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376435 No. 376435 ID: 281eec
We seem to have a bit of an infestation..

>"Yeah that's the Wall Screeching Demon Hawk. Screecher for short. Pretty annoying little buggers."

>"SCREEEEEEEEeeeeeeEEEEEEEEEEEEEEeeeeEEEE"

>"... I think my ear is bleeding. Anyway those things really like high places. And girls."

"How do we get rid of it?"

>"We coul-"

>"SCREEEEEEeeEeeeeEEeeeeEEEEEEeeee"

>".... We could just lure it out and attack. There's quite a few though, it may be unwise."
Expand all images
>>
No. 376437 ID: 1310c4
>>376435
Maybe we could have Styx put together some wall-mounted defensive cannons. Automated ones. Then they just blast down anything that approaches any part of the castle except the front door and isn't a minion.
>>
No. 376439 ID: 6a5a08
>>376437
Canon golems.
>>
No. 376440 ID: 6a5a08
Cannon too.
>>
No. 376441 ID: 40cb26
Infestation? How many of these things are we talking? We don't want to get swarmed that's dangerous no matter how strong or weak they are. Which is also good to know. Scan!
>>
No. 376443 ID: 453e62
what about having a slime go out there and crawl down it's throat? melt it from the inside.
>>
No. 376454 ID: e3f578
Go to a brothel, buy some hookers and use them to lure them away to some close by tower. They like girls and high places.
>>
No. 376456 ID: 281eec
File 132532531535.png - (35.80KB , 700x500 , 518.png )
376456
"Styx do we have any weapons to take them down?"

>Styx: "Had. We lost them after the attack. The castle had a stock of Exploding Net Cannons for just such an occasion. To make them would take me some time.."

You scan the.. Bird thing.
---------------------------

Screecher Lv5
HP:70
SPD: 4(flight)
ATK: 15-20

Special:

Howl: Can inflict either Confusion or Paralyzed.
-------------------------------------

How annoying..

>"SCREEEEEEEeeeeeeeeeeeeEEEEEEEEEEEEeeeeeee"

How very annoying..

>Meagan: "That isn't good."

"What?"

>"That call. It basically means 'Fresh Meat'. Though not in the eating sense. Any minute now th- yep see."

She points out the window. There's a swarm of them approaching the castle.

>"Honestly I never thought I'd see one up close. Though really now that I think about it I'd rather not see them up close."

You can hear the screech coming from different sides of the castle.
>>
No. 376457 ID: e3f578
>>376456
Quickly, someone get me some prostitutes, some duck tape, a kite, and a carriage. Then meet me in the courtyard

AWW HERE IT GOES
>>
No. 376458 ID: a2fa74
>>376456
You have at least one sufficiently powerful minion. Have her decimate a few of them with ease.

Actually, have anybody that can do more than 70 ranged damage per round start culling them, assisted by two-person groups of anybody who can do at least 35 ranged damage per round.
>>
No. 376459 ID: 453e62
ask if the screech is magical in nature or if earplugs can prevent it.
if we engage battle mode it should limit their number and let us fight them a couple at a time.
>>
No. 376461 ID: 40cb26
Ugh, how big is the swarm? We may need to pull out our ranged units and fill them full of holes. Do we have some defensible areas we can fire from and not be attacked?
>>
No. 376465 ID: 281eec
File 132532735273.png - (132.15KB , 555x500 , 519.png )
376465
It seems you can not make any moves against them without actually challenging them to a battle. How odd. The court surrounding the castle would suffice as a battle field but the problem is there sheer numbers.

You summon Shana.

"Shana, I need you to fight these Screechers."

>"!! Anything for you my Lord!"

She sees one from outside the window and leaps back into a wall, shivering.

"??? Is something wrong?"

>"I-I-I-I"

"???"

>"M-my Lord I c-can't f-fight! N-not them!"

"? Why not?"

>"I can't I just can't!!!"

