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File 131501808197.jpg - (243.39KB , 768x1024 , cron.jpg )
6481 No. 6481 ID: 501e6e
Bumping my old drawthread off the front page with a new one. Rummaging through my artwork folder resulted in forgotten treasures. Like this Necron.
Expand all images
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No. 6482 ID: 501e6e
File 131501819008.jpg - (1.39MB , 1280x1024 , KillFurries.jpg )
6482
And whatever this is. I think I was trying to follow an ImagineFX workshop here.
>>
No. 6483 ID: 501e6e
File 131501825512.jpg - (55.31KB , 1000x1000 , Marinen.jpg )
6483
Not really 'forgotten' rather than abandoned.
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No. 6485 ID: 738b60
>>6481
Is it me or does it look eldar?

dunno. Nice light effects.
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No. 6486 ID: 31a27f
>>6485

I don't see what you mean.
>>
No. 6490 ID: 19c735
That necron is amazing!
>>
No. 6508 ID: 5212c4
>>6485
Only the weapon bits. There are a lot of shared aesthetics between Eldar, Tau and Necrons.
>>
No. 6509 ID: 44a4e0
>>6508
yeah, mostly the weapon.

but I don't see how they share aesthetics.
>>
No. 6584 ID: 4d0f5b
File 131531915193.png - (204.31KB , 717x1000 , Elinore Priesmyer.png )
6584
Quest fanarts. My female anatomy skill leveled up, I think. Crosspostan.
>>
No. 6585 ID: 4d0f5b
File 131531920251.png - (190.41KB , 1000x1000 , SSskeleton.png )
6585
Check out this classy motherfucker. Still a WIP.
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No. 6586 ID: 7bb14d
Skeleton is awesome!!! the other thing is scary for some reason.
>>
No. 6587 ID: 27e3a1
>>6584
DOWANDOWANTDOWANT

the anatomy does look better than usually (tiny hand , maybe, though?)

but the shading still looks too systematic, dunno, try a completely different approach, less like progressive shading/lighting, more direct or something with gradient brushes. This is especially true with metals, here. It's like you're trying to be Torture Device, whose may of texturing metal is very pretty, but sometimes very unrealistic.

This is less the case for the skeleton; nice fabric. But the skull is too... shiny.
>>
No. 6588 ID: 6c5e93
File 131532619605.jpg - (108.04KB , 1000x1000 , Raptor.jpg )
6588
Another thing I'm doing. I have a feeling the jump pack's going to be a pain in the arse.

Also Skrakar, if you happen to be reading this, don't worry, I haven't forgotten your Orc concept drawing. It's just that the whole muscle-girl anatomy thing is making my brain run out of my ears like ice cream on a hot day. I'll finish it, I promise.
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No. 6589 ID: 6c5e93
>>6587

Yeah I dunno, I used SAI Painter that time instead of Photoshop. Metals are often a pain, and that's just the way they seem to come out. If it was a more broad, rounded surface maybe it would be easier but little, chrome details are hard sometimes.
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No. 6604 ID: ce4a4d
>>6585
Jaw on this dude looks a little clunky - he has an underbite. Slope of the forehead is also somewhat questionable?

The pose is also... weird. It looks posed, rather than capturing a movement in progress, I should say. I can't imagine what he'd be doing that would have his torso nearly straight-on at the camera, and his gaze should probably be following the motion of the arm with the gun more closely.

Nice detailing, though the folds don't follow his motion either. The whole piece is a bit discordant.

>>6584
Is a good female form. Small hand has already been mentioned. Like most stuff, hands are easily drawn relative to the size of the head. (I'd also expect longer robo-tentacles to make it worth replacing an arm, but that's a stylistic issue)


Nice work, keep drawing?
>>
No. 6640 ID: 72b1cd
File 131543919115.jpg - (143.82KB , 1000x1000 , Raptor.jpg )
6640
>>6604

Nope, all critiques welcome. Thanks!

