider that means Zosimus' family is the one with the nightmarish Flesh Golem Adam-style frankenstein

19:24GrailI don't suppose Zosy could tell who broke it right?
19:25GrailIt would be kind of boss to go up to her, break it our self, and say thanks for the offer, but we an handle ourselves.
19:25GrailBut of course then she knows we can break said deals
19:26GrailAnd that's blatantly advertising a skill we should not advertise
19:27TheBeardiestBobGrail if you did that you would indeed impress the hell out of her if you rolled with your Traits correctly there

>>347147
I don't think the wiki supports collapsible boxes, but we don't need them yet. If it grows too large we can split it into multiple pages like we did for the GQ wiki. And by the way any help the wiki would be welcome, right now all I have is the character list section that I'm slowly filling up. If anyone wants to write some character descriptions or dig up their weapon info and post it on the wiki it would be very appreciated.
>>
No. 37475 ID: f0e3ae
mmm, so... vampires or werewolves? Normally I would prefer werewolves, unless its a case of "our vampires are different"... vampires have more crippling weaknesses, and are undead, must feed on humans, and have bouts of uncontrollable hunger where they go berserk. Being undead also means no reproducing, you fail at the game of life. Werewolves can have families... Of course, then there is the issue with werewolves going beserk on full moon and hunting humans... and in some settings vampires can have families, having pureblood vampires and even werewolf-vampire halfbreeds... I think we need to get some survival lessons from goblins focusing on the nature of supernatural creatures to get answers to such questions.

Anyways, the problem with accepting the werewolves offer is that they are asking us to break a deal AND to not kill doonie... armas ia man of his word.

Perhaps we could contact the weres and let them know of that fact? We deal with the fae and cannot afford to damage our reputation in such a manner?
Mitigate the damage of said refusal. (which is significantly less then the damage to our rep with the vamps if we help the weres "humiliate" him).

We could aim at cordial working relationships with both the vamps and weres where we only attack 3rd parties at their behalf, not each other...
Although I can see great rewards to siding with one or the other.
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No. 37477 ID: a76809
File 130721417687.jpg - (116.77KB , 830x830 , AORB Soldiers equipment.jpg )
37477
In the Guns For Hire Setting, enough people are in the know that officials in world governments are in the know. Not all of them-and not even a great many-but enough. And so there are indeed official government agencies dealing with the supernatural-but most are political, or investigative, focused on finesse. For dealing with the supernatural when it gets out of hand, there is indeed a higher power. On the American continent, Canada, the United States, Mexico and a number of south American countries channel defense funds to-
TRANS-AMERICAN ANTI-OCCULT-RESPONSE BATTALION [A.O.R.B.] :
GROUND FORCES ARMAMENTS:
-A one-ton powered walker (electric, battery powered, externally charged) with a thirty minute operation time, with a left-side mounted composite, detachable shield with a two hundred degree turn radius on the torso mounted track.
-Shields are able to ablate a 100mm HESH round, and can be replaced by a ready crew in thirty seconds.
-The armors are equipped with an automatic 20mm rifle, attached to a swivel mount on the right side of the torso track, with a ninety degree track range and a sixty degree rifle-mount rang of orbital motion.
-The rifle is loaded with one of four sixty-round drum magazines, two in armor piercing incendiary, two in discarding sabot armor piercing, contained in an automated reloading frame controlled by a joystick on the left side. The Ammunition frame is kept close to the body, and is automated to track to behind the shield's protection to avoid ammunition rupture.
-The torso is equipped with formidable jamming and decryption capabilities within several hundred meters, and can network with other nearby powered walkers to boost processing ability. This central mount also houses a mid-ranged thermal vision equipped camera, that feeds to a view the pilot can observe and direct.
-On each shoulder of the torso mount, a three-barreled 90mm MATADOR cluster is mounted, connected to both the control-helmet Line Of Sight laser sighting system and the rifle-mounted rangefinder, for mid and long-range employment, respectively. The clusters are fully detachable, and automatically detach once all three tubes have been emptied. A new cluster can be mounted in ten seconds with a ready lift to place the new clusters.
-The walker's legs have modular mounts for tracks or conventional wheels, to allow swift movement on flatter terrains while still retaining bipedal mobility. In urban settings, a walker given a standard load can achieve speeds of forty miles per hour and turn far more sharply than a tank.
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No. 37479 ID: 28e94e
>>347277
Almost no armor except for the shield, handles like total shit on soft ground, is unstable to the point that a simple pothole or tripwire can completely wreck it, and it has a very short operational range (even an attack helicopter can go a good 2-3 hours without refueling). It's also extremely expensive to maintain because you have to not only get unique and high-performance parts but also bribe the contractors into keeping their mouths shut. All in all, they're better off just sending in a tank - faster on an open road, can steer in place faster, can see and shoot backwards, has like a bajillion times more firepower, is cheaper to build and maintain, has a range of several hundred miles, can shrug off almost every infantry weapon in existence, is armed with an artillery gun, if all else fails you can just run the enemy down, and it's a hell of a lot less conspicuous because it actually exists in the real world. Oh, and the only way to "trip" a tank is to cause the whole thing to fall into a specially made trench.

Just some problems I noticed.
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No. 37480 ID: 35e1a0
we actually do have a exo-skeletal armor in real life, it is just a support thing though as it has no armor, but would let a person replace an entire artillery crew.
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No. 37481 ID: a76809
>>347279
-Made for urban settings wherein soft ground should not be an issue-and the picture is misleading, the AORB walkers do not have such tiny platform feet.
-Can be airlifted to scenes with any of a bevy of helicopters, or even delivered inside conventional covered trucks, so operation time can start as far from the target as desired.
-The suit itself does not have to account for any battery or fuel weight beyond a few pounds, having crystals crafted by government contracted electrical Practitioners to act as a chargeable 'well' that can be externally filled.
-With the primary operations area being urban areas where being quite is key, getting in a tank is unfeasible-but delivery trucks and work crews, complete with some Practitioners to create a zone of silence can run multi-unit operations and barring mid-day in down-town be likely to have sufficiently arranged resources to keep the event disguised.
-They have a few B-movies they periodically rewrite that the can say they are filming on accidental exposure, given that people 'know' powered walkers and the like are not in use. They specifically wanted something they could say is not real-and in their respective countries have been pushing AGAINST mechanized infantry so their equipment does not become more 'believable'.
-Between supernatural deals for preferential/free resources/labor and the contacts of all those involved, the end cost for making one walker, minus shields, gun and MATADOR clusters, is about $25,000. Because a considerable portion of the more unique mechanical structure and components are built on the Other side (plenty people recognize the use of Deals) and so can in theory be produced in infinite amount, even in an instant. So all AORB has to do to build these is have the armor coverings for the legs and torso forged, the shield made, gun and ammo hopper.
-Falling over/being tripped is still a concern, yes, and a huge weakness for these things.
>>
No. 37482 ID: 1b1739
>>347281
So that makes it an armored suit, heavy infantry, and with low cost...seems effective, but I can't help but think there's a major flaw in the way they designed the armored parts...
>>
No. 37484 ID: 7b542c
You know what we need to get?