Is.. She afraid?
>>
No. 376466 ID: a2fa74
>>376465
Call her back inside
"Now, please explain."
>>
No. 376467 ID: 453e62
awwww fuck. she must of had an... 'encounter' with them before.


hmmm.... open the front door just wide enough they can get in. have a few get in then slam the door shut behind them and fight the ones inside.have styx jury-rig a door slammer.
>>
No. 376468 ID: 40cb26
Ask her if they are somehow dangerous or if she has an... issue, with them.
>>
No. 376469 ID: e3f578
This is an opportunity to test your new body's capabilities. Listen, we need to lure them inside, into hallways to separate them from their numbers. Open and close doors, put them in cages and use Lenion to help with traps, stuff like that.

Lenion probably has dealt with these beasts before. She could be a good adviser on what to do if our demonologist can't come up with anything.
>>
No. 376472 ID: e3f578
secondary suggestion
Walk into the battlefield and inspire her. Tell her this is why you dislike using fear, it can make even the most powerful weak. It is now time to show the power of loyalty and affirm her that you will help her fight off what she fears most. These beasts will not have a stronger control over your unit then you do, you will not allow it.

Shout to the demon Hawks that these are your women. You will not let them have them. And our high castle too.

Third Suggestion
Tell Styx to power down the hover thing and lower everybody.
>>
No. 376482 ID: af25e0
Bring Shana back inside and ask her to explain.

Have Alice take shots at them in the meantime.
>>
No. 376508 ID: 453e62
no one is outside, she saw one through the window.
>>
No. 376517 ID: 9f16b1
Well maybe Styx can whip up some kind of earplugs that reduce the effectiveness of their howls? Any chance you could make some exploding/fighting puppets with Silva?

Then would it be possible to lure them into fighting at a choke point in the courtyard or entrance hall? If you could poison your weapons and use bestow flame spells beforehand then that'd be awesome.
>>
No. 376519 ID: 453e62
>>376517
yes, have a puppet outfitted with bombs and then when they swarm it, it self destructs.
>>
No. 376532 ID: 6a5a08
Check what exactly the number of enemies is, compared to the number of allies we have. Most of us are over Lvl 5, so we could possibly overpower them without losing in numbers.

The bomberdoll idea is also nice.
>>
No. 376544 ID: f70e5e
considering what the kind of reaction probably implies, we should call shana back. also we should look into wiping these things out on species level. but for now we should find out how many are out there. also ask if we have firing points on the wall that would let us safely snipe them.
>>
No. 376671 ID: 281eec
File 132539086810.png - (140.67KB , 700x500 , 520.png )
376671
No no you can't fight someone outside of a actual staged fight. That's just how it works, don't ask why. They may be special occasions but this is not one of them.

You take Shana outside.

"What's wrong?"

>"The birds... My lord I can't attack... I can't oh god please don't make me fight them"

You hear something shatter.

>"OHGODTHEY'RECOMINGTOPECKMYEYESOUT!"
>>
No. 376673 ID: 3947e9
Well she is obviously got a phobia... so she should stay out of that fight. Send her to hide in the barracks and bring in your other troops
>>
No. 376674 ID: 6a5a08
BIRDBIRDBIRD

... Hey, it's breaking the rules! Inform it that it cannot attack our windows outside of a staged fight. Then punch it in the face through the window..
>>
No. 376688 ID: 453e62
punch it to start up the battle. if the punch connects the start firing the gun through the hole.
>>
No. 376693 ID: eb672d
Think we can lower the castle and then rise it quick enough that we smack all these buggers with the ground? Might spook them.

Also, tell everyone to brace for impact if that happens.
>>
No. 376697 ID: a2fa74
>>376671
Attack the bird through the window. It attacked outside of combat so that rule is broken.
>>
No. 376709 ID: e3f578
>>376671
Explain to her that they peck something else with something else than their beak, they don't go for eyes. But you won't force her, but christ man, just go stand up for your women damn it. Get 'em caught in the hallways, seperate them and turn the entire castle into something similar to the battle screen zones we pick from in different lands. You know the "4, 5, 8, ?, Boss" selection screen?

