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File 132055486131.jpg - (2.86MB , 2000x2667 , ctans.jpg )
8235 No. 8235 ID: 39fadf
The old one was getting clogged with stuff.

here, a few C'tan dudes.

commishes are opened again, don't know for how long; see the details on my profile:
http://technorakel.deviantart.com/

aaanyway.
I've been toying around with the idea of adapting bits of the new necron background into a short comic, but I'm not sure yet which techniques I should use; or even which language...
Expand all images
>>
No. 8247 ID: 47ce46
Whatever happened to the ampu-tau playin vidya?
>>
No. 8248 ID: 63defe
>>8247
told you, couldn't figure out a way to do it without spending days on it.
>>
No. 8249 ID: 63defe
besides, a girl sitting cross-legged, holding a controller, no matter how unclothed, is unsexy.
>>
No. 8252 ID: 47ce46
>>8249
You could just draw a legless Tau lying on her stomach, getting railed while she *tries* to play the game.
>>
No. 8290 ID: 0307f0
Most excellent! I love the C'tan dudes you got there. (And pretty much all of your art, but yknow.)
>>
No. 8308 ID: 2b67dc
File 132070206888.jpg - (298.44KB , 700x933 , goat.jpg )
8308
should I have put a greyer background, or less contrast? for less flatness, I mean
>>
No. 8319 ID: 7c8930
>>8308

Less contrast and a bit lighter on the lower black background portion, I believe a darker gray would work.

Edit:

I can't help but notice the back leg, I feel as if that contributes a lot to the flatness , alongside the fur between the front leg and aforementioned one. It seems a bit, flowing downwards too straight.

I am guessing this creature is supposed to be galloping, so in my mind the fur should be all over the place!
>>
No. 8321 ID: 2b67dc
>>8319
Uh, which one, the left-had one? It's a front leg.
>>
No. 8328 ID: 7c8930
>>8321

The one in the back, right side.
>>
No. 8339 ID: 60a975
File 132076214979.png - (395.09KB , 700x520 , switch at the bar.png )
8339
meh
>>
No. 8340 ID: 7dc7f2
>>8339

Trying out a new style?
>>
No. 8347 ID: 0b6c9c
>>8339
why'd you post it here?
>>
No. 8348 ID: 7dc7f2
>>8347

oh snap, thats not yours!

I think he missfired. And never bothered to correct it.
>>
No. 8365 ID: 0b6c9c
wat?

I don't even...
>>
No. 8366 ID: 0b6c9c
wat?

I don't even...
>>
No. 8490 ID: caa316
File 132148431187.jpg - (125.87KB , 580x700 , xeno says hi.jpg )
8490
>>
No. 8493 ID: 0448b9
>>8490
And then I busted in here to tell you how great I think this doodle looks and how I wish I could paint like that currently because it looks very nice.
>>
No. 8505 ID: caa316
File 132153386976.jpg - (310.72KB , 900x1080 , sup my niggas.jpg )
8505
not sure 'bout this
>>
No. 8506 ID: c9db3c
>>8505
I think it looks pretty great, actually. Different, somehow.
>>
No. 8507 ID: caa316
>>8506
yeah, but; like: shouldn't the reflection on the hair be white instead of blue? should the green reflections be less harsh? should the outlines be less visible? should the inner right thigh be shaded more? should the bottom of the cape be bright green, should it be black, or should it blend in the background color? should the face have stronger white reflections?

that's what I mean by "not sure"
>>
No. 8508 ID: c9db3c
>>8507

To address these particular issues:

No, I like the hair with blue reflections; it makes it seem more 'metallic,' which is not only befitting of the character, but also generally appealing to look at. I think the cape is too strong in colour. Or maybe it's just because it seems unrefined at this stage. I dunno, you'd have to work on it more for me to evaluate what I think about it justly. The inner thigh probably could be darkened, yes.
Outlines aren't an issue. Again, it's most noticeable on the cape, and to me, that seems like little more than a developmental issue.
I think you need to either fade the cape into the background, or put more work into the lower legs. That is my main issue with it. I think the face is really nice, and you should leave it as it is.

That's my two cents, I guess. I really like this one, and would like to see it fully finished.
>>
No. 8510 ID: c62e25
>>8508

What Overlord said is pretty much okay.