The Belmont whip. Fucking roman vampire won't stand a chance.
>>
No. 37486 ID: 234c26
>>347284
As we don't have the Belmont bloodline, it's unlikely that we could take full advantage of its power.

>>347259
Did some wiki stuff. Pictures for everything, where they were available. Improvement of the character template is on the to-do list; for now, as long as we input everything using it then the data should be smoothly shifted around to fit whatever we come up with as the desired format later. Something more structured than the relatively freeform descriptions used in Golem Quest is desired here; we can use the appropriate talk pages for hashing out what exactly it should contain.
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No. 37490 ID: e41ad5
I'ma just post this here because it's a personal pet peeve of mine.

Information relevant to the story and necessary to suggest actions should not be relayed in IRC. That venue should only be used for things that will never be relevant in the quest, such as missed plot lines that will not effect anything, or fluff things what would never come up ever.

Good example: Revealing in IRC that we could have killed another player character early in the quest had we taken a different action or set of actions.

Bad example: Revealing in IRC that a certain character stole all out money the other night.

The main issue here is that most people who read the quest just read the quest, and those 'catching up' will have 0 frame of reference for some actions taken with regards to said information.

In short, stay out of revealing shit in the IRC instead of in the quest itself. If you really have to, POST LOGS YOURSELF so that people don't stumble around wondering what the fuck everyone is talking about - don't wait for another player to take action.
>>
No. 37492 ID: f0e3ae
>>347280
actually, artillery crews are being replaced by fully 100% automated specialized machinery in next gen artillery.
But yes, current power armor is designed solely for heavy lifting.
>>
No. 37535 ID: ae0719
File 130740050573.jpg - (253.89KB , 1568x2184 , blackbeard11.jpg )
37535
Just a thing, to hold it until Blackbeard shows up.
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No. 37536 ID: c6ce12
(This is a list of each of the parties we know of that would be interested in making deals for our palindrome based lightening strikes and what each would offer for it. This is pretty much direct quotes from the chat conversation that they were brought up in. My personal favorite is the what the werewolf matron would offer, totally not because I helped with it's design.)

What the Matron could do is offer to bind a rage spirit from the Nevernever to us. She could do a few different things, depending on the scale of the rage spirit we sought. For a small one, sure she could bind it in us, and after an initial dominance struggle it would obey us whenever activated-but wouldn't have much kick. Armas' soul as is can not handle anything larger, it'd be like a sardine taking on a carp, spiritually speaking. He would need to be an Einherjar or in some other way a being linked to rage to take that WITHOUT a considerably bigger soul. She could bind a mid-sized one to a ring, bracelet or amulet, and we could trigger with a spoken word-or for upper tier ones, bleed on the amulet. Then there would be the hypothetical apex of what she can make, which would be an amulet that has to be in contact with our flesh that, if we eat one of these specially prepared medicine balls, and while doing so bite our cheek to imbibe our own blood, we could have a Greater Aspect of Rage bound in us, well not in us but bound in an amulet and only unsealable through a very specific means (the medicine, for a temporary thing)-the downside would be the thing is so powerful we have to fight it to regain control of our body when we want it to 'stop'. If we play on the Maori side and the blood lust induced cannibalism aspect we could use that to make eating magically charged food auto-recover us from the Apex version if on hand, so that we: pop magic pill, RAGE EVERYWHERE, eat jerky, revert, start healing whatever damage we did RAGING. If we go with the 'greater rage fragment' option, and as you awaken the winter side, potential Einherjar fun and all that, it will make the amount of power you can draw out without exploding greater. Think of a Greater Rage Fragment as a tiny Nevernever that will open a smaller, less ludicrous, burnout-inducing gate in you. a mid sized fragment is still something that can be defined as an entity-a greater fragment is more a space or zone of the nevernever.

Ask for the Rage fragment to be bound in a belt buckle, keep the medicine balls in belt buckle. This would be the basis for a really great magic utility belt. Get pouches for storing things like jerky, loops for Mammon's Device rounds and flash bangs, hooks for rope and duct tape, and . Great thing is you can also get a holster for the Device to hang at your hip, then you have THREE GUNS at hip level to go for. And With some quick finger work to get a medicine balls and being smart we could keep it pretty quiet.


Then there's the vampires, who would trade you a supply of /mixed/ millenia old vampire blood so we could ghoul ourself on command for half a day without giving us a 'master'. It gives you regeneration, complete immunity to shock, the ability to absorb foreign blood to fuel us while so empowered-and constantly 'burns' the imbibed blood, with healing, or heavy uses of strength burning it faster. Taking on foreign blood can slow this process, but not stop or reverse it.


There's also the goblins, who will basically auto-complete our moving silently and sneaking training in the Nevernever to Sometimes Merchant's level. Instant ninja.


Dorjpalam? He'll give us a Wizard contract, and let us negotiate a power we could get for the strikes. Something like 'every time lightning would have struck me I can now do X three times at will', for MONSTER powerful, or something we just trade for and that's it, which would be mid-tier
>>
No. 37552 ID: f0e3ae
>>347336
alright, this saves us from the semilong process of actually going to them one by one and asking...
Of course, that also means we skipped the options to negotiate.

I don't like transient one use things like mixed blood much... if we went that way we could ask for the pure blood of the oldest living vampire... heck, get turned by the oldest most powerful werewolf then drain your own blood and drink said vampire blood, instant werewolf-vampire half made from best and oldest most powerful stock... but that was just a wild idea, lets not do that since curses are lame, and so is having a master or losing the ability to have children (we got a dynasty to start here).

I very VERY much like the instant /MAGIC/ ninja deal with the goblins. And its just for one strike... we could just barter for unlocking better knowledge and have each strike be worth lots of "hours" for us to redeem. This seems like the best option. Also we could ask them to include a brownie of our very own :P.

The whole "be introduced to a wizard for a strike" is weak, we know of a powerful wizard fighting doonies boss and we know has contacts with mafia, possibly triads, and possibly the goblins could introduce us (for much less then a strike), we should get that done.

I would like to point out that something occurred to me... every strike that happens strips us of our magic some more. Becoming a living conduit will stop such strikes AND make armas a true full blown mage... Becoming a living conduit requires you have no magic... every strike strips us of magic... becoming a living conduit requires no magic... See where I am going here?

With the right support group... trade a FEW strikes to the summer court, a few to the winter court, a few the most powerful human wizard on earth... what for? for the three of them working together to temporarily strip you of magic and ensure you become a living conduit on the next strike (after they were all paid) and then to be trained to goblin ninja levels, and be trained as a proper wizard by the most powerful wizard on earth. Such training might cost armas a little extra, such as serving said wizard for a certain number of years... or if that wizard IS the one here fighting doonie's lake boss (whatever its name was) then perhaps our assistance until said beast is vanquished. Either is fine.
>>
No. 37554 ID: a76809
>>347352
The deal isn't for one strike-its for all future strikes, with each side that offers a consumable restocking you with said consumable each time it does strike, in addition to vending said expendable triggers to you. Just don't expect individual purchases to be cheap.

Depending on the amount of power derived from a given expendable for this, a resupply can contain between five and fifteen 'uses' worth of the expendable material.