Here's an upderp on that raptor.
>>
No. 6641 ID: f6c637
>>6640
looking good! should the raptor claws be fully extended? like, ready to tear flesh? They look pretty relaxed to me.
>>
No. 6642 ID: 72b1cd
>>6641

I had more of a piercing action in mind. I dunno.
>>
No. 6643 ID: f6c637
>>6642

Oh! That works too!

I just imagined the talon would be fully extended to deal damage and avoid say crashing into something and busting the blades.

But the target looks flimsy enough and Im sure the Raptor guy can pierce the guy and then activate his pack to boost out before impact!
>>
No. 6644 ID: 72b1cd
>>6643

I am intending for him to be emerging from a cloud of dust, with some ruins in the background, but that's going to be painful. The little fag there I was going to make a Tallarn desert guardsman. Yeah I dunno.
>>
No. 6645 ID: f6c637
>>6644
Its fine!

From the thumbnail, the fist looks like an overextended part of the leg xD
>>
No. 6706 ID: 7e886a
>>6705

I like it how this particular post has no description whatsoever xD
>>
No. 6708 ID: 7e886a
>>6707

It is, but I was more curious on the story behind it, anatomy study?
>>
No. 6712 ID: 7e886a
>>6711

Btw I love the guardsman panel where the chest is just bursting from the bolter shell.
>>
No. 6713 ID: 1b448c
>>6712

Thank you, I s'pose.
>>
No. 6714 ID: 1854db
>>6711
:(

Yyyyeeaah you might wanna do that.
>>
No. 6715 ID: e9ab0d
>>6714
Seriously? Wow.
>>
No. 6728 ID: ec16e6
>>6714

Consider it done. It's an exercise in moral limitations. Expect more in the future.
>>
No. 6909 ID: bb5c43
File 131599732404.jpg - (201.08KB , 1000x1000 , Raptor.jpg )
6909
Gronk.
>>
No. 6940 ID: 2f5b50
File 131606922959.jpg - (221.56KB , 1000x1000 , Raptor.jpg )
6940
URGAUUUGH!
>>
No. 6941 ID: 6013f4
>>6940
why does he lack a hand?
Why don't you try using more fancy brushes?
>>
No. 6942 ID: 2f5b50
>>6941

Haven't made the other hand yet. It's on the way.

I don't use fancy brushes in this because I want to keep it as traditional as possible. No extra layers and all hand-rendered details.
>>
No. 6943 ID: 5afb04
Well its looking good so far. Is the raptor from a specific legion, or something you made up?
>>
No. 6949 ID: 3a6e4c
>>6943

Nah, nothing in particular. I just liked the colours. Maybe I could fudge it and say it's Red Corsairs, but that'd be pushing it.

But if I don't make up something beforehand, all the fags on DA are gonna be askin' it.
>>
No. 6951 ID: 5afb04
>>6949

Well it screams Khorne to me .. at the moment at least.

And the missing hand could be wielding a chainaxe.

Dunno. I really love the blade style btw.
>>
No. 6952 ID: 3a6e4c
>>6951

Thanks. I think I'm going to give him a bolt pistol or something. I was hoping to avoid Khorne, since it seems pretty typical of me to use him. If worst comes to worst, I can make up some war-band, but I don't want to particularly.
>>
No. 6953 ID: 5afb04
>>6952

A plasma pistol would be cool, you could play with effects like it ejecting fumes out, cooling down.

Also http://www.mediafire.com/?qspzvxaeegcmz5q

Ultramarines OST. Enjoy.
>>
No. 6954 ID: 3a6e4c
File 131609513252.jpg - (9.60KB , 210x210 , 1267357801472.jpg )
6954
>>6953

Oh neat, thanks! Much needed inspiration, I'd say.

Also, yeah. I think a plasma pistol is a good idea actually. If I make the energy cell (that glowing area, I dunno what it's called) green, it would complete the image, colour wise.
>>
No. 6955 ID: 5afb04
>>6954

Don't make it TOO green, might look too similar to Necron tech.
>>
No. 6956 ID: 6013f4
>>6954
accelerator coil, IIRC. try turquoise.
>>
No. 6957 ID: 3a6e4c
>>6955

A more rich green. Mostly to offset the otherwise warm tones of the image.
>>
No. 6958 ID: 5afb04
>>6957

Sounds good, so does technomancer's idea. Can't wait to see it.
>>
No. 6959 ID: 3a6e4c
I dunno, turquoise would theoretically be too similar to the sky, as I imagine it. I'll see how it comes out.