You need to figure out what is your lightsource, and build from there, Artificial or Natural. Is it a lightbulb pointing at her, or just something else.

You might want to play around with the lighting effects coming out from the Necron runes all over her body.

Other than that, looks great as always.
>>
No. 8519 ID: 0f38aa
>>8505
>Not being raped for once.
>>
No. 8522 ID: caa316
>>8508
ah, now that's helpful. I'll try to apply it in the best way possible.
>>
No. 8523 ID: caa316
>>8519
just you wait
>>
No. 8524 ID: caa316
File 132157234189.jpg - (312.84KB , 900x1080 , sup my niggas!.jpg )
8524
I think it's better, but it still looks too inconsistent; cartoonish. I think the problem is with the outlines and the metal effects, but I haven't figured out how to make them something else than high-contrast black/color stripes
>>
No. 8528 ID: 8df5b5
>>8524
Hrmm...

You're right. It does seem cartoonish, but I don't think it doesn't work for this particular image. It looks, I dunno, cleaner and maybe a little brighter than usual. The colours play a big part in this, but don't change them.

I think you need to refine the cape even further, particularly around the collar. This is, in my opinion, that which lets down the image the most. It just looks like an unfinished part. The metal of the legs looks a lot nicer and more realistic now. I noticed you have darkened those glowy green bits, which I think need to be re-lightened, too.
>>
No. 8531 ID: e5b529
>>8528

I think he should try and balance the shine on the metal. It seems too perfectly displayed along the body lines, instead of actually coming from a lightsource.

For example the chest shine does not align with the one on the thighs, are they intentional?
>>
No. 8540 ID: 5b23fc
>>8531
>For example the chest shine does not align with the one on the thighs, are they intentional?
I thought it made them look more round, I'll try to see how it works by aligning it.

>>8528
I didn't darken them, though, and I don't see what's wrong with the collar...

I'll also try to make the outlines less visible, just to see.
>>
No. 8543 ID: 1e4564
>>8540

Ah, or maybe it is the abdomen shine that follows the spine instead of the thigh shine pattern.
>>
No. 8547 ID: 0f38aa
>>8523
Gladly.
>>
No. 8568 ID: 72114f
File 132176086538.jpg - (846.74KB , 1800x2160 , dis bonjour au monsieur.jpg )
8568
well, i'm getting tired of it, and I don't think i'd be able to improve it again. thanks for the help.
>>
No. 8569 ID: 67008d
>>8568

Looks great.
>>
No. 8570 ID: 0f38aa
>>8568
Clanky thighs.
>>
No. 9055 ID: 4689ca
File 132310751766.jpg - (69.32KB , 440x500 , ecstasy.jpg )
9055
>>8568
CANNOT UNSEE

oh well it kind of makes sense.
Actually I'm okay with this.
But I find it humorous.
>>
No. 9126 ID: 597dc4
File 132338955576.jpg - (26.70KB , 462x388 , bleedingeyes.jpg )
9126
>>9055

i make you a thing
>>
No. 9128 ID: 416ce7
>>9126
is beautiful
>>
No. 9158 ID: a850ad
File 132355881627.jpg - (171.57KB , 670x1234 , xenojoints.jpg )
9158
Ball-jointed version!

Just a bit of hand warm-up.
>>
No. 9201 ID: 4d26b2
File 132371099502.jpg - (239.66KB , 1000x769 , slapslapslap.jpg )
9201
damn, my hands are like jelly.
>>
No. 9220 ID: 1854db
>>9201
I find this humorous.
>>
No. 9399 ID: b24dd6
File 132425041666.jpg - (271.11KB , 1000x900 , spin1.jpg )
9399
>>
No. 9400 ID: b24dd6
File 132425048141.jpg - (251.71KB , 1000x900 , spin2.jpg )
9400
>>
No. 9401 ID: b24dd6
File 132425059451.jpg - (256.17KB , 1000x900 , spin3.jpg )
9401
>>
No. 9402 ID: 6c3a66
>>9401

Warriors of the 8 Tombs?! FUCKING AMAZING
>>
No. 9403 ID: b24dd6
>>9402
No, just a re-interpretation of a character from tauquest, without the prettiness and shit...