You also misconstrued the Wizarding offer. Dorjpalam IS the Wizard you mentioned-a Wizarding Contract is basically a 'create your own practitioner skillset' Trait, such as being a fire mage, or a stone mage or what have you. It wouldn't actually make you a practitioner, as you'd be drawing power from a fragment of the Wizard, but effectively its the same thing.

And since the deal is for all future strikes, that does mean if you choose to learn as much as a human can of the goblin arts pertaining to stealth, that will be all you get for the magic strikes-no resupplies or extra lessons, all upfront payment.

Lastly-if you think you're on to something there, feel free to try it out. No guarantees that it will work remotely how you think it will.
>>
No. 37555 ID: 856690
As far as I can make out the only things stopping us from keeping the Nevernever striking us is that it'll explode us via world passsing through us, also it strips us of magic.

Somewhere here is a potential to become a null being/magic eater.(Someway other than anti-magic buff from being struck multiple times) The problem is control, if we could force the nevernever to strike around us rather than through us that would help greatly...

After that, learn how to warp the world!!!
>>
No. 37562 ID: f0e3ae
Alright, thanks for clarifying that the prices are for all strikes... still we could negotiate things for less than.
I would try to feel out about making deals to help us becoming a true wizard.

Also, new idea... find a magical animal symbiont or sentient object (amulet, weapon, etc) that can eat them. As you feed it, it grows in power and can be bequeathed to your descendants.

My biggest problem with the straight up trades offered is that:
1. Every strike makes us lose magic / powers.
2. 13 is gonna be really bad.

We need to somehow permanently resolve it. A long term agreement where power is given and split amongst the courts in exchange to their cooperation in helping armas become a true wizard is a perment solution to an ever escalating problem. If armas has to do MORE work for them in exchange for said assistance then so be it, he offers more work.

Oh, you can also trade knowledge... has someone siphoned off power in such a way before? the first was taken off by the representatives of winter and summer. But second strike you siphoned into a building to turn it into something from past. Third into the stairway to modify it. Third gave you the power to nullify magically enforced deals... Are the courts / wizard curious about what happened so far? are they curious about what wondrous effects further strikes will have?

And imagine if you develop such a process via your studies. Where in the future those in your position could be offered a deal based on the knowledge you will acquire via this experiment.
>>
No. 37565 ID: c6ce12
>>347362
Uh, any of these deals are permanent solutions as far as I'm aware. In each deal the people we are approaching will have a way to intercept the strikes before they hit us, preventing damage to our personal magic.
>>
No. 37567 ID: f0e3ae
>>347365
then i misunderstood. I thought the deals involve giving us an outlet to channel the power into after it strikes. If they are intercepting it before it strikes then its a pretty big game changer.

I'd still like to see if we can make armas into a true wizard though.
>>
No. 37568 ID: 234c26
Of the offered options, I like the goblin one the best... except that I'm concerned that in the long term, it's not a large enough return. We'd need some kind of long-lasting benefit.

If we can work in permanent status as Friend to the Goblinkin everywhere, a brownie assistant, and a full overview of supernatural and particularly fae culture (i.e. getting only the information that any common goblin would know and which is thus not incredibly valuable), then I'd go for that one without hesitation.

Maybe I'm just greedy, but it seems like the training deal is just offering us something that we'll already get with time, meaning that in a year or three we'd be not much better off than we would be otherwise.


Failing that, being a quasi-wizard is an attractive prospect. Preferably we'd get a power with a great deal of utility that we could not use technology to effectively substitute for; that is, something like teleportation or force fields rather than throwing fire.
>>
No. 37569 ID: c6ce12
These logs are long overdue for posting, slipped my mind until now to be honest. Anyway, important information.

[18:15] <TheBeardiestBob> well
[18:15] <TheBeardiestBob> well well well
[18:15] <TheBeardiestBob> I have good new
[18:15] <TheBeardiestBob> news
[18:17] <TheBeardiestBob> I have now gotten two other people interested in running characters in the Guns for Hire setting-one is choosing to become the Texan Iroquois gunslinger (Now going by the oh-so-pleasant translated name of Big-Crazy).
[18:18] <TheBeardiestBob> And another person playing as Brandt's wife. They actively want to try playing in the setting, and I will encourage it in the following-I will be doing their
[18:19] <TheBeardiestBob> They do not, and will not, know of Armas' charms, or of Mammon's Device.
[18:19] <TheBeardiestBob> So, from now on, when I roll for enemies in thread, that means it's an actual player, so... be warned, the contest will be fiercer.
[18:43] <TheBeardiestBob> You mean, what have they learned of you? I can only tell you all they know is in character, but I told them that you were one of three seperate MC I have running in GFH, and are, from a rules standpoint, a pretty major threat.
[18:43] <TheBeardiestBob> They most certainly don't know about your rapid healing.
[18:50] <TheBeardiestBob> oh-yes, they know the three major MC's are all group staffed.
[18:51] <TheBeardiestBob> Savoy and Labombard both have IRC player groups now.
[18:51] <TheBeardiestBob> I might add, Labombard has been kicking it up a notch, fucker be insane.
[18:53] <TheBeardiestBob> He's basically been waging a one man war against the US special forces arranged against the Triads while Lo Fang's been busy trying to keep up with the Savoy character, who has been making expressways towards the Wizard Khubiliai
[18:54] <TheBeardiestBob> all of this you already knew (or can afford to know with Labombard) so telling you is not an issue-I am just giving you a reminder of what they've been up to.
[18:54] <TheBeardiestBob> Also, Savoy character hit the biggest of lottos with his bloodline power-I caution you this once.
[18:56] <TheBeardiestBob> Currently, Savoy ONLY has that-but with what he's been doing-he may end up with a second bloodline-like ability. Fuckers been taking his pre-existing high rank to move aggressively.
[18:56] <TheBeardiestBob> I am going to add other individual and MC charas as time passes (all of whome will have in-quest rolls) but be aware the main thread (since the others are IRC) is still the quest.lv one.
[18:57] <Grail> Was there some hint at sorcerery? Because if there wasn't and I'm remembering wrong I'm guessing some sort of holy paladin esque ability tied to the early mythic brotherhood the mafia claims to originate from.
[18:58] <TheBeardiestBob> Grail, there is a different assassin in the Mafia with such a power who happens to be Savoy's bro-but Savoy himself could probably end him without much issue anyway.
[18:59] <TheBeardiestBob> His power is one of those that 'rules are complicated, think through rules OH GOD WHAT THE HELL' type powers.
>>
No. 37570 ID: 835a2d
>>347369
>Important information
>In IRC

WHY
>>
No. 37571 ID: 234c26
>>347370
As long as it gets reliably cross-posted into this thread, I don't mind. It's when it stays silently in IRC that things are bad.
>>
No. 37572 ID: 835a2d
>>347371
Why run the risk at all?

Why is important shit being revealed in IRC a good thing?