To do this, just use your most physically attractive women and lure them into different hallways and force the group to split up.
>>
No. 376740 ID: 2eac65
Get Shana somewhere safe. She's very stressed out and we should let her rest.

Can we talk to the hawks? We might be able to deal with them without violence.

If not, have our forces retreat to lure them into the castle. Their flight is too big an advantage in open air.
>>
No. 376742 ID: a5a86c
>>376709
>Explaining away a phobia

NOPE.

Phobias are irrational sources of fear of a specific object that severely and irrationally inhibit function in prescense of the object.

Being afraid of fire because it burned you is trauma. Being afraidof fire because it will burn your soul and destroy everything you love and oh god why is there fire get it away make it stop is a phobia.

I have said it on this board once. I will say it a THOUSAND TIMES. You cannot make someone overcome a phobia, even briefly, with reason.
>>
No. 376747 ID: fc22d7
>>376709
...Uh, I'm sure saying that won't help her phobia (in fact, I have to wonder if you're trying to troll her). Also, see >>376742

Upvoting luring the birds into the castle. Get all the girls into tight places, restrict their flight.

And let's get started on some explosive net cannons building. After this's dealt with, we should get comprehensive defenses built (gods know what other demonic pests there are out there). Styx should know what kinds of defenses we need.
>>
No. 376764 ID: 9a34be
>>376747
Upvoting lure them into a specific, single part of the castle, downvoting using multiple locations, or using the girls as bait, which is a horrible idea.

They've already broken a window, so lure them in there, then take them out as they come through. Hell, maybe they'll cut themselves on the glass.
>>
No. 376766 ID: e3f578
>>376742
>>376747
I didn't think of it as a phobia, though yes, I did just want to freak her out a bit more and see her reaction.

I only suggested using the girls as bait because that's really the only thing they'd go for and splitting them up because they have massive numbers. I know it's horrible, but it'd be effective, especially if we can divide them into smaller, manageable battles. I mean are we just going to punch them all to death en masse in the battle grid? I'm sure they'd fill every square on the screen!
>>
No. 376772 ID: 453e62
>>376766
except they can't, the battle grid will be our ally for this encounter, forcing them to fight in smaller numbers.
>>
No. 376781 ID: f70e5e
or we could call everyone to the window, the one square choke point. we do not want to scatter when facing Superior numbers.
>>
No. 376782 ID: 6a5a08
If we're gonna initiate combat, +1 to window choke point.
>>
No. 376786 ID: 6d546b
if we lose units they just respawn here. I don't really see the challenge.
>>
No. 376787 ID: fc22d7
376787
Window choke point isn't a bad idea, though it could backfire (with the other birds breaking through other windows and then surrounding us). I think we should just cluster in the most defensible location in the castle. But as for the limited numbers... this could turn into a major battle of attrition, you know. Imagine a battle with replacements popping onto the battlefield to replace the ones we kill.

And let's not forget this's the demon world. We will want those resurrection rings on our human units.
>>
No. 376798 ID: 1abb0b
I agree with getting in a defensible location that has no windows whatsoever in the room to defend in. Rather than have several fighting us at once, reduce it to 1 or 2. Maybe even 3 is fine.
>>
No. 376801 ID: 6a5a08
We could hole up in the Teleporter Room. If we need to flee, we can teleport to the Slime Village and regroup to take back the castle.
>>
No. 376808 ID: af25e0
>>376787
This is basically the right idea.

Fight using the window as a choke point for now.
I don't think it will work in the long term, as we have other windows. Once they start to break in other places, we should pull back to an easily-defended room.

We're not letting a bunch of horny batmen drive us out of our fortress.
>>
No. 376809 ID: 453e62
what about nix strips naked and dumps her bucket of acid on herself? they try to grab her and their feet melt off.
>>
No. 376870 ID: c91e2b
File 132547577674.png - (162.76KB , 700x500 , 521.png )
376870
At that moment you hear windows smash at other points in the castle.

Before you do anything you hear Meagan.

>"My lord we are now in a state of Siege. You'll need to engage the enemy in battle like this. It's basically going to be a Castle Defense battle."