not sure which version looks better
>>
No. 9405 ID: 6c3a66
>>9403

Well to me, the first one , looks a bit more dynamic due to the brushes used in the background, It looks like he is striding forward, stomping dirt and splattering it all over. Whilst the third one looks a bit more menacing due to the darker tone.
>>
No. 9406 ID: b24dd6
>>9405
That's right. I think that the second one is more relevant to what I was trying to do.
>>
No. 9408 ID: 6c3a66
>>9406

It's awesome in all 3 , I guess. I like it a lot,Maybe we will get to see more of it in the future?
>>
No. 9676 ID: 3a267c
File 132524623195.jpg - (152.96KB , 600x900 , tau bulge.jpg )
9676
>>
No. 9678 ID: 54d1db
Uh oh!
>>
No. 9680 ID: 453e62
looks like she is ready to spread the greater good.~
>>
No. 9681 ID: 0c2f5b
>>9680
>implying it doesn't simply contain a third boob...
>>
No. 9682 ID: 54d1db
File 132525998304.jpg - (32.50KB , 400x353 , 1279455732628.jpg )
9682
>>9681

I'd never even have considered that.
>>
No. 9685 ID: 0c2f5b
File 132526047780.jpg - (154.68KB , 600x900 , tau bulge tiny dick.jpg )
9685
but if you wish I can add a tiny dick...
>>
No. 9691 ID: ff8425
>>9685

No, no. It was slightly less weird before.
>>
No. 9693 ID: 0c2f5b
>>9691
I don't know. Sure, it's like a tiny wee wormy waiting to be pecked apart by a flock of hungry Razorwings, but it's a more familiar sight than a swollen udder ripe with alien fluids. Like blueberry milkshake, for example.
>>
No. 9694 ID: 1854db
>>9693
wat
>>
No. 9695 ID: ff8425
>>9693
Well if she actually put it in her pants with her tremendous balls, then Razorwings wouldn't be a problem. Only ridicule from her peers would be.
>>
No. 9697 ID: 0c2f5b
File 132528374127.png - (454.55KB , 955x537 , crow-san.png )
9697
>>9695
It was a poetic license. But the fact is that there is little chance for her to be dressed like this outside of a battlesuit. And that using a catheter is easier when your willy sticks out. Well, it's that or diapers for her anyway. I might come back on this last idea later.
>>
No. 9698 ID: ff8425
>>9697
>using a catheter is easier when your willy sticks out

She shouldn't have a willy in the first place!
>>
No. 9700 ID: 0c2f5b
>>9698
And that, is the plastic license.
>>
No. 9704 ID: 1854db
what the fuck is wrong with you
>>
No. 9706 ID: 0d7a83
>>9704
theinternetyouhavearrived.jgp
>>
No. 9736 ID: 0c2f5b
File 132536481442.jpg - (300.41KB , 1200x1200 , awaiting polishing.jpg )
9736
not sure about the shiny effects

it's just a sketch but I'd like them to be believable
>>
No. 9737 ID: 8cbeb9
>>9736
It works on the butt and thigh, but less so on the upper body, I think, due to lack of contrast. It looks matte, almost. For a sketch, it's pretty good however, and I think the lollipop is a cute addition.
>>
No. 9738 ID: 0c2f5b
>>9737
I am more worried about the thighs and ass, actually, because I'm afraid they don't follow the same light source
>>
No. 9739 ID: 8cbeb9
>>9738

Well, although I doubt you're going to fix it, since it's a sketch, I'd say it'd be easier to fix the the lighting of body to match the arse/legs, since it looks less developed, and as a point of focus in the image, I think the butt should get priority anyway.
>>
No. 9740 ID: 0c2f5b
>>9739
that sounds good.
>>
No. 9757 ID: 61ac86
>>9685
I'm kinda wishing it's a little bigger...
>>
No. 9758 ID: 3ebe3c
>>9757
nah, it's more cute that way.
>>
No. 9894 ID: c788d9
File 132590474979.jpg - (267.02KB , 900x814 , xenopauldrons.jpg )
9894
FANCY BLING IS NOW MANDATORY
>>
No. 9895 ID: 33eed1
>>9894