No one's given me a solid answer, just excuses, like "He's always done it" (He should stop) "The IRC isn't exclusive" (It wasn't mentioned either here or in the thread) "Anyone who follows Golem Quest should expect it" (Why, and for that matter, not everyone reads both)

No one has told me why it's a good thing and why he should continue revealing pertinent and important info via IRC.
>>
No. 37576 ID: f0e3ae
I am actually on IRC... my problem with IRC is that unlike a forum, I cannot just look up what I missed. I must be actively connected at the exact time that bob says something in it. If you are offline because your computer is off then you miss it.
>>
No. 37577 ID: a76809
>>347370
Because I open a discussion thread and people don't ask questions in it-but they DO on IRC. And since I like to clarify things, I answer said questions. Maybe if something confused you, or you were curious about ______, you could... you know, ask about it, not just get angry when someone asked on a medium you don't like, at a time where you were not present to observe it?
>>
No. 37578 ID: f0e3ae
>>347377
fair point that people don't actually ask that many questions here on the dis thread.
Its not that he is going to IRC to post information, rather people ask and he answers wherever they asked.
>>
No. 37579 ID: 835a2d
>>347377
The problem, Bob, is that while that's fine and dandy, sometimes things are said in IRC that I want to know that I didn't even know I wanted to ask about - or that are needed to fully grasp suggestions or actions or plans.

THere's no rolling archive for IRC, no way to look up posts, and more and more, I'm saying "Well Bob said X in IRC, so that's why I'm suggesting this" and for someone who, say, just wants to read the threads to stay caught up, that's a real fucking disappointment.
>>
No. 37580 ID: 835a2d
>>347379
>And more and more, I'm seeing

It's four AM.
>>
No. 37582 ID: d3dfb8
>>347379
Yes there is, it's called logs. Ask ManofTroy for them.
>>347378
>he answers wherever they asked.
HAHAHAHA NO. He answers when he feels like answering.
>>
No. 37584 ID: f0e3ae
>>347382
The two are not mutually exclusive.
>>
No. 37585 ID: 835a2d
>>347382
>Reading through day's worth of logs when shit could just be posted here instead of there, or not at all

More excuses, yay~!

When DungeonCrawler got questions about his setting, he posted codexes in his discussion thread. That's what you're supposed to do, put it all in a place where you're certain everyone who reads the quest will see it. Not some of them. Not most of them. All of them. To do otherwise is to exclude some of your readership from information for no reason other than simple lazyness, on the part of you, the author.

Several people in #Rubyquest named this as a reason they aren't reading anymore, and have remained silent on the matter because they felt "Bob wouldn't listen".
>>
No. 37588 ID: c6ce12
18:58TheBeardiestBobDorian Gray does exist in the setting-and unlike the book one, he was a bit smarter than the common lore (which he helped author and orchestrate), and had a mortal painter paint over his Devil painting several hundred years ago, and it is now the true face of any one of thousands of famous portraits. The one in the hideyhole in his mansion? A replica.
18:59TheBeardiestBobThis Dorian Gray, in addition to being completely unkillable thanks to a deal with a very, VERY high ranking devil, can literally be blown away to the atom and still immediately come back into existence in his old place. Think faster-than-Bang healing, but with no boosting property-just return to default.
18:59TheBeardiestBobNo amount of firepower can overcome his unkillability, not a thousand GAU 8s, not a nuke, nothing, he will get back up.
19:01TheBeardiestBobAnd thanks to being old, smart enough to work his major deal with a Devil, he, while still a vanilla human in physical ability, is a VERY versatile and skilled practicioner-think Wizard light, in that he doesn't have massive gaping holes in his magic use like most practicioners, but not the super oh god power.
19:03TheBeardiestBobHe wasn't originally a practitioner-but enough suffusion of Hellish power over CENTURIES let him become a more potent than average magic user-while having a Devil Contract, which is comparably potent to a Bloodline ability.
19:03TheBeardiestBobAnd yes, you can't use the knowledge in game, but he did spend some time as Oscar Wilde, so he could author said false tale.
19:06TheBeardiestBobSo, I may note, that while Dorian the NPC in the quest is a Devil Contract/Practitioner, the Savoy MC is getting ever closer on getting a Wizardly Contract to complement his insanely powerful bloodline.
19:06TheBeardiestBobso soon there will be TWO hybrids you know of.

21:53TheBeardiestBobAnyway, there is a certain group that commandeered the Steyr ACR patent after it got nixxed-and the H&K G11, as well as those of MB associates gyrojet weaponry. They may not have gauss-bullpups, but between excellent muzzle velocity followed by ACCELERATION at twenty feet-well, you can auto-fire rounds that would have far too much recoil otherwise
21:54TheBeardiestBobComplete with the real beauty, incendiary-tipped flechette rounds that are each individually gyrojet and drill-tipped, to embed the fire inside of even armored targets. It is a 60mm underslung cluster of sixty four flechette needles, attached to the above bullpup of doom.
21:54TheBeardiestBobSo, the people that use the highest velocity infantry firearms in the world? Titan Corporation. The specific subset of said PMC that uses these guns: The Titan's Reapers. You basically have to think slogging through a war by day and pulling spec ops at night is /boring/ for them to consider you for being a Reaper.
21:54TheBeardiestBobAnd one final thing about these wonderful guns and the experts that use them-they come with inbuilt self-destruct devices that are keyed to their owner's heart and proximity-heart stops, or gets too far away, all the important mechanisms get some thermite treatment. Same if you try to fiddle with them.

>>347372
Shot I don't see why you are the one making half of these complaints. For one you can't even keep half the quest information straight yourself. You constantly complain about not knowing things in the IRC when you're there, but the information you were whining about is usually stuff that is available in the main thread or the discussion thread. And you know for a damn fact the IRC isn't exclusive and it has been posted in the main thread as of a few days ago in response to your complaints then. Those same complaints I will remind you shouldn't have come from you in the first place since you already knew how to access it, but instead of posting it for everyone you whined about the fact that it wasn't being posted until someone did it for you. What kind of person sees a problem they can fix without any effort on their part, but instead of doing so they put their efforts towards screaming and hollering about the problems existence? And that same person nearly got banned from the wiki for trying to edit it in so that everyone could see it there.
>>
No. 37589 ID: 835a2d
>>347388
>And that same person nearly got banned from the wiki for trying to edit it in so that everyone could see it there.

What.
I've barely even touched the wiki.

And "easily fixed" means "Staying on the IRC all day every day in case something might possibly be said which I will need in order to post". Which, frankly, is not "easily". "Easily" would be seeing the information posted by Bob himself, in his own thread, where everyone is guaranteed to read it, and thus there are no problems. I haven't been on IRC for the past few days, and already, there's new shit I've missed, probably, that likely won't get posted, that will be used for suggestions.

It's already happened a few times both here and in GQ. Between the "The gates are eating our magic" and "Some asshole stole all our shit, let me tell you in IRC only who did it" I'm getting kind of tired of it, and the fact that no one posted either of those before they posted their suggestions then clarified "oh, there was hints (read: small mentions of something that could never have been pieced together that way) but this was explicitly said in an internet chat room with the author" really ticked me off.

The fact that this was put forth as a problem by several other people in IRC who tried to read these quests but were put off from it due to it, and their reluctance to say anything because it would mean jack shit, and that you're proving them right, saddens me deeply.
>>
No. 37592 ID: e10f55
>>347389
The last paragraph can not have been that hard to parse that you thought it was entirely about you.