I imagined a green that is less of a 'Scorpion Green' that you might see on Necrons, and more like 'Snot Green,' but brighter.
>>
No. 7039 ID: 98572e
File derp.swf - (37.97KB , 550x400 )
7039
Ignore this
>>
No. 7046 ID: 98572e
File 131628215892.jpg - (146.75KB , 1000x1000 , fuck.jpg )
7046
practice
>>
No. 7071 ID: 8432ba
File 131631636479.jpg - (84.08KB , 1000x1000 , OSarVersion2.jpg )
7071
Here's another thing I have to finish. It's a re-do of an artwork of which I was always sincerely disappointed with the outcome.
>>
No. 7074 ID: ae9250
And oh my god golden demon is next month, and I haven't bothered with anything yet.
>>
No. 7076 ID: 7b6eb7
>>7039
My little marine...
my little marine...
ha - ha - ha - haaaaaaaaaaa
>>
No. 7077 ID: ec6ef7
File 131635407984.jpg - (13.73KB , 311x248 , 1315832042701.jpg )
7077
>>7046
>>
No. 7134 ID: c99e3d
File 131647552105.png - (52.22KB , 1473x651 , ROFLOHGOD.png )
7134
>>7039

This guy takes the fucking cake, lold so hard when I zoomed in.
>>
No. 7204 ID: c633e7
File bloodAngel.swf - (19.59KB , 800x600 )
7204
Made a animation test thingy. I think it'd be really easy to make a 40k flash animation, but it would be too time consuming, and I'm one of those people who never even gives a fuck.
>>
No. 7205 ID: c633e7
File 131665233145.jpg - (575.22KB , 1020x1020 , Raptor.jpg )
7205
Also, I finished this.
>>
No. 7206 ID: 15ffc7
>>7205

2 small issues here , more like pet peeves for me, theres no glowy stuff on the pistol , and the barrels are too small compared to how the discharge of a plasma pistol looks like.

Otherwise, great job! I wonder tho, what happened to the dude that was supposed to cower in fear? :D
>>
No. 7207 ID: c633e7
>>7206

I didn't add glow to the pistol because I figured it would be nullified by the sunlight.

Uh, the guy I removed because I kept messing it up.
>>
No. 7209 ID: 15ffc7
>>7207

Doolbag?
>>
No. 7214 ID: 7daa75
>>7209

A quest I'm running. I haven't bothered to change my name back yet.
>>
No. 7224 ID: 89d3bd
File 131668948423.png - (51.54KB , 252x252 , uhuu.png )
7224
Drew a bunch of faces, only saved this one because it had the most character, seemingly.
>>
No. 7227 ID: 8d1c01
>>7224
man, that looks neat
>>
No. 7228 ID: a67448
>>7224

Reminds me of Seyda Neen, the first town in Morrowind, dem Dunmer...
>>
No. 7237 ID: 67916e
File 131674411126.jpg - (196.79KB , 1000x1000 , jiub.jpg )
7237
Saint Jiub. Came out nice for a 30 min painting.
>>
No. 7238 ID: 67916e
File 131675903434.jpg - (266.72KB , 1000x1000 , Nurgle.jpg )
7238
Uguu~ So kawaii desu~~
>>
No. 7243 ID: 9a50aa
>>7237

Stand up, there you go. You were dreaming. Whats your name?


Well.. not even last nights storm could wake you, I heard them say we've reached Morrowind. Im sure they will let us go.

Quiet! Here comes the guard.
>>
No. 7244 ID: 67916e
>>7243

One and the same.
>>
No. 7265 ID: dad742
File 131686284608.jpg - (37.29KB , 1000x1000 , Untitled-1.jpg )
7265
Kobold Hitler, forever unfinished.
>>
No. 7266 ID: 3eee44
>>7265

Uh, question, Are you uhm, how can I put this..