"Castle Defense?"

>"Yes my Lord. As it stands the enemy is now attacking from 4 different points in the castle so you must split your troops accordingly. You will only be able to command one group personally, whichever group you decide to place yourself in, and the rest will fight on their own. In a Castle Defense battle you don't need to worry about anyone dying other then the group your in. If the group you are not in loses the battle.. Well they'll survive. After that whoever they couldn't beat will go against your group."

"How many enemies will each group fight against?"

>"Enemies usually fight in groups of three. Usually. Also you must consider who you are fighting. If, for instance, we were being attacked by a large group of angels and you put a bunch of demons in one group and paladins and healers in another the angels will ignore the latter group and attack the former more."

Okay.. So you need to split off your troops into 4 groups with you in one and be prepared to take on three Screechers.
>>
No. 376871 ID: 453e62
want at least a tank, offense, and healer in each group if we can. need to count shana out because she is paralyzed with fear.
unfortunantly we only have two healers so they should go in the group with the lowest hp. think we, the overlord, are a tank at the moment because we are effectively lvl 10. so our HPs are pretty good. offense are glass cannons, such as ruby and alice.
>>
No. 376872 ID: 40cb26
So... to make sure there is an even chance for all of our units we need to balance their combat abilities into effective teams while also equalizing how much the birds will collectively want to molest each group.
>>
No. 376873 ID: cb0cc3
>>376870
Rose
Emily
Kassandra

Nyx
Silva
Alice

Solaris
Overlord
Ruby

Lenion
Lun
Slime Queen
>>
No. 376881 ID: e3f578
The closest group goes saves Megan before she suffers trauma, please.
>>
No. 376882 ID: 6a5a08
>>376873
Rev Ring on Ruby, since she can die here. Solaris should be at less risk.
>>
No. 376885 ID: 453e62
>>376882
> In a Castle Defense battle you don't need to worry about anyone dying other then the group your in.
>>
No. 376889 ID: 6a5a08
>>376885
>don't need to worry about anyone dying other then the group your in.
>group your in.
>Ruby in our group
>>
No. 376894 ID: c91e2b
File 132547843627.png - (19.71KB , 627x440 , 522.png )
376894
Is this good?
>>
No. 376897 ID: cbc294
Just in case this isn't covered somehow, Shana and Megan should be defended by Overlord group, unless outsiders can completely avoid combat/consequences.

we also had a slime guy I think? send him with one of the all female groups I suppose.
>>
No. 376902 ID: 453e62
yeah looks good.
>>376897
i guess in team rose?
>>
No. 376908 ID: 453e62
>>376902
if we can't really put him in anything then his job is stalling. if a team loses he has to jump into the battle and just run around in circles.
>>
No. 376909 ID: cb0cc3
>>376894
Those groups all contain at least one hot girl, one tank, and one support character. I'm willing to call that good enough.
>>
No. 376910 ID: 3947e9
>>376894
We need a fifth group to guard the non combatants like megano and shana
>>
No. 376913 ID: 453e62
>>376910
could be siege mode prevents them from being attacked.
>>
No. 376963 ID: 6a5a08
Have Alalia and Leon help protect Meagan and Shana. Alalia will be motivated by avoiding rape (by BIRDS). Leon will be motivated by avoiding rape (by Slime Queen).
>>
No. 376972 ID: 252e1b
Put the fastest runners each in their own group, and then load the Overlord's group up with the top troops. Instruct the solo defenders to flee as soon as they engage, so as to let the Overlord's group deal with the attackers.
>>
No. 376982 ID: 018187
So, we should keep at least 2 slimes with Lenion so she has sacrifices.
>>
No. 376986 ID: 40cb26
Meagan doesn't fight, but she can. Leon should be safe enough around her. Alalia can just close her box. And even if Shana doesn't defend herself she can still run and has enough hit points not to be in any real danger. No need to worry about them.