The same person that posted up the IRC location in the thread also put it up in the Wiki, nearly got banned from the wiki for it, but sorted some things out and the IRC location is now in two places, the thread and the Wiki.

Which, btw, is here: http://quest.lv/wiki/Gun_for_Hire_Quest - don't know why it's Gun instead of Guns
>>
No. 37595 ID: d3dfb8
>>347389
>And that same person nearly got banned from the wiki for trying to edit it in so that everyone could see it there.
That was me fuckhead.
You're welcome.
>>
No. 37596 ID: c6ce12
>>347389
>I've barely even touched the wiki.
Not talking about you, I'm talking about the person who posted the links, which again for clarification, was not you.

>And "easily fixed" means "Staying on the IRC all day every day in case something might possibly be said which I will need in order to post". Which, frankly, is not "easily". "Easily" would be seeing the information posted by Bob himself, in his own thread, where everyone is guaranteed to read it, and thus there are no problems. I haven't been on IRC for the past few days, and already, there's new shit I've missed, probably, that likely won't get posted, that will be used for suggestions.

You misread en-fucking-tirely. I said the problem you were whining about was that the link to the chat itself was not being posted anywhere and thus the chat is a 'super special club'. So the problem I was referring to from then on was that problem, a problem which could have been fixed by you by POSTING THE LINK, something that is as simple as a quick copy and paste. You however, did not, and instead of fixing said problem, bitch about it. You have no desire to see these things fixed, you just have a desire to make yourself a nuisance.
>>
No. 37597 ID: 835a2d
>>347396
"Providing a link to the IRC" is not "Making certain that all the information is posted in a place where everyone can read it" because not everyone who knows about the IRC is there.
>>
No. 37598 ID: c6ce12
>>347397
You aren't even reading what I'm typing are you? If you are you're reading comprehension comes into question because at no point did I even come close to implying those are the same things. I am not targeting that argument you just made, I am targeting one of the ones you made that I linked to originally. Though while we're on that post since you can't seem to stop thinking I'm referring to it, Bob isn't the lazy one, you are. As demonstrated by the instance I keep quoting, you would rather cling to your arguments and whine rather than clicking a couple damn buttons.
>>
No. 37600 ID: f0e3ae
Posting data author gave out in IRC to the wiki is a bannable offense? How odd...
>>
No. 37601 ID: 835a2d
>>347400
Squeegy-MobileOne of them went in #tozol to bitch loudly about how LP undid his changes to the Guns for Hire page because he removed the template, then railed against templates in general
14:42Shot___Oh, the guy who 'nearly got banned'
14:43Shot___Just to put in the IRC channel
14:43Squeegy-MobileLP told him not to vandalize the templates or he'd ban him.
14:43Squeegy-MobileIn the edit reason
14:43Squeegy-MobileSo he came on IRC
14:43Squeegy-MobileDid a /whois on Phil, and came in #tozol to bitch at him
14:44Squeegy-MobileHe said templates were annoying and too limited
14:44Squeegy-MobileHe was like "30 quest threads and 5 disc threads? That's a limit!"
14:44Anonymageanyway I'm not even going to bother saying anything in the GFH dis thread
14:45AnonymageI brought it up back when the thing with senth happened
14:45Squeegy-MobilePhil wasn't even there
14:45Squeegy-MobileSo he was sperging out at everyone else
14:45AnonymageI went to the IRC and said "wait, what the fuck why are you guys screaming for this character's blood" and they were like "he took all our money and he's also Jak Stryfe" and I was like "what"
14:45Anonymage"oh it came up in IRC here look at the log"
14:46Squeegy-MobileI asked him why he didn't PM and he said he wanted to solve the issue and Phil was afk
14:46Anonymage"or maybe post this log to the discussion thread"
>>
No. 37609 ID: 1854db
>>347398
Are you saying he's lazier than Bob because he didn't post a link to the IRC channel in this thread?

Because you haven't posted it either. Here, let me post it.

irc://irc.rizon.net/golemquest
>>
No. 37617 ID: c6ce12
>>347409
In this thread? No, in the main thread, where he began this tirade about it being a secret location. But yes, I think it's fair to assume he is lazier than Bob seeing as how the effort for the one task he could have done is significantly less than for the task he is proposing, that and that Bob is willing to look through two separate mediums to answer questions.

I do enjoy the subtle jab your trying to give me by implying I'm lazy for not posting it here, but guess what? I'm not the one complaining about it, I don't give a damn if it got posted anywhere in the first place. What I'm doing is complaining about the complaining and if there was an easy solution to get rid of it that I could take, please tell me, because I'll happily accept being called on hypocrisy if you had decent reasoning. That and I've been the one spoon feeding you people information this whole time.
>>
No. 37618 ID: 049dfa
>You have no desire to see these things fixed, you just have a desire to make yourself a nuisance.

Thanks Grail, you just validated every reason I have to think that the bobquest crowd are intolerable shitstains.

Btw: I'm one of those people shot was talking about who said that it was pointless to bring this up.
>>
No. 37620 ID: 835a2d
>>347418
14:56 Anonymage [14::52:55] Grail: Cool
14:56 Anonymage [14::53:00] Grail: That was fun
14:56 Anonymage [14::53:05] Grail: Got shot to leave both channels
14:56 Anonymage [14::53:18] ManAsleep: How did we do that?
14:56 Anonymage [14::53:28] Grail: Uh I don't know someone link Troy a chat log
14:56 Anonymage [14::53:50] Grail: I'd suggest everyone pulls out too. Unless you really want to fuck with rubyquest as a whole
14:56 Anonymage [14::54:02] Grail: I just went for a precision strike on Shot

And chasing people across IRC channels just to annoy them and shit up the place, what the hell, man. Before this, I thought you were an alright guy.
>>
No. 37621 ID: 252e1b
>>347420

Grail is just as big an ass as I am, it's just that instead of insulting shitty art in general he picks on and bullies specific people.
>>
No. 37622 ID: d3dfb8
>>347417
>>347418
>>347420
I find it amazing that you assume things about a group of people simply because a single one decides to take enjoyment in antagonizing others. It seems to me you're using our most dickish and rude member to give yourself an excuse to dislike us more than you did without knowing us, and refusing to get to know us using him as an example. This is evidenced multiple times in chat as several GQ/GfH readers who, despite being ridiculed and threatened (most notably by Squeegy) were extremely polite and civil.

While I am a good friend of Grail, I am not defending him here. I absolutely refuse to condone his actions, as they were wildly inappropriate. However, the fault is just as much yours as it is his. You should all feel ashamed of yourselves.
>>
No. 37626 ID: c6ce12
>>347422
I...begrudgingly accept that my actions were rash and I perhaps could have handled that in a better way. I am not sorry for what I said, but perhaps in the way that I went about it and if I caused anyone else besides who I was having words with a problem. I should have went to him specifically, but then with his penchant to post logs I doubt it would be any more contained than it is now. Not that I came in with the desire to say anything to him at all, merely to observe what he was saying about the channel, as others were noting him to have been stirring up things for days now. Needless to say the reaction we all received for merely coming in to see things incited a bit of a reaction, which as I said could have been handled better.
>>
No. 37631 ID: 049dfa
>>347422

>However, the fault is just as much yours as it is his.