Disgusted, to display a swastika?
>>
No. 7268 ID: dad742
>>7266

Nope, not at all. But I used the rotary one because I figured other people'd be less offended by it and/or get me in trouble or something. Just covering all my bases.

The rotary swastika was actually invented specifically for this purpose as a workaround.
>>
No. 7269 ID: a99a3c
>>7268
why not the black sun?
>>
No. 7270 ID: 3eee44
>>7268

Oh great. I could use the rotary thing too,I have to do another painting for school "People that inspire you" , I chose Adolf Hitler.

For his Animal Rights bills. Yes.

But I am still tempted to do the full swastika. Just to troll.
>>
No. 7275 ID: dad742
>>7269

Why write a thousand words when I need only write five hundred?

>>7270

Well, you should probably use the actual swastika. Since this version of the symbol (and all the other variants) wasn't around then, it would not be accurate, historically. I doubt anyone will get on your case about it.
>>
No. 7367 ID: c0e5fe
File 131716787696.jpg - (175.26KB , 1000x1000 , worldEaters.jpg )
7367
WOOORRLD EEATER

http://www.youtube.com/watch?v=Tv7_wT1W61E

Current WIP. I'm making a new layer for every level of detail. That way it will be easier to recall the process. Also experiments.
>>
No. 7370 ID: 059ff4
>>7367

Thats a phat termie right thar. I should try out scenery some time.
>>
No. 7411 ID: 75178d
File 131725052128.jpg - (182.17KB , 1000x1000 , worldEaters.jpg )
7411
Upderp.
>>
No. 7421 ID: 7d08a1
File 131729978792.jpg - (892.06KB , 1800x1900 , 130357756486.jpg )
7421
If you're still doing requests, then I'd like to ask for a conversion.

This is my DH character, Throttle (I was the original requester and I love this to bits.)

Now he's moved onto RT, I'd like to request him in full power armour sans helmet (that looks supremely orkified and covered in scrap metal, spikes and fetishes) with a jump pack made of a giant rocket (like Stormboyz), and wearing two assault gauntlets, which are basically like huge powerfists, but instead of a powerfield, they have one shot boltguns in each knuckle. They both have underslung flamers attached to the wrist.

He should be sat on the barrel of a basilisk tank which is in the middle of firing, with him screaming "LOOK AT MY DICK."
>>
No. 7422 ID: 75178d
>>7421

Well, I can give it a go. No guarantees on a deadline, as I tend to be pretty lazy with a lot of requests.

Wait, are you getting me confused for Technomancer or what? Since he was the one who drew the image you provided.
>>
No. 7423 ID: 7d08a1
>>7422

No, no. No confusion. I saw your art and I really love the style (no sycophancy intended). I don't really expect you to be Johnny-on-the-spot with requests, given that it's your free time I'm asking for.

Hell, you don't even have to say yes.
>>
No. 7424 ID: 75178d
File 131731252904.jpg - (291.10KB , 900x900 , Doolbag.jpg )
7424
>>7423

Well, that is rather gracious of you. I wasn't actually aware that my art was particularly regognisable. Yes, I'll do it.
>>
No. 7443 ID: fcf50f
File 131736797186.jpg - (358.54KB , 1200x1200 , overlordPotato.jpg )
7443
Potato.
>>
No. 7445 ID: 2563d4
>>7443
This is far more amusing than it has any right to be. And nice texturing on the armour.
>>
No. 7453 ID: 2ee88d
>>7424
>>7443

These are cute

Love the potato armor.
>>
No. 7473 ID: cb17be
>DAEMON-PATRIARCH 8 hours ago
>Why don't I ever get cool requests like this?

Fine, Draw The Emperor of Mankind engaging Roboute Guilliman in greco-roman style wrestling, in an arena. Wearing only loin cloths.
>>
No. 7474 ID: 7fd0e3
>>7473

Hmmm... I meant more in quick /tg/ drawthreads. Normally there people ask me to do their awkward dnd characters and stuff.
>>
No. 7476 ID: 917be1
>>7474

Ah well, thought you wanted to do a strip style thing, like that Russ vs Leman thing. I never asked for full colors and everything.