I would also like to suggest swapping Kass with Solaris in our group. Not that either group is more effective either way but... I'd rather we kept a closer eye on her, than risk her going through the failure event. And her summon may end up important if we get in a secondary battle.
>>
No. 376987 ID: 6a5a08
>>376986
I'd prefer switching Ruby and Kass, and giving Kass the ring, as that way only one lowHP caster is at risk of dying.
>>
No. 376997 ID: 40cb26
>>376987
The thing about that is Kass' armor keeps her protected from even being targeted, so Ruby would be more likely to receive attacks that get past us. She'd be the best one to hold onto the ring then. Unless... might Charm backfire in this situation? Well even if it did having Kass' magic gives us an edge
>>
No. 377006 ID: 6a5a08
>>376997
Yeah, I agree Kass might be better in our group. I was just saying, switch out Ruby instead of Solaris. Less squishy casters running around for us to protect (unless Solaris takes a squishy caster form).
>>
No. 377033 ID: 40cb26
>>377006
I can't see the sense of putting both of our healers in one group. It's bad enough that we're leaving the other groups without these strong units, I'd rather replace ruby with someone less useful here. Or put her in another group and leave it as just us and Kass. Then she gets the ring and that's that. We'd have pretty good odds still.

Alternately, leave Kass where she is and send Ruby there for a rather safe and strong 4 girl group, while the very versatile Solaris stays with us and wears the ring. I think she can change her mode as needed without losing a turn.
>>
No. 377044 ID: c91e2b
File 132555118145.png - (109.41KB , 689x428 , 523.png )
377044
You don't think you'll need to worry about anyone else being injured that's not in a fight. You do however decide to switch out Ruby with Kassandra. You current party is now Kassandra, Solaris, and yourself.

All your other units begin their fights.
Silva, Nix, and Alice are being attacked by 5 Screechers.
Rose, Emily, and Ruby are being attacked by 4 Screechers.
Lenion, Lun, and the Slime Queen are not being attacked.

-Placement Phase-
>>
No. 377049 ID: 453e62
Lenion, Lun, and the Slime Queen go on the offense then. birds don't want to fight them, then they will bring the fight to the birds.


anway, you on the left near that bird, solaris next to you and kass in the back.
>>
No. 377052 ID: 6a5a08
Lenion&Slime Queen: Be greatly insulted, and go on a rampage against the tasteless birdfiends.
Lun: Be dragged along.
>>377049
This for placement.
>>
No. 377054 ID: 3fd4fb
>>377044
What form is Solaris taking this fight? Important to know for placement purposes.
>>
No. 377059 ID: c91e2b
>>377054
http://tgchan.org/wiki/Overlord_Stats#Solaris_Level_6_Gaian_.2A.2A.2A
Archer mode
>>
No. 377061 ID: 3fd4fb
>>377059
Hmm. Overlord front/center, Solaris left/center, Kassandra left/rear.
>>
No. 377064 ID: ec74d7
We should start combat with Solaris rooted so that she can deal a LOT of damage. 30-40 damage is quite a bit, especially if they can not miss.
>>
No. 377065 ID: 5f55fe
>>377044
I think we should back into the right side of the placement area. Kassandra in the corner, with Overlord in front of her, and Solaris to the side. If we give them any room, they will most certainly ignore the Overlord and target the other two.
>>
No. 377077 ID: 453e62
root seems to turn her into a turret. and then with the point blank power she could do a LOT of damage to anything that gets close.
>>
No. 377079 ID: c91e2b
File 132555846571.png - (123.26KB , 689x428 , 524.png )
377079
-Units placed.-

-Battle start. Your move.-

>Kassandra: "M-my lord... Please don't let them win.."
>>
No. 377080 ID: d14d3e
>>377079
"You can trust in me to protect you."
>>
No. 377081 ID: 4bdd79
>>377079
Solaris: Root.
Kass: +Accuracy on Overlord.
Overlord: Shoot the nearest bird.