Sorry shitstain, but not a goddamn bit of this is my fault. I'm the one who brought up 'the way that bob runs his quests, where he rewards players for being the guy who attacks another player character because he heard that character's player tell the DM he was taking something from the dude's bag while he slept, was really off-putting. It's terrible storytelling and it means that when you try to read the thread to catch up on a quest it looks like shit just comes completely out of nowhere, and -that guy- is always the shittiest guy in a gaming group.'

I also told shot not to bother bringing it up because, even though you're all -that guy-, you like being -that guy- and bob likes running games for -that guy- and the lot of you are free to do it.

None of this shit is my fault to any degree at all. Criticism (and this IS criticism, and even completely constructive criticism at that) is not wicked. I am not ashamed at all.

>>347426

>Needless to say the reaction we all received for merely coming in to see things incited a bit of a reaction, which as I said could have been handled better.

14:56 Anonymage [14::53:50] Grail: I'd suggest everyone pulls out too. Unless you really want to fuck with rubyquest as a whole
14:56 Anonymage [14::54:02] Grail: I just went for a precision strike on Shot

So now you're -that guy- AND a bad liar. Fantastic.
>>
No. 37635 ID: 692cff
>>347431
>the way that bob runs his quests, where he rewards players for being the guy who attacks another player character because he heard that character's player tell the DM he was taking something from the dude's bag while he slept

Eh, I disagree with this. The one time something comparable to that happened was when a drunk friend of Bob's convinced a drunk Bob to hand out information on IRC. Which was very shocking because I hadn't joined the IRC when this happened. Everything else is mainly discussing speculation and and maybe confirming something that we'd find out with some waste of time legwork in quest so we can bicker about it before the update. It's almost always stuff we will find out before it becomes relevant, or would find out if we had the character check something as opposed to just asking Bob in IRC(We as players should probably start doing that). That or something that would take no effort from the character but take several updates of information gathering to convey. All we're getting to do is plan ahead a bit really.

For instance, in this quest right now, we're being offered a deal for trading something major away. There are several people we could go to and see what we could get, but going there and haggling with each one before we choose one? Sort of a waste of time. So we get a general idea of what each one is offering, so we don't need to waste weeks worth of updates on heading to each one. That information is in this post by the way. >>347336

I'll admit that handing out information on IRC probably makes it a bit harder for people to follow, but frankly, to me it's a major part of the quest. I liked reading and posting in GQ before, though it did get a little frustrating at times, but now the most enjoyable part of the quest is discussing and arguing about it in IRC. Without Bob giving us fodder for that, it'd die down pretty quick.

>So now you're -that guy- AND a bad liar. Fantastic.

Grail wasn't really lying about that. Sure, he went over there to fuck with Shot. I only went to see what was being said about us though. Insufferable Mystic was already there and just let us know we were being bitched about, and to my knowledge didn't try and fuck with anyone. And the reaction those who went to see what was up got? We're all worthless fucktards who should go die in a fire. Seriously, you don't think popping into a channel and the first thing you see is being told that isn't likely to get a reaction out of somebody? Grouping us all together when you were arguing with an individual escalated things. You get in a fight with a black dude and start throwing about racial slurs and anyone part of that group who didn't care before will start to. That's just how things work.
>>
No. 37638 ID: 1854db
>>347417
Main thread? This is the main thread for guns for hire.
>>
No. 37639 ID: 692cff
>>347438
No, this is discussion. He means it was posted in the quest thread, where the "This is bullshit" started.
>>
No. 37641 ID: a76809
File 130763987510.jpg - (56.42KB , 800x646 , Camella New Sidearm.jpg )
37641
So, since it's clear that information needs to start being recorded more concretely, I'll do what I can with my time to provide more for you guys-so you have less you need to plug in/find yourselves.


It hasn't come up in quest and is in no way a big deal, but Camella ALSO got exceptionally drunk Friday night, and won a classic-build Franchi double-barreled shotgun, over-under design, sawn-off. In said drunken impromptu gambling, she also won several hundred lira.


So, she has a 12gauge 2-shot, and a couple hundred extra bucks from that event. Not a big thing, but it happened, and rather than make note of it in IRC, I'll post it here.


...Would REALLY help make sure information is posted here if people ask questions about things so I know what people need to know. If I tried to do-all world details or some such, I wouldn't know where to start.


So... questions?
>>
No. 37643 ID: 234c26
>>347441
Aside from the Mafia, Triads, and Germans, what significant human-centric underworld groups are there in Istanbul? There seem to be a curious absence of native Turkish groups thus far.

How common are Bloodlines? Are we talking every tenth person in the setting is running about with a bit of magic curled up inside them, or every ten thousandth? How do Bloodlines come into existence in the first place?

Can normal people learn magic? That is, almost all the supernatural stuff that we see seems to be rooted in lineage, or granted by someone or something already steeped in supernatural power. The only exception I can think of- and I don't even know if it is and exception- is Go Ping, who seemed to be studying to gradually learn magic... except that he learned very quickly from Lo Fang, so that could fall under endowment too, or he could be using some Chinese bloodline power. So what are the mechanics of this? Or I suppose more broadly, what are the basic routes to magic power for a human in the Gun for Hire world?
>>
No. 37644 ID: 835a2d
>>347443
>Can normal people learn magic?

Expanding on this - What can normal people without a bloodline or ties to fey courts manage on their own? What sort of supernatural things be accessed merely by hard work?

Further, are there any sort of mercenary companies, PMCs, etc, that specialize in supernatural things?

Is there a way to mass-produce +1 rifles?
>>
No. 37649 ID: a76809
Besides Mafia, Triads and Germans, there is an Indian drug cartel, and two separate Turkish groups-one predominately based on heroin smuggling to the rest of Europe with Kurdish connections, the other working in massive amounts of arms dealing. There is a Russian presence, but it is not of considerable size-there is also a small local Yakuza presence, insofar as members are here, but they don't really do anything.

If I had to ballpark bloodlines, its about one in a thousnd, to get any kind of bloodline. Bloodlines come into existence by inheriting them from someone with either an active bloodline or whose bloodline was inactive-think recessive trait.

Normal people learning magic... kinda hard to answer. Normal people kind of have the superpower lottery-if you are joe shmo and a Gate opens in you, yes you can die-but you have okay odds of becoming a Wizard instead. So normal people make the most powerful casters-when they don't explode. As to normal magic levels, practitioner stuff-not on their own, they'd need to get the power from some other source to work it.

More broadly, the route to learning magic, if not already a practitioner or a power lotto wizard winner, is to get those WITH power to be willing to invest some of said power into you.

>>347444
What magical things can you find, barring stumbling over it or having connections to exploit...hm. Well, there are some meditative martial styles that can lead to actually percieving one's soul, and moving it around a bit to tweak one's performance-focus all your durability to a single point to stop a knife, or make a single blow have every bit of strength in your body behind it. But outside of having a bloodling, being a wizard or making some contracts.... not really possible to just learn magic on your own.