Pauldron size is directly proportional to zeal and purity. Matt Ward said so.
>>
No. 9896 ID: c788d9
>>9895
it only takes one "t"
>>
No. 9897 ID: 33eed1
I don't understand.
>>
No. 9898 ID: c788d9
>>9897
Mat Ward
>>
No. 9899 ID: 33eed1
Are you certain? It seems to be otherwise, from what I have seen.
>>
No. 9900 ID: c788d9
>>9899
that's how it's written in codices
>>
No. 9901 ID: 33eed1
Very well.
>>
No. 9961 ID: 1eca8e
File 132616480342.jpg - (484.40KB , 1200x1086 , my hips are moving on their own.jpg )
9961
>>
No. 9979 ID: 6f4276
>>9961

YOU WERE IN THE THREAD THEN.
>>
No. 9980 ID: 1eca8e
>>9979
what thread?
>>
No. 9981 ID: 6f4276
File 132620638654.jpg - (23.78KB , 640x480 , 957.jpg )
9981
>>9980

There was a Xeno thread last night, they were discussing her ass-scarab and some random guy was paranoid about you, watching every single thread.

> my hips are moving on their own

Was one of the phrases I remember. GOD DAMN WHY IS EASYMODO ARCHIVE GONE...
>>
No. 9982 ID: 1eca8e
this one?
http://boards.4chan.org/tg/res/17479048
>>
No. 9983 ID: 6f4276
>>9982

Why...

I think this is a second thread, the OP had a different picture. I would have rememberd the Yaranaika face.

Oh well. It's 404'd in my cache...
>>
No. 9984 ID: 1eca8e
>>9983
I guess I wasn't there, for once.
>>
No. 9986 ID: 784dcc
>>9981
archive.foolz.us
>>
No. 10007 ID: 729bc8
http://www.youtube.com/watch?v=4yKxY0KKrak

Me again with this guy, I thought this was right up your alley, I'd love to see you adapt or try this thing sometime, of course if you are interested.
>>
No. 10013 ID: 4cab26
>>10007
Drawinganondude and the few concept artists I've seen streaming work the exact same way and at one point, I tried doing it, for a commission if I remember, but I simply couldn't figure out how to construct shapes within a black silhouette. It would require already knowing what it would look like before starting the silhouette, and I suck at this. If I don't know what to do, I just reproduce patterns and vaguely organic shapes without any visual consistency. I'm just not familiar enough with highlights and shapes to do this yet.
>>
No. 10016 ID: 4cab26
but even trying to do it has an advantage: it helps realizing how much you can fuck up anatomy.
>>
No. 10018 ID: 7d9534
>>10013

I have tried that as well, and encountered the same issue. It's not feasible for one as inexperienced as I to pull off with any true success.

Perhaps, it would help if you made a couple of quick studies on the character you wish to draw, and really get the main shapes worked out. Once those are painted into the silhouette, I am sure that the smaller details will be easier.
>>
No. 10019 ID: 4cab26
>>10018
the point is precisely to avoid having to do preliminary studies.
>>
No. 10021 ID: 7d9534
>>10019
Welp. That's a bit of a downer.
>>
No. 10054 ID: 4cab26
File 132641892385.jpg - (836.53KB , 1000x1445 , nidzrefiniflipped.jpg )
10054
I think that, once flipped, it looks a lot deeper and more dynamic...

I don't know what to think of it.
>>
No. 10056 ID: f489ec
>>10054

Seems the same to me. Probably because you have looked upon if for so long flipped the other way, this seems 'new' to your mind. If anything, that says to me that you achieved a sense of depth well.
>>
No. 10067 ID: cfb58a
>>10054

It is relatively the same, altho there is one thing I want to point out but I doubt it's much of an issue.

There's those two spires you see, the first one is fine, but the one in the background seems a bit out of place, or at least sticking out of proportion.
>>
No. 10069 ID: 4cab26
>>10067
I modified it so that it would look like it's deeper into the background; I thought that it looked too dark and really out-of-place before.
>>
No. 10071 ID: cfb58a
>>10069

I'd go as far as placing it behind the monster's huge claw.
>>
No. 10074 ID: 011ced
>>10071
that might just work, but I'm not sure. I'll try.
>>
No. 10077 ID: 011ced
File 132649928998.jpg - (833.28KB , 1000x1445 , nidzreencorefinibordeldemerde.jpg )
10077
okay what now?
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