This shouldn't take too long.
>>
No. 377082 ID: 453e62
>>377081
pretty sure sword is more powerful. so run and sword the nearest bird, after +accuracy.
>>
No. 377087 ID: 6a5a08
Overlord: Slash Bird to immediate left
Solaris: Root
Kass: Group Accuracy+
>>
No. 377089 ID: af25e0
We should take them out in clockwise order.

>>377082
>>377087
Do this, making sure that the Overlord's action comes after the accuracy buff.
>>
No. 377094 ID: 6a5a08
>>377087
G Accuracy+ on Lord and Kass, to be more specific. Root means autohit.
>>
No. 377098 ID: f70e5e
we should stick next to Solaris and shoot while she keeps rooting, they don't have a ranged attack so we don't have to worry about chasing them down.
>>
No. 377100 ID: 40cb26
Damn, can we send any message to our unaccosted 4th party? Or how about Megan? If we can have her tell the 4th party to join up with the other two groups - Lenion and Lun go to Silvas group and the slime queen goes to the others. I think we'll be ok here...

Solaris isn't going to attack this round and her attack won't need accuracy, we'd be better off if she did something else. Let's have her summon the trinity beast!
>>
No. 377115 ID: 0adc60
>>377094

Kass has an attack of 0, so you might as well just use a standard +acc.
>>
No. 377138 ID: 1e9d01
I think Kassandra should use her turn to cast Group +Def on Overlord and Solaris.
>>
No. 377144 ID: 6a5a08
>>377115
Same mana cost. Figure it can't hurt.
>>377098
Sword is stronger and this one could be in range of Kass. Remember, these are birds, they may have faster movement like the gnome.
>>
No. 377145 ID: 6a5a08
Also G Acc+ gives +4, standard is +3.
>>
No. 377328 ID: c91e2b
File 132564731215.png - (139.68KB , 689x428 , 525.png )
377328
Solaris uses her skill Root.
Kassanda casts +Acc Group on Overlord and Solaris.
You move and slash at one of the screechers dealing 20dmg.
>>
No. 377329 ID: c91e2b
File 132564752621.png - (134.70KB , 689x428 , 526.png )
377329
The Screechers all move.
One slashes Solaris dealing 17 dmg.
Solaris is bleeding.
>>
No. 377330 ID: 6a5a08
Kass heal Solaris.
Solaris attack the one Point Blank. With Point Blank.
Overlord attack nearest approaching bird.
>>
No. 377331 ID: ed57e8
kass summon demi angel. solaris attack, overlord attack.
>>
No. 377332 ID: af25e0
Have the girls move to the bottom corners of the map. Kass heals Solaris and Solaris attacks.

We stay on the inside and keep attacking.

If either of the girls gets hit twice by an enemy, it will probably kill them.
>>
No. 377334 ID: 5f55fe
We need to move Kass and Overlord to block most of the birds from getting to Solaris. I want Kass to either heal or summon demi-angel, and overlord to attack if they are in range. Solaris should attack the adjacent one once. That should kill it with the x2 and x1.5 multiplier. If I'm being crazy, and that isn't enough, she should use rapid shot as well to finish it off. We need to give her some breathing room.
>>
No. 377335 ID: ed57e8
wait, did some calculating, point blank shot with root could do 60 damage, add that to overlords 20 and we have over 70. as long as we funnel them so only one can get a hit off at a time we can kill them.
overlord move the one to yur right. solaris attack the one to the elft, kass heal sol. repeat attacking with overlord then sol then heal.
>>
No. 377337 ID: 6a5a08
>>377335
This
>>
No. 377338 ID: c91e2b
File 132564907207.png - (136.04KB , 689x428 , 527.png )
377338
Kassandra heals Solaris to full Hp!
Solaris fires her arrow doing an amazing 60dmg killing the screecher instantly!
Overlord slashes at a nearby screecher dealing 17dmg
>>
No. 377339 ID: c91e2b
File 132564930826.png - (127.17KB , 689x428 , 528.png )
377339
The screechers move in. Two of them close in on Solaris and attack.
One crit hits dealing 40 dmg!
The other hits dealing 17 dmg!

Solaris is killed..

Restart Battle Y/N? (5 Restarts left)
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