There is Titan Corporation, a US based PMC that has a division of private special forces that world governments hire when their own conventional troops prove insufficient to a supernatural threat. Not used that much in the US because of AORB (those with the suits up above) but reasonably common in Europe, Africa and Asia. Beyond them-no, since it takes considerable resources to be able to insure mission success against all the different creepy crawlies about.

Mass-produce.... yes, if you had SHITTONS of supplies of bones from magically charged animals, and their blood to quench metal in-then yes. Not so much for imbuing metal or wood the conventional way, so you'd have to 'steal' supernatural energy if you wanted to do any sort of mass-production.



Any more questions?
>>
No. 37660 ID: 835a2d
Our new AA-12 needs an awesome name.

Speaking of it - is it like a magical bow in DnD, n that it imbues the ammunition once fired? In other words, would it be wise to load it with incendiaries and have fire that doesn't allow regen?
>>
No. 37665 ID: 692cff
Grails about to offer up a suggestion for trading in Mammon's device for the werewolf deal, and getting a replacement for it at the sametime. Bob informed us of this possibility. Figured I'd let everyone out of IRC know that.
>>
No. 37683 ID: a76809
>>347460
yes, it imbues ammunition when fired-so soaking it in something would not 'taint' said fluid with the weapon's magics.
>>
No. 37685 ID: 234c26
What were those mostly-invisible things that we fought on the stairway to Hell? I've been adding a list of known supernatural creatures to the wiki (admittedly, most of them are things we've only heard about) and they need a label.


Speaking of things that need labels, the owner of the restaurant was referenced as "the Old One" when we were there, and by no other name. However, I can't call him that because Laetissi uses the same phrase later to refer to the creator of Mammon's Device, presumably Mammon, which demonstrates fairly conclusively to me that "Old One" is a class of being, possibly everything past a certain threshold of age and power. What should we call the restaurateur?
>>
No. 37686 ID: 835a2d
>>347485
Putting in a vote for the Old Vampire.
>>
No. 37689 ID: a76809
>>347485
Things in the stairwell, what their name is... eh, maybe this can clear that up-think of those things in the stairwell as the stairwell's anti-intruder defense mechanism-very specialized white blood, basically. They aren't separate entities, but fractions of the stairwell whole.

Since the restaurant owner is a dragon old enough to remember the dinosaurs (and miss those DELICIOUS Brontosaurs) and so old as to predate names.... why not just call him The Owner? Not like he cares for getting off his ass and doing things OUTSIDE of his restaurant, where while he may not get dinosaur meat by GOD he'll have whatever other food tickles his fancy.
>>
No. 37691 ID: f0e3ae
i think we should see about trading the mammon device + memories to the goblins.
>>
No. 37692 ID: 692cff
Bob said in IRC that Sometimes Merchant's halo is something he won from an angel. Also, based on some questions asked it seems like he's not affiliated with the Seelie or Unseelie courts, and quite possibly neither Winter or Summer either.
>>
No. 37693 ID: 234c26
>>347489
>They aren't separate entities, but fractions of the stairwell whole.
Well, then, should I be classing the stairwell as the entity? Just call it "The Stairwell"?

>The Owner
Will do.
>>
No. 37694 ID: 835a2d
>>347493
The Stairwell is a remixed SCP item.
>>
No. 37695 ID: 234c26
>>347492
My knowledge of the Dresden Files told me that goblins were wyldfae with their own agenda from day one. Surely knowledge from a solidly reputable source like that would never betray me.

>>347494
Which means what in terms of wiki classification, aside from that its entry should probably have a note to that effect in it?
>>
No. 37698 ID: c2d0f1
For the werewolf deal, whilst I don't like Rage or Hunger, Consumption and Absorbtion might be nice. We could get it bound into a set of very hard, very sharp ceramic teeth which we can pay off a dentist to replace our own.

We shouldn't do this until we have a more powerful soul though.
>>
No. 37701 ID: f0e3ae
can someone specify, in bullet points, why we would sell mammon device to werewolves instead of goblins?
>>
No. 37703 ID: 234c26
I don't like any of the werewolf options. I have no interest in gaining power at the cost of control, which is ultimately what they all boil down to as I understand them.

While I am interested in opening relations with the weres because they're obviously a powerful faction, the options for what they can provide us with thus far do not appeal to me.
>>
No. 37704 ID: a76809
>>347494
Not so much, anymore-Honestly, I'd classify it as.... hm. The easiest comparison would be to think of this 'Stairwell' as being a very specialized Deep Spawn for Mammon, ala Mordre. As to a name... Mammon's Stairwell, why not.
>>
No. 37705 ID: 856690
>>347503
>>347501

Right, I'm not really sure of the specifics but.. here it goes...

1: Transformation/More durability, Currently Armas is better than a human but not that great on the toughness front.
2: It doesn't have to be a Rage spirit, it can be something other than BERSERK.
3: Apparently the deal is what we make of it.

So basically we get a powerful spirit, to boost our dangerousness, One thing is that we can have a transformation, but really it is customizable, I don't think any of us have really explained this well.

Bob could, but currently he is in hospital, after food poisoning and resulting stomach pumping.
>>
No. 37708 ID: 81f32a
In the light of recent dissatisfaction I went through the logs, copied and edited the most interesting parts and compiled them into a single document for everybody to see.
Conveniently separated into chunks for easier and more pleasant reading.

http://pastebin.com/RgjvTHHU
http://www.mediafire.com/?u6z0bdwwrxhdui9



THANK ME, YOU WHINY, UNGRATEFUL DICKHEADS!
I SPENT HOURS DOING THIS BULLSHIT JUST SO THAT YOU FUCKS DON'T HAVE TO SPEND AN OUNCE OF EFFORT YOURSELF!
ALL YOU NEED TO DO IS TO LOG INTO THE CHANNEL AND IDLE THERE, NOT A FUCKING SOUL FORCES YOU TO PARTICIPATE IN THE CONVERSATIONS OR READ THEM ENTIRELY!
JUST FUCKING USE 'SEARCH' FUNCTION FOR BOB'S POSTS AND READ THEM!
STOP SUCKING A BOATLOAD OF DICKS, GET UP YOUR LAZY ASSES AND DO SOMETHING FOR ONCE!

>>
No. 37709 ID: 28e94e
>>347508
>spending hours on something nobody asked for or needed
>giving everybody shit
>asking for those same people's thanks
Stalker out of here get
>>
No. 37712 ID: f0e3ae
ok, the trade goblins for gold discussion is getting out of hand so I figure we move it to questdis.

>>/quest/311666

Seems like there is strong opposition so lets discussion the issues here.


>>/quest/311691
>You've forgotten...
I haven't forgotten, but:
1. We can at least ask.
2. You are saying that goblins LOVE gold but HATE paper money. Yet claim that they will hate on us for asking for either? That makes no sense.
3. You are suggesting that they will try to shaft us, they dealt with us fairly thus far and we have many deals going on.
4. By your own admission script money is not the same as precious metals (they despise one and respect the other)... they are already giving us rare meats and spices I am just suggesting something more fungible... although we COULD just keep asking for more varied types of meats and just sell those...