If you want, I could color it, that is to say if the request sounds nice to you.

But you already have teh DH character to draw so, no biggie , just a thought.
>>
No. 7522 ID: ad34d3
File 131785734451.jpg - (76.99KB , 1000x1000 , DeadMusketeer.jpg )
7522
Coolest motherfucker in town.
>>
No. 7524 ID: f89717
>>7522
Holy shit, that metal. You rendered it so well, OL
>>
No. 7530 ID: 8d05c0
File 131788224155.jpg - (642.91KB , 1000x1029 , Kawaii.jpg )
7530
>>7524

Thanks Cisqur. I'll probably abandon that one, though. Maybe I'll come back to it one day. Maybe...

I am working on this. It is for a school project in which we have to produce a twelve-page magazine. Since I enjoy it, I will be basing mine around digital painting.

I studied some artworks, and learned of the 'dark on dark, light on light' concept. This is a way in which you combine three-dimensional shapes with flat colours to create more depth or something. As opposed to focusing on bringing out every last detail. I only learned about it recently, so I'm more experimenting with it than actually 'using' it.

I dunno. This is till very unrefined, and will look a lot sharper with time and effort. I hope to get at least two done this weekend.
>>
No. 7538 ID: 8d05c0
File 131790775411.jpg - (254.50KB , 1000x1026 , SpaceMonsterWeb.jpg )
7538
Done. I noticed that the blue looks really strange on the last one, and I put that down to the file being converted to RBG colour from CMYK. I've pre-done it with this version, so hopefully it will look nicer.
>>
No. 7539 ID: 68f71d
>>7538

>_< What!?

I can't see anything bro.

I may not be used to this type of art. Because I am staring at this on a 41cm diag screen with HDMI and barely figuring it out :(
>>
No. 7540 ID: 8d05c0
>>7539

It is very dark, yes. This is intentional. You should only see the monster emerging from the darkness to the left, a planet in the center and an astronaut on the right.
>>
No. 7541 ID: 68f71d
>>7540

I thought it was a spider, egg and a larva.

Too dark for me I guess.
>>
No. 7543 ID: f5e4b4
>>7541

I can see it fine, you should adjust your brightness settings.
>>
No. 7573 ID: ae297e
File 131802717770.jpg - (659.13KB , 843x1000 , PlagueMarine.jpg )
7573
Thought I uploaded this already, but apparently not.
>>
No. 7574 ID: 38dd1f
>>7573

Dat some nurgle?

Dat some nurgle.

Awesome job.
>>
No. 7575 ID: ae297e
Yes, but I noticed that I forgot to convert it to RGB colour, and so it got auto converted again. It's way less saturated and shitty than that, so don't fret.
>>
No. 7576 ID: 38dd1f
>>7575

Well its still nice to see other gods than Khorne all day erry day.
>>
No. 7626 ID: d6299c
File 131814478689.jpg - (416.07KB , 1035x1226 , PlagueMarineWEB.jpg )
7626
Done, previously converted to RGB so no messed up colours this time.
>>
No. 7629 ID: 74d630
>>7626

This felt better on the greener tone, but now the details seem to pop out more.
>>
No. 7766 ID: cebe07
File 131863732226.jpg - (143.10KB , 1000x707 , ol.jpg )
7766
Current WIP.

Actual size is A4 @ 600 DPI. So maybe it's a bit unwieldy, I dunno. I haven't got right down into it yet.

Also, I am a retard.
>>
No. 7791 ID: 7e886a
>>7766

Holy shit, for a minute I could have sworn that demon dude was Turel...

Awesome work!
>>
No. 7861 ID: c0e5fe
File 131890842488.jpg - (118.28KB , 1024x768 , Untitled-1.jpg )
7861
Did this. It's rubbish, and I don't care much for it, but It would have been a total waste of 30mins if I didn't save it.
>>
No. 7863 ID: 1854db
>>7861
That only took you 30 minutes?!
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