Actually fuck, call the triads and ask them how much they pay for the various kinds of meats we have. Those are super rare and probably worth MORE Then gold...
>>
No. 37713 ID: 234c26
>>347512
I have not claimed that they will hate us, just that the price will be higher than we wish it to be. That is not shafting us, it's merely reflecting their value system- but is nevertheless unfavorable.

I suspect that the reason they value precious metals is because of how time works for them. Recall that time in the nevernever flows very differently- they can simply plant their spices and let them grow up in subjective instants, making them essentially an infinite resource. Similarly with many types of creature- anything they can treat as livestock or a hunting animal, they have an effectively infinite supply of just by letting their ecosystem run itself. But metals do not grow or renew themselves, so they have only a finite supply of it- making its value far, far greater.

This does mean that there is an exploitable market gap by selling their renewables in the real world, but I do not think that we are currently in a position to set ourselves up as middleman. My guess would be that the market niche for supernatural foods is already well known to those who deal in the supernatural, and exploited by them; until we are both better situated and able to reliably deal in larger quantities, we should not make an attempt to penetrate that market. The quantities that we're dealing in at the moment aren't even large enough to fully replace Armas' groceries.
>>
No. 37714 ID: f0e3ae
>>347513
>The quantities that we're dealing in at the moment aren't even large enough to fully replace Armas' groceries.

I am pretty sure we were explicitly told we now have enough magic meats and spices coming each week to fully sustain us... aka we are in the point where it replaces our groceries entirely.
>>
No. 37720 ID: 835a2d
>>347508
Holy jesus fuck on a stick, calm the hell down. Calling us names and ASKING for gratitude will get you none.
>>
No. 37723 ID: 234c26
>>347508
Hey look what I found in that

#
[02:15] <@TheBeardiestBob> So-pretty soon, I predict a fight involving Olga, Big Crazy, Savoy, a Vampire-and Armas/Camella
#
[02:15] <@TheBeardiestBob> 'Twill be cool
#
[02:16] <Grail> Will the vampire have the ghoul that acts like Don King?
#
[02:16] <Guile> well, attending church just moved up the list
#
[02:16] <@TheBeardiestBob> Nope, it'll just be one of those smug ones that could twist Brandt into a pretzel, that's all
#
[02:17] <Grail> So Olga and Crazy are together, Vamps and Savoy pairing up?
#
[02:17] <Guile> there are NOT smug vampires?
#
[02:17] <Grail> The dead ones
#
[02:17] <Guile> also, Savoy doesnt really need allies
#
[02:21] <Grail> Wonder if it's the vampire we heard about before
#
[02:21] <Grail> What was his name, Gunther?
#
[02:25] <@TheBeardiestBob> Savoy and Vamp are kiiiiinnda on the same side, but not really
#
[02:25] <@TheBeardiestBob> if their 'team' is the winner of the three-way only one of them will be leaving this, one way or another.
#
[02:25] <@TheBeardiestBob> Savoy can't leave the vamp alive after his business
#
[02:26] <@TheBeardiestBob> vamp can't let Savoy go because this is his chance to get DELICIOUS AWAKENED ROYAL BLOOD OM NOM NOM
#
[02:27] <@TheBeardiestBob> No, this is not Hans Gunther


That vampire description sounds damned familiar.
>>
No. 37730 ID: c2d0f1
Thinking about martial arts training. After we've learned what we can from Ito about jukenjitsu and the manipulation of energy through the chakras, we should ask the goblins if they can add training in the use of the glaive to what they will teach us (the sword bayonet is used a lot like a glaive). In return, we will arrange for them to be taught modern martial arts or teach it ourselves.

We should also ask Ito if he's interested in teaching the some people from the same group who taught Armas the footwork. We'll pay him his going rate to do it, plus extra for the inconvenience of having to do it in private.

We'll then charge the goblins hours of training time, and pay Ito in dollars or lira. SM should be happy with that, as the deal with him for training is similar, the goblins who are training are not the ones who are teaching.

When we can afford it, we might see if we can set Camella up with a similar deal, as she needs to earn a living, but we'll need to get some money first. Hopefully after we hit Smets place we can sell some stuff.
>>
No. 37733 ID: f0e3ae
you know, when I heard that savoy was defeated by fang I assumed savoy was KILLED.
But all this OOC knowledge suggests that he survived, merely losing the battle, and by abusing his bloodline ability is about to get much much much more powerful.
>>
No. 37744 ID: 692cff
Savoy lost an arm in the attack. Last I heard, Fang was using it to stamp signatures. He's be pursuing demon and wizard contracts. And also something about getting a demon arm to replace his old one.
>>
No. 37745 ID: 835a2d
  >>347544
>And also something about getting a demon arm to replace his old one.
>>
No. 37747 ID: 856690
File 130784662729.png - (55.43KB , 400x400 , Armasfacepalm.png )
37747
This picture is in the event of things going a badly, like being betrayed. I am putting it here cause i may not be able to post it at the relvant juncture

It is Armas.
Facepalming.
>>
No. 37753 ID: 835a2d
What of supernatural fruits and vegetables?
>>
No. 37764 ID: f0e3ae
>>347553
lets get some... magic salad here we come!
>>
No. 37765 ID: 692cff
Heads up, in IRC, using only the information in the logs posted >>347508, we put together that Havoc and Locke are Olga and Big Crazy. We know there's three way shitstorm with Savoy and a Vampire who wants his delicious awakened royal blood(this is smets), Big Crazy and Olga(Locke and Havoc), and us and Camella. Assuming Olga has either had plastic surgery or some movie make-up magic done to hide who she is, which is why Armas noticed something wrong with her face during their first meeting.

Gonna go ahead and note, this isn't a situation of something big being given away on IRC, it's the people on IRC doing some brainmeat thinking and coming up with what's happening. Preparing for it is a bit meta, but so far every job we've had where the supernatural came up has screwed us over majorly, so I think Armas would be paranoid.
>>
No. 37776 ID: f0e3ae
we should make a deal with the goblins such that we will teach them modern weaponry in the nevernever.

We could "instantly" (in the real world) gain all the hours we ever could from them.

The ability to teleport anywhere on earth would be awesome beyond belief. Reconnect with waitiri, escape from a bad fight, hunt down an opponent, save a ton of time... teleportation is one of the most powerful and awesome things ever. We should ask the goblins what methods there are to teleport and which can they sell us.

>>347492
Ah, I just assumed all goblins in this setting have a halo of fire, and from that assumed they are summer court.
This changes things.
>>
No. 37786 ID: 234c26
I wonder- if the actual Locke and Havoc died two weeks ago... did they have friends who would be interested in their killers? Perhaps enough for a bounty for their kill or capture?
>>
No. 37797 ID: 692cff
Figured I'd throw out IRC information for this encounter. Smets can move in sunlight because the house is warded up. Short of blowing up the house, nothing we can do about that. Camella is fighting Olga(Havoc), who is fighting ghoul-ed up security forces, who is fighting Camella.

And more IRC information, but this is kind of old. Might be in the chat log dump. Camella when underground ran across a couple feral vampires. She ripped one's throat out with her teeth, and the other shit it's pants and fled. So she can take care of herself